Absorption Shield: Difference between revisions
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===''Destiny 2''=== | ===''Destiny 2''=== | ||
Shields gain a unique appearance for each of the enemy races: [[Fallen]] are unchanged, [[Hive]] gain more oblong and refined shields, [[Cabal]] shields are spherical with glowing angular patterns, [[Vex]] shields are cylindrical grids similar to the [[Hydra]]'s, and [[Taken]] shields are blackened and "corrupted". Deactivating a shield with a weapon of its corresponding elemental type now triggers an area-of-effect explosion that damages nearby enemies. <ref name ="Destiny 2">'''Bungie (2017/8/9)''', ''[[Destiny 2]]: Playstation 4, Activision Blizzard''</ref> Also, during Nightfall strikes and certain other difficult activities, the presence of elemental shields has switched between certain enemy types. For example, [[Psion]]s no longer have Void shields during the Nightfall strike, but [[Colossus|Colossi]] have Arc shields now. | Shields gain a unique appearance for each of the enemy races: [[Fallen]] are unchanged, [[Hive]] gain more oblong and refined shields, [[Cabal]] shields are spherical with glowing angular patterns, [[Vex]] shields are cylindrical grids similar to the [[Hydra]]'s, and [[Taken]] shields are blackened and "corrupted". Deactivating a shield with a weapon of its corresponding elemental type now triggers an area-of-effect explosion that damages nearby enemies. <ref name ="Destiny 2">'''Bungie (2017/8/9)''', ''[[Destiny 2]]: Playstation 4, Activision Blizzard''</ref> Also, during Nightfall strikes and certain other difficult activities, the presence of elemental shields has switched between certain enemy types. For example, [[Psion]]s no longer have Void shields during the Nightfall strike, but [[Colossus|Colossi]] have Arc shields now. In ''[[Season of the Deep]]'', absorbtion shields are now look different depending on the element needed to match it. [[Void]] shields are identified by ripples and spirals; [[Solar]] shields are identified by flames; [[Arc]] shields are identified by electricity; and [[Strand]] shields are identified by vertical lines. Immunity shields are still used depending on the faction. | ||
====Overshield==== | ====Overshield==== |
Revision as of 21:56, May 25, 2023
Absorption Shields are a form of defensive barrier employed by various enemies during combat.[1]
Overview
An Absorption Shield manifests as a translucent bubble that surrounds the wielder.[2] Damaging the shield will make it deteriorate, until it is removed. Elemental damage of the appropriate type, identifiable by the shield's color, drains it faster. If a shielded enemy doesn't receive damage for some time, its barrier will recharge quickly. Every race has at least one type of enemy shielded by default but will also have another type of enemy that's shielded whenever the Epic modifier is active (or during certain public events). [3]
Gameplay
Destiny
If one inflicts enough damage into a shield regardless of the color, it will deactivate, though this method takes longer, and may waste precious resources and ammo. A high impact weapon of sufficient destructive capacity can deactivate absorption shields in a single hit regardless of its elemental type.
Elemental grenades can take down shields of their respective element by simply detonating next to the target.[3]
Destiny 2
Shields gain a unique appearance for each of the enemy races: Fallen are unchanged, Hive gain more oblong and refined shields, Cabal shields are spherical with glowing angular patterns, Vex shields are cylindrical grids similar to the Hydra's, and Taken shields are blackened and "corrupted". Deactivating a shield with a weapon of its corresponding elemental type now triggers an area-of-effect explosion that damages nearby enemies. [4] Also, during Nightfall strikes and certain other difficult activities, the presence of elemental shields has switched between certain enemy types. For example, Psions no longer have Void shields during the Nightfall strike, but Colossi have Arc shields now. In Season of the Deep, absorbtion shields are now look different depending on the element needed to match it. Void shields are identified by ripples and spirals; Solar shields are identified by flames; Arc shields are identified by electricity; and Strand shields are identified by vertical lines. Immunity shields are still used depending on the faction.
Overshield
Introduced with the expansion The Witch Queen, an Overshield is a type of shield that some enemy subfactions can use. An enemy with an overshield is identifiable by the glow over its body, and a small blue bar under their health bar will show the shield's remaining health. Overshields grant the same resistance to kinetic damage and staggering as Absorption Shields, but have no specific elemental weakness, overall lower health, and usually do not regenerate on their own, instead requiring new uses of their source to be replenished. Overshields trigger the same perks that work on absorption shields, such as Turnabout.
Enemy shield types
† Indicates enemies that alternate between different shield types.
¥ Indicates that the enemy gains shields in high difficulty activities or in otherwise special circumstances.
In addition to this list, Nightmare Hunts will also frequently spawn large groups of enemies (typically the lowest classes associated with the Nightmare's original race) with Solar shields that are unusually resistant to even matching elemental damage. Nightmare Breaker mods, obtained from the gamemode, are required to effectively penetrate these shields.
List of appearances
References
- ^ Bungie News : New Beginnings
- ^ E3 2013 Destiny Gameplay Trailer
- ^ a b Bungie (2014-6-12), Destiny: Alpha PlayStation 4, Activision Blizzard.
- ^ Bungie (2017/8/9), Destiny 2: Playstation 4, Activision Blizzard