Parthenios, Drifting Mind: Difference between revisions

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==Gameplay==
==Gameplay==
After clearing the previous room of enemies and Taken Rifts, players will traverse a Vex chute up to the boss room, which upon entering Parthenios will spawn in. It will initially spawn in shooting its [[Solar]] [[Aeon Maul]] at any nearby player, and after a few seconds it will spawn in [[Taken Phalanx]]es and [[Taken Centurion]]s to aid in its fight against [[The Guardian]] and their fireteam.
After getting depleted to the first health gate, Parthenios will spawn in
additional [[Taken Blight]]s around the room, which will apply the '''Shadow Touched''' debuff to players in the vicinity of one. Parthenios will also spawn [[Taken Thrall]] in an attempt to overwhelm the player. Additionally, two platforms on either side of the boss arena will spawn in with four groups of [[Vex]] [[Goblin]]s and [[Quantum Minotaur]]s in total being spawned in. Killing the Minotaurs will drop [[Arc]] [[Vex Cranium]]s, which allows players to clear out the blights relatively easily. After clearing out most of the blights, Parthenios will teleport to the back of the room. After clearing out all blights, Parthenios will become vulnerable again, but now it will start to shoot out 6 [[Void]] Axion Darts in pairs of 3’s, along with spawning in [[Taken Goblin]]s and [[Taken Hobgoblin]]s.
After getting pushed to the last health gate, Parthenios will teleport to front of the boss arena and spawn in a set of Taken Rifts, similar to those in the previous room. Much like the previous phase, Parthenios will spawn in Taken Thrall, as an additional set of 4 Vex groups spawn in. Players will need to pick up the Vex Craniums in order to clear out the rifts. After clearing out the rifts, Parthenios becomes vulnerable one last time, as it spawns in more Taken Phalanxes and now [[Taken Psion]]s. Parthenios, along with its Solar Aeon Maul and Void Axion Darts, now start’s utilizing [[Arc]] Darkness Bolts, akin those from [[Taken Captain]]s and Taken Rifts from early. Players are now able to go all out on Parthenios in order to finally slay the [[Taken Hydra]] and protect the [[CloudArk]] and its defenses.


==Gallery==
==Gallery==

Revision as of 12:44, May 8, 2023

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Parthenios, Drifting Mind
Parthenios Closeup.png
Biographical information

Species:

Taken

Rank:

Ultra

Class:

Taken Hydra

Combat information

Mission:

HyperNet Current

Weapon(s):

Solar Aeon Maul

Abilities:

High Durability
Levitation
Taken Circular Shields
Summon Taken
Summon Blight
Summon Taken Rifts
Darkness Bolts
Axion Dart Swarm

 

Parthenios, Drifting Mind is a massive Taken Vex Hydra that led an attempt to break into Neomuna's CloudArk via the Vex Network. It is the final boss of the Hypernet Current Strike.

Gameplay

After clearing the previous room of enemies and Taken Rifts, players will traverse a Vex chute up to the boss room, which upon entering Parthenios will spawn in. It will initially spawn in shooting its Solar Aeon Maul at any nearby player, and after a few seconds it will spawn in Taken Phalanxes and Taken Centurions to aid in its fight against The Guardian and their fireteam.

After getting depleted to the first health gate, Parthenios will spawn in additional Taken Blights around the room, which will apply the Shadow Touched debuff to players in the vicinity of one. Parthenios will also spawn Taken Thrall in an attempt to overwhelm the player. Additionally, two platforms on either side of the boss arena will spawn in with four groups of Vex Goblins and Quantum Minotaurs in total being spawned in. Killing the Minotaurs will drop Arc Vex Craniums, which allows players to clear out the blights relatively easily. After clearing out most of the blights, Parthenios will teleport to the back of the room. After clearing out all blights, Parthenios will become vulnerable again, but now it will start to shoot out 6 Void Axion Darts in pairs of 3’s, along with spawning in Taken Goblins and Taken Hobgoblins.

After getting pushed to the last health gate, Parthenios will teleport to front of the boss arena and spawn in a set of Taken Rifts, similar to those in the previous room. Much like the previous phase, Parthenios will spawn in Taken Thrall, as an additional set of 4 Vex groups spawn in. Players will need to pick up the Vex Craniums in order to clear out the rifts. After clearing out the rifts, Parthenios becomes vulnerable one last time, as it spawns in more Taken Phalanxes and now Taken Psions. Parthenios, along with its Solar Aeon Maul and Void Axion Darts, now start’s utilizing Arc Darkness Bolts, akin those from Taken Captains and Taken Rifts from early. Players are now able to go all out on Parthenios in order to finally slay the Taken Hydra and protect the CloudArk and its defenses.

Gallery

Trivia

  • Parthenios bears a similarity in appearance to Quria
  • Parthenios seems to be coded as a minor enemy despite being a boss, as it is affected by a bug causing Fighting Lion’s damage against minor enemies on direct hits to be high

List of Appearances