The Stranger's Rifle: Difference between revisions
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==Stats== | ==Stats== | ||
*Requires Level 16 | *Requires Level 16 | ||
*209 Damage | *209 Damage (Year 1) 110 (Year 2) | ||
*209 Attack (215 when fully upgraded) | *209 Attack (215 when fully upgraded) (Year 1) 110 (115 when fully upgraded) (Year 2) | ||
*Magazine: 21 | *Year 2: Ascension: Spend 25 legendary marks to increase this weapon's attack (170) in Year 1. | ||
*Magazine: 21 (Year 1) 24 (Year 2) | |||
*This weapon can be fired in full auto mode. | *This weapon can be fired in full auto mode. | ||
Revision as of 14:01, January 18, 2016
- This article is a stub. You can help Destinypedia by expanding it.
- "Ghost’s analysis suggests this weapon has been exposed to incredible forces…and that parts of it shouldn’t yet exist."
- — Weapon description.
The Stranger's Rifle | |
---|---|
Production overview | |
Rarity class: |
Legendary |
Weapon type: |
|
Min-max magazine: |
21 |
Specifications | |
Fire mode: |
Fully automatic (Unlocked) |
Damage: |
impact |
Service history | |
Affiliation: |
The Exo Stranger |
The Stranger's Rifle is a legendary pulse rifle in Destiny. It is obtained by the player from the Exo Stranger after completing the Black Garden Story mission for the first time.
Stats
- Requires Level 16
- 209 Damage (Year 1) 110 (Year 2)
- 209 Attack (215 when fully upgraded) (Year 1) 110 (115 when fully upgraded) (Year 2)
- Year 2: Ascension: Spend 25 legendary marks to increase this weapon's attack (170) in Year 1.
- Magazine: 21 (Year 1) 24 (Year 2)
- This weapon can be fired in full auto mode.
Trivia
- The Fate of All Fools exotic scout rifle was a re-skinned version of The Stranger's Rifle.
- Originally a rare weapon, the Stranger's Rifle became a legendary weapon after patch 2.0.0
Gallery
List of appearances
- Destiny (First appearance)