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==Gameplay== | ==Gameplay== | ||
===Destiny 1=== | ===Destiny 1=== | ||
Closed Shriekers are impervious to attack, so one must approach a Shrieker to open it; once provoked it will split into multiple pieces that float around a core. When attacking it will periodically shoot a cluster of many simultaneous projectiles | Closed Shriekers are impervious to attack, so one must approach a Shrieker to open it; once provoked it will split into multiple pieces that float around a core. When attacking, it will periodically shoot a cluster of many simultaneous projectiles that home onto the player until killed. Shriekers don't have a weak spot, and will close up again if they don't detect a target for some time. When destroyed, it will release a final swarm of its explosive projectiles which will then track towards the Guardian that defeated it, making it deadly even in death. | ||
[[Sleeper Simulant]] can destroy a closed Shrieker. | |||
===Destiny 2=== | ===Destiny 2=== | ||
Shriekers follow a new attack pattern, now firing a continuous spiraling stream of projectiles capable of | Shriekers have gained a weak spot, an eye that points in the direction they are currently shooting towards. They follow a new attack pattern, now firing a continuous, rapid fire, spiraling stream of projectiles capable of quickly shredding a player's health. When destroyed, however, they don't release a burst anymore. Giant [[Ultra]] Shriekers are also introduced, such as [[Savathûn's Song]], that fire slower shots with a higher damage per bullet. These are also capable of firing the old seeking bolts, releasing a volley in between hails of their regular shots. | ||
==Known Shriekers== | ==Known Shriekers== |
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