Lightbearer Wizard: Difference between revisions

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{{New content|[[The Witch Queen]]}}
{{Stub}}
{{Hive infobox
{{Hive infobox
|nameBG=#DFD4BF
|nameBG=#DFD4BF
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|type= [[Wizard]]
|type= [[Wizard]]
|species= [[Hive]]
|species= [[Hive]]
|rank=  
|rank= [[Major]] <br> [[Ultra]]
|sect= [[Lucent Brood]]
|sect= [[Lucent Brood]]
|purpose=  
|purpose=  
|weapon(s)= Pulse Grenade
|weapon(s)= [[Pulse Grenade]]
|abilities= Darkness Blast <br> Healing Rift <br> [[Stormtrance]] <br> Resurrection <br> High Durability <br> Midair Levitation <br> Rapid Flight
|abilities= Darkness Blast <br> Healing Rift <br> [[Stormtrance]] <br> Resurrection <br> High Durability <br> Midair Levitation <br> Rapid Flight
}}
}}
'''Lightbearer Wizards''' are Hive [[Wizards]] who wield the [[Light]] and have a Hive [[Ghost]], allowing them to be endlessly resurrected so long as their Ghost is not destroyed.
'''Lightbearer Wizards''' are Hive [[Wizards]] who have been risen by a [[Ghost]], allowing them to wield the [[Light]] and to be endlessly resurrected so long as their Ghost is not destroyed.


==Gameplay==
==Gameplay==
{{Expand-section}}
These Wizards will fly around the arena, unleashing barrages of Darkness Blasts onto their enemies, and on occasion throw out [[Pulse Grenade]]s, both of which deal [[Arc]] damage. They will also cast Healing Rifts onto the ground, which will regenerate the health of any Hive who stands in it. Their eyes will normally glow white, but when their [[Super]] is fully charged, they will switch to a blue hue, and the Wizard will be able to cast it at any time. Upon casting [[Stormtrance]], they swap out their Darkness Blasts for highly damaging, long-range Arc bolts in a similar manner to the Overcharged Ether blasts of [[Scorn]] [[Abomination]]s. At closer ranges, they can instead call down strikes of lightning from above in a line directed toward their enemy. They are very fast foes that can easily fly over cover to unleash their devastating strikes, so it is recommended to take them by surprise. Upon death, their Ghost will appear, and must be destroyed with a [[Finisher]] or, after ten seconds, the Wizard will respawn at full health and must be defeated again.
These Wizards will fly around the arena, unleashing barrages of Darkness Blasts onto their enemies and on occasion throw out Pulse Grenades, both of which deal [[Arc]] damage. They will also cast Healing Rifts onto the ground, which will regenerate the health of any Hive who stands in it. Their eyes will normally glow white, but when their [[Super]] is fully charged, they will switch to a blue hue and the Wizard will be able to cast it at any time. Upon casting [[Stormtrance]], they swap out their Darkness Blasts for highly damaging, long-range Arc bolts in a similar manner to the Overcharged Ether blasts of [[Scorn]] [[Abomination]]s. At closer ranges, they can instead call down strikes of lightning from above in a line directed toward their enemy. Upon death, their Ghost will appear and must be destroyed with a Finisher or, after ten seconds, the Wizard will respawn at full health and must be defeated again.
 
Lightbearer Wizards can appear both as [[Major]]s and as [[Ultra]]s. Unlike most other Ultras, they are susceptible to Finishers.


==Known Lightbearer Wizards==
==Known Lightbearer Wizards==
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*[[Korosek, Thronebringer]]
*[[Korosek, Thronebringer]]
*[[Savathûn's Right Hand]]
*[[Savathûn's Right Hand]]
*[[Ubartu-ana]] {{C|Inferred}}


==Variants==
==Variants==
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File:Stormcaller Wizard.jpg|A Lightbearer Wizard casting its super
File:Stormcaller Wizard.jpg|A Lightbearer Wizard casting its super
</gallery>
</gallery>
==Trivia==
*The abilities used by the Lightbearer Wizards, which comprises of [[Arc]] attacks, Healing Rifts, and a super similar to [[Stormtrance]] makes them equivalent to [[Stormcaller]] [[Warlock]]s.


==Appearances==
==Appearances==

Revision as of 18:21, October 31, 2022

Lightbearer Wizard
Lightbearer Wizard.jpg
Biographical information

Species:

Hive

Type:

Wizard

Sect:

Lucent Brood

Rank:

Major
Ultra

Combat information

Weapon(s):

Pulse Grenade

Abilities:

Darkness Blast
Healing Rift
Stormtrance
Resurrection
High Durability
Midair Levitation
Rapid Flight

 

Lightbearer Wizards are Hive Wizards who have been risen by a Ghost, allowing them to wield the Light and to be endlessly resurrected so long as their Ghost is not destroyed.

Gameplay

These Wizards will fly around the arena, unleashing barrages of Darkness Blasts onto their enemies, and on occasion throw out Pulse Grenades, both of which deal Arc damage. They will also cast Healing Rifts onto the ground, which will regenerate the health of any Hive who stands in it. Their eyes will normally glow white, but when their Super is fully charged, they will switch to a blue hue, and the Wizard will be able to cast it at any time. Upon casting Stormtrance, they swap out their Darkness Blasts for highly damaging, long-range Arc bolts in a similar manner to the Overcharged Ether blasts of Scorn Abominations. At closer ranges, they can instead call down strikes of lightning from above in a line directed toward their enemy. They are very fast foes that can easily fly over cover to unleash their devastating strikes, so it is recommended to take them by surprise. Upon death, their Ghost will appear, and must be destroyed with a Finisher or, after ten seconds, the Wizard will respawn at full health and must be defeated again.

Lightbearer Wizards can appear both as Majors and as Ultras. Unlike most other Ultras, they are susceptible to Finishers.

Known Lightbearer Wizards

Variants

Gallery

Appearances