Nightstalker: Difference between revisions
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===Tier 2 - Movement=== | ===Tier 2 - Movement=== | ||
* | *Double Jump - Jump a second time after leaving the ground | ||
*Higher Jump - Upgrades Double Jump for even greater height | |||
*Better Control - Upgrades Double Jump for better directional control while in the air | |||
*Triple Jump - Upgrades Double Jump with a third jump | |||
===Tier 3 - Super=== | |||
*Shadowshot - Tether foes to a Void Anchor, slowing, weakening and suppressing them for you and your allies | |||
*Blood Bound - Tethered enemies explode when killed. Damage to tethered enemies is shared to all | |||
*Black Hole - The Void Anchor has increased range, lasts significantly longer and can tether more targets | |||
*Quiver - Fire Shadowshot up to three times. Void Anchors have reduced range | |||
===Tier 4 - Melee=== | |||
*Smoke - Throw Smoke to slow and disorient those trapped in its cloud | |||
*Envenomed - Adds a toxin that damages enemies within Smoke | |||
*Vanish in Smoke - You and allies near Smoke explosions vanish from sight | |||
*Snare - Allows Smoke to stick to surfaces, detonating when enemies are near | |||
===Tier 4 - Training 1=== | |||
*Path Forgotten - Training focused on toughness and speed | |||
*Path Forbidden - Training focused on battle recovery and speed | |||
*Path Unknown - Training focused on battle recovery and toughness | |||
===Tier 5 - Perks 1=== | |||
*Courage of the Pack - Killing tethered targets increases Recovery and Armor for you and nearby allies. Stacks up to 5 times | |||
*Light of the Pack - Killing tethered targets creates Orbs of Light for your allies | |||
*Lockdown - Grenade and Smoke effects last twice as long, allowing strong territory control | |||
===Tier 7 - Training 2=== | |||
*Way of the Drifter - Training focused on all attributes | |||
*Way of the Fearless - Training focused on toughness at all costs | |||
*Way of the Nomad - Training focused on maximum battle recovery | |||
===Tier 8 - Perks 2=== | |||
*Keen Scout - Sprint and Sneak faster, gain Enhanced Tracker and the ability to Mark targets you damage | |||
*Predator - The Void Anchors fired from Shadowshot become traps that stick to surfaces and wait for prey | |||
*Shadestep - Press, to evade |
Revision as of 15:40, October 22, 2015
- "Draw from the Void. Light the way."
- — Class Description
Nightstalker is a Void-based Hunter subclass.
Upgrades
Tier 1 - Grenades
- Spike Grenade - A grenade that attaches to any surface and emits a torrent of damaging Void Light
- Voidwall Grenade - A grenade that creates a horizontal wall of burning Void Light
- Vortex Grenade - A grenade that creates a Vortex, continually damaging enemies trapped inside
Tier 2 - Movement
- Double Jump - Jump a second time after leaving the ground
- Higher Jump - Upgrades Double Jump for even greater height
- Better Control - Upgrades Double Jump for better directional control while in the air
- Triple Jump - Upgrades Double Jump with a third jump
Tier 3 - Super
- Shadowshot - Tether foes to a Void Anchor, slowing, weakening and suppressing them for you and your allies
- Blood Bound - Tethered enemies explode when killed. Damage to tethered enemies is shared to all
- Black Hole - The Void Anchor has increased range, lasts significantly longer and can tether more targets
- Quiver - Fire Shadowshot up to three times. Void Anchors have reduced range
Tier 4 - Melee
- Smoke - Throw Smoke to slow and disorient those trapped in its cloud
- Envenomed - Adds a toxin that damages enemies within Smoke
- Vanish in Smoke - You and allies near Smoke explosions vanish from sight
- Snare - Allows Smoke to stick to surfaces, detonating when enemies are near
Tier 4 - Training 1
- Path Forgotten - Training focused on toughness and speed
- Path Forbidden - Training focused on battle recovery and speed
- Path Unknown - Training focused on battle recovery and toughness
Tier 5 - Perks 1
- Courage of the Pack - Killing tethered targets increases Recovery and Armor for you and nearby allies. Stacks up to 5 times
- Light of the Pack - Killing tethered targets creates Orbs of Light for your allies
- Lockdown - Grenade and Smoke effects last twice as long, allowing strong territory control
Tier 7 - Training 2
- Way of the Drifter - Training focused on all attributes
- Way of the Fearless - Training focused on toughness at all costs
- Way of the Nomad - Training focused on maximum battle recovery
Tier 8 - Perks 2
- Keen Scout - Sprint and Sneak faster, gain Enhanced Tracker and the ability to Mark targets you damage
- Predator - The Void Anchors fired from Shadowshot become traps that stick to surfaces and wait for prey
- Shadestep - Press, to evade