Skiff: Difference between revisions

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==Gameplay==
==Gameplay==
Launched from much larger vessels such as [[Ketch]]es, the Skiff is capable of rapidly deploying infantry and armor, such as the [[Fallen Walker]], into combat zones. They do, however, have armament in the form of twin plasma cannons (which deal [[Arc]] damage) and [[Shock Grenade|bouncing mines]], and as such is used as temporary air support while offloading troops and vehicles.<ref name="E3 2013 Demo">[http://www.youtube.com/watch?v=cXTXPe7JIUk '''Eurogamer''' - ''PS4 E3 2013 Sony Conference'']</ref> The cannons fire powerful explosive rounds that deal heavy splash damage and the mines can block off certain areas. However, it is possible shoot off the cannons with enough fire, thus limiting the Skiff's firepower.
Launched from much larger vessels such as [[Ketch]]es, the Skiff is capable of rapidly deploying infantry and armor, such as the [[Fallen Walker]], into combat zones. They do, however, have armament in the form of twin plasma cannons (which deal [[Arc]] damage) and [[Shock Grenade|bouncing mines]], and as such, are used as temporary air support while offloading troops and vehicles.<ref name="E3 2013 Demo">[http://www.youtube.com/watch?v=cXTXPe7JIUk '''Eurogamer''' - ''PS4 E3 2013 Sony Conference'']</ref> The cannons fire powerful explosive rounds that deal heavy splash damage and the mines can block off certain areas. However, it is possible to shoot off the cannons with enough fire, thus limiting the Skiff's firepower.


Skiffs are commonly seen sending reinforcements to Fallen-controlled territories, but will also deploy in force into combat zones, such as during [[Public Event]]s like mining [[Glimmer]] or retrieving a [[Warsat]].
Skiffs are commonly seen sending reinforcements to Fallen-controlled territories, but will also deploy in force into combat zones, such as during [[Public Event]]s like mining [[Glimmer]] or retrieving a [[Warsat]].

Revision as of 15:26, October 22, 2022

Skiff
Skiff0.jpg
Production information

Manufacturer:

Fallen

Technical specifications

Hull:

Invulnerable

Armament:

Twin Plasma Cannons
Shock Grenades
Torpedoes
Jamming Devices
Camouflage [1]

Crew:

Fallen Pirates

Complement:

Fallen Walkers

Usage

Role(s):

Troop Carrier

Affiliation:

Fallen
Scorn

 

"Slipping out of stealth only to offload a crew of Fallen, the Skiff is rarely seen. On the other hand, its rumbling, booming arrival is difficult to miss - as are the weapons it uses to support its troop deployments."
— Grimoire description

The Fallen Skiff is a troop carrier utilized by the Fallen.[2]

Gameplay

Launched from much larger vessels such as Ketches, the Skiff is capable of rapidly deploying infantry and armor, such as the Fallen Walker, into combat zones. They do, however, have armament in the form of twin plasma cannons (which deal Arc damage) and bouncing mines, and as such, are used as temporary air support while offloading troops and vehicles.[3] The cannons fire powerful explosive rounds that deal heavy splash damage and the mines can block off certain areas. However, it is possible to shoot off the cannons with enough fire, thus limiting the Skiff's firepower.

Skiffs are commonly seen sending reinforcements to Fallen-controlled territories, but will also deploy in force into combat zones, such as during Public Events like mining Glimmer or retrieving a Warsat.

The House of Dusk made heavy use of Skiffs during the Red War.

Though the Scorn prefer to employ more esoteric methods of transportation, they have been seen using Skiffs to deploy Scorn Walkers.

Variants

Gallery

List of appearances

References