Steve Cotton: Difference between revisions
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'''Steve Cotton''' was the world design lead for ''[[Destiny]]''<ref>[http://www.gamespot.com/articles/destiny-dev-still-thinking-about-matchmaking-for-r/1100-6443015/ GameSpot - ''Destiny Dev Still Thinking About Matchmaking for Raids'']</ref> and ''[[Destiny 2]]'',<ref>[https://www.polygon.com/2017/5/18/15658460/destiny-2-crucible-multiplayer-4v4 '''Polygon''' - ''Destiny | '''Steve Cotton''' was the world design lead for ''[[Destiny]]''<ref>[http://www.gamespot.com/articles/destiny-dev-still-thinking-about-matchmaking-for-r/1100-6443015/ GameSpot - ''Destiny Dev Still Thinking About Matchmaking for Raids'']</ref> and ''[[Destiny 2]]'',<ref>[https://www.polygon.com/2017/5/18/15658460/destiny-2-crucible-multiplayer-4v4 '''Polygon''' - ''Destiny 2's Crucible multiplayer drops to four-on-four'']</ref> and the game director for ''[[Forsaken]]''.<ref>[https://www.gamesradar.com/cayde-6-is-100-definitely-dead-forever-in-destiny-2-forsaken-so-start-preparing-yourselves/ '''Games Radar''' - ''Cayde-6 is 100% definitely dead forever in Destiny 2 Forsaken, so start preparing yourselves'']</ref> | ||
==References== | ==References== | ||
<references/> | <references/> | ||
[[Category: People]] | [[Category:People]] | ||
[[Category: Bungie staff]] | [[Category:Bungie staff]] |
Latest revision as of 09:04, September 23, 2022
Steve Cotton was the world design lead for Destiny[1] and Destiny 2,[2] and the game director for Forsaken.[3]