Alak-Hul, the Darkblade: Difference between revisions

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At some unknown point, several years after the Darkblade's death, a Hive Ghost would come across and resurrect Alak-Hul, re-titled as the '''Lightblade'''. Alak-Hul would then join forces with the [[Lucent Brood]] and become a formidable ally. He was tasked by [[Savathûn, the Witch Queen]] to guard a temple commemorating Oryx, which housed a piece of the Tablets of Ruin.
At some unknown point, several years after the Darkblade's death, a Hive Ghost would come across and resurrect Alak-Hul, re-titled as the '''Lightblade'''. Alak-Hul would then join forces with the [[Lucent Brood]] and become a formidable ally. He was tasked by [[Savathûn, the Witch Queen]] to guard a temple commemorating Oryx, which housed a piece of the Tablets of Ruin.


Assisted by Lightbearing [[Lightblade's Warrior|Warriors]] and normal Knights [[Lightblade's Disciple|Disciples]] as his personal guards, the Temple was well defended. This was until a [[Fireteam]] of Guardians, following a lead by [[Fynch]] about a potential clue from the temple, would run into Alak-Hul who was away from his post, who then fled back to the temple. Facing off against his Warriors and Disciples, along with hitching a ride on a ferry, and evading Scorn to reach to the temple, the Fireteam would enter the monument while being caught by surprise of the Lightblade’s arrival. Gifted with [[Arc]] light powers and guards at his disposal, the Lightblade tried to defend the temple from the Guardians but was slain as a result. However, Alak-Hul’s Ghost would escape from the temple, leaving his body behind.
Assisted by Lightbearing [[Lightblade's Warrior|Warriors]] and normal Knights [[Lightblade's Disciple|Disciples]] as his personal guards, the Temple was well defended. This was until a [[Fireteam]] of Guardians, following a lead from [[Fynch]] about a potential clue from the temple, would run into Alak-Hul who was away from his post, who then fled back to the temple. Facing off against his Warriors and Disciples, along with hitching a ride on a ferry, and evading Scorn to reach the temple, the Fireteam would enter the monument. Gifted with [[Arc]] light powers and guards at his disposal, the Lightblade tried to defend the temple from the Guardians but was slain as a result. However, Alak-Hul’s Ghost would escape from the temple, leaving his body behind.


==Gameplay==
==Gameplay==
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===The Lightblade===
===The Lightblade===
{{quote|Careful. The knight guarding this place? He's an old rival of Oryx and he's no joke.|Fynch}}
{{quote|Careful. The knight guarding this place? He's an old rival of Oryx and he's no joke.|Fynch}}
Alak-Hul will appear multiple times throught the Lightblade strike before fighting him as the boss. He will first appear near the beginning, at the door of the [[Queen's Bailey]], and then again battling [[Scorn]] in front of the [[Temple of the Navigator]]. Both these times, he will stay back and blast the Guardians and Scorn with Vicious Light, retreating after taking little damage, or after his minions are killed.
Alak-Hul will appear multiple times throught the Lightblade strike before fighting him as the boss. He will first appear near the beginning, at the door of the [[Queen's Bailey]], and then again battling [[Scorn]] in front of the [[Temple of the Navigator]]. Both these times, he will stay back and blast the Guardians and Scorn with Vicious Light, retreating after taking a small amount of damage, or after his minions are killed.


The actual fight against Alak-Hul takes place in a large and spacious room, dedicated to Oryx, his former rival. Soon after the player enters the arena, [[Orbs of Light|Orbs of Power]] will rain down around the arena. Alak-Hul will then slam the ground with his axe as he spawns in the middle, hitting anyone close enough. Alak-Hul will be highly mobile during the fight, chasing the player between the lower and upper floors, as well as the central dais. At range, the Lightblade will blast Arc projectiles towards the player in large and damaging bursts. These have a slight homing capability and can be extremely deadly if the player is caught on a lower level, or in midair. His deadliest attack is his axe though, being really fast, hitting a large area, and capable of killing a Guardian in a single strike, even at full health. At 80% health, a wave of Thralls will spawn to support Alak-Hul. At 65% and 33% health, the boss will teleport to the central dais and will cease attacking, become invulnerable, and summon ten Cursed Thrall, two Disciples and a Warrior, as well as rain down more Orbs. When the Disciples and Warrior are slain, Alak-Hul will resume the chase. After each invulnerability phase, as well 50% health, [[Revenant Knight]]s, Acolytes and Thralls will spawn to attack. When he reaches 50% health, Alak-Hul will lose his helm, causing him to become enraged and chase the players at higher speed and with faster attacks.
The actual fight against Alak-Hul takes place in a large and spacious room, dedicated to Oryx, his former rival. Soon after the player enters the arena, [[Orbs of Light|Orbs of Power]] will rain down around the arena. Alak-Hul will then slam the ground with his axe as he spawns in the middle, hitting anyone close enough. Alak-Hul will be highly mobile during the fight, chasing the player between the lower and upper floors, as well as the central dais. At range, the Lightblade will blast Arc projectiles towards the player in large and damaging bursts. These have a slight homing capability and can be extremely deadly if the player is caught on a lower level, or in midair. His deadliest attack is his axe though, being really fast, hitting a large area, and capable of killing a Guardian in a single strike, even at full health. At 80% health, a wave of Thralls will spawn to support Alak-Hul. At 65% and 33% health, the boss will teleport to the central dais and will cease attacking, become invulnerable, and summon ten Cursed Thrall, two Disciples and a Warrior, as well as rain down more Orbs. When the Disciples and Warrior are slain, Alak-Hul will resume the chase. After each invulnerability phase, as well as at 50% health, [[Revenant Knight]]s, Acolytes and Thralls will spawn to attack. When he reaches 50% health, Alak-Hul will lose his helm, causing him to become enraged and chase the players at higher speed and with faster attacks.


In Master and above difficulties of The Lightblade strike, [[Barrier Knight]] Champions will spawn in place of the Revenant Knights.
In Master and above difficulties of The Lightblade strike, [[Barrier Knight]] Champions will spawn in place of the Revenant Knights.