Arcstrider: Difference between revisions

→‎Fragments: added fragments from Arc 3.0 (Arc 3.0 update 1.5 of 2)
(→‎Fragments: added fragments from Arc 3.0 (Arc 3.0 update 1.5 of 2))
Line 84: Line 84:


===Fragments===
===Fragments===
*Arc Fragements
*'''Spark of Amplitude''': Rapidly defeating targets while you are amplified creates an Orb of Power.
*'''Spark of Beacons''': While your are amplified, your Arc Special weapon final blows create a blinding explosion.
*'''Spark of Brilliance''': Defeating a blinded target with precision damage creates a blinding explosion. +10 Intellect.
*'''Spark of Discharge''': Arc weapon final blows have a chance to create an Ionic Trace. -10 Strength.
*'''Spark of Feedback''': Taking melee damage briefly increases your outgoing melee damage. +10 Resilience.
*'''Spark of Focus''': After sprinting for a short duration, your class ability regeneration is increased. -10 Mobility.
*'''Spark of Frequency''': Melee hits greatly increase your reload speed for a short duration.
*'''Spark of Ions''': Defeating a jolted target creates an Ionic Trace.
*'''Spark of Magnitude''': Your lingering Arc grenades (Lightning Grenade, Pulse Grenade, and Storm Grenade) have extended duration.
*'''Spark of Momentum''': Sliding over ammo bricks reloads your equipped weapon and grants a small amount of melee energy.
*'''Spark of Recharge''': While critically wounded, your melee and grenade energy regenerates more quickly.
*'''Spark of Resistance''': While surrounded by combatants, you are more resistant to incoming damage. +10 Strength.
*'''Spark of Shock''': Your grenades jolt targets. -10 Discipline.
*'''Spark of Volts''': Finishers make you amplified. +10 Recovery.


==Gallery==
==Gallery==