Court of Oryx: Difference between revisions

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===Bosses===
===Bosses===
*[[Alzok Däl]], [[Gornuk Däl]], and [[Zyrok Däl]] - A trio of [[Taken]] [[Wizard]]s that can revive each other if they aren't killed quickly enough.
*[[Alzok Däl]], [[Gornuk Däl]], and [[Zyrok Däl]] - A trio of [[Wizard]]s that can revive each other if they aren't killed quickly enough.
*[[Bracus Horu'usk]] - A Taken [[Centurion]] whose shield can only be taken down by eliminating all enemies.
*[[Bracus Horu'usk]] - A Taken [[Centurion]] whose shield can only be taken down by eliminating all enemies.
*[[Cra'adug]] and [[Mengoor]] - Two Taken Knights whose shields only weaken when they are in close proximity to each other.
*[[Cra'adug]] and [[Mengoor]] - Two Knights (one Hive, one Taken) whose shields only weaken when they are in close proximity to each other.
*[[Krughor]] - A Taken [[Ogre]] that can only have its shield brought down by [[Cursed Thrall]] explosions.
*[[Krughor]] - An [[Ogre]] that can only have its shield brought down by [[Cursed Thrall]] explosions.
*[[Vorlog]] - A Taken [[Knight]] with rotating shield types.
*[[Vorlog]] - A [[Knight]] with rotating shield types.


==List of appearances==
==List of appearances==

Revision as of 19:50, September 2, 2015

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Court of Oryx
Overview

Location:

Dreadnaught, Saturn's Rings

Enemy factions:

TBD

Connecting areas:

TBD

Gameplay

Area type:

Public

Public Events:

N/A

Patrol beacons:

N/A

 

Court of Oryx is a location within the Dreadnaught orbiting Saturn. It is the site of a unique Guardian-initiated Public Event that summons an assortment of powerful enemies.

Points of Interest

The main feature is the Public Event that takes place here.

Players cannot enter the court proper, as the floor is covered in flames. To enter and initiate the event, one of the players must offer a rune to one of the different statues. The rarity of the runes determine the difficulty of the encounter. The summoner then must stay within the Court of Oryx, or else the boss will despawn after 15 seconds.

  • Tier One bosses are level 38 and recommend 190 light level. A single boss encounter will feature a single mechanic to defeat the boss.
  • Tier Two bosses are level 40 and recommend 240 light level. Two boss encounters are featured at the same time.
  • Tier Three bosses are close to raid-level difficulty.[1]

Note that for Tier Two bosses, rare Stolen Runes are needed, but they need to be charged up first by defeating three Tier One bosses.

After the boss has been defeated, a chest appears in the middle of the room. The player who sacrificed the runes will get the highest reward, but all players who participated, including those who joined outside the initiating player's fireteam, will receive a reward.[2] The last person to place a rune will be prevented from placing another for 40 seconds, allowing another person to place a rune and initiate the event.

Bosses

List of appearances

References