Aeon Maul: Difference between revisions
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==Gameplay== | ==Gameplay== | ||
[[ | [[Guardian]]s must get out of the way very quickly or the splash damage will make short work of them. Even if their target is behind cover, Hydras will still fire them anyway to either flush them out or suppress their targets. This can be exploited like all other enemy fire, for Hydras will keep firing at the player's last known position. | ||
==List of appearances== | ==List of appearances== |
Revision as of 15:46, March 24, 2022
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Aeon Maul | |
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Production overview | |
Manufacturer: |
|
Weapon type: |
Dual Siege Cannons |
Min-max accuracy: |
Perfect |
Min-max impact: |
Very High |
Min-max stability: |
Perfect |
Min-max magazine: |
Infinite |
Specifications | |
Feed system: |
Exotic Matter |
Ammunition type: |
Void Bolts |
Fire mode: |
Full-auto |
Fast | |
Damage: |
|
Effective range: |
Mid |
Service history | |
In service: |
|
Affiliation: |
|
The Aeon Maul is a type of Vex all-range heavy weaponry employed exclusively by Hydras. It functions like rapid-fire dual Torch Hammers and deals Void damage.
Gameplay
Guardians must get out of the way very quickly or the splash damage will make short work of them. Even if their target is behind cover, Hydras will still fire them anyway to either flush them out or suppress their targets. This can be exploited like all other enemy fire, for Hydras will keep firing at the player's last known position.
List of appearances
References
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