Destiny of Fighters: Super Turbo: Difference between revisions

From Destinypedia, the Destiny wiki

No edit summary
(added image)
Line 1: Line 1:
{{Title|''Destiny of Fighters: Super Turbo''}}
{{Game infobox
{{Game infobox
|sectionBG=black
|sectionBG=black
Line 9: Line 10:


''Destiny of Fighters'' originated in the 2018 Carnival event, in which a team of employees including UI designer David Candland worked to create a "''functional but cheesey, over-the-top, retro style''" fighting game in the ''[[Destiny 2]]'' [[halopedia:Blam engine#Tiger Engine|engine]]. The prototype was worked on for four days and presented on the fifth, and features rough gameplay, animation and sound work - using the [[Ikora Rey]] and [[Shaxx]] models for player characters. All user interface implementation was done by Candland.<ref name="Candland"/>
''Destiny of Fighters'' originated in the 2018 Carnival event, in which a team of employees including UI designer David Candland worked to create a "''functional but cheesey, over-the-top, retro style''" fighting game in the ''[[Destiny 2]]'' [[halopedia:Blam engine#Tiger Engine|engine]]. The prototype was worked on for four days and presented on the fifth, and features rough gameplay, animation and sound work - using the [[Ikora Rey]] and [[Shaxx]] models for player characters. All user interface implementation was done by Candland.<ref name="Candland"/>
==Gallery==
<gallery>
File:Destiny of Fighters Super Turbo Character Select.png|The character select screen.
</gallery>


==Sources==
==Sources==

Revision as of 08:11, January 18, 2022

Destiny of Fighters: Super Turbo
Destiny of Fighters Super Turbo.png
 

''Destiny of Fighters: Super Turbo'' gameplay.
Destiny of Fighters: Super Turbo is a retro-style fighting game created in January of 2018, during the annual Bungie "Carnival" event. Carnivals are an annual week-long game jam held internally at Bungie in which developers are able to form teams and experiment with fun ideas for gameplay.[1]

Destiny of Fighters originated in the 2018 Carnival event, in which a team of employees including UI designer David Candland worked to create a "functional but cheesey, over-the-top, retro style" fighting game in the Destiny 2 engine. The prototype was worked on for four days and presented on the fifth, and features rough gameplay, animation and sound work - using the Ikora Rey and Shaxx models for player characters. All user interface implementation was done by Candland.[1]

Gallery

Sources