Praedyth's Revenge: Difference between revisions

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*'''Tactical Mag''' +5 stability, +10 reload, +10 magazine
*'''Tactical Mag''' +5 stability, +10 reload, +10 magazine
*'''Accurized Rounds''' +10 range
*'''Accurized Rounds''' +10 range
*'''Extended Mah''' -20 reload, +30 magazine
*'''Extended Mag''' -20 reload, +30 magazine
*'''Steady Rounds''' -5 range, +15 stability
*'''Steady Rounds''' -5 range, +15 stability
*'''Alloy Mag''' +10 reload when magazine is empty
*'''Alloy Mag''' +10 reload when magazine is empty

Revision as of 11:27, October 12, 2021

Destiny 2
Praedyth's Revenge
Praedyth's Revenge D2.jpg
Production overview

Rarity class:

Legendary

Weapon type:

Sniper rifle

Min-max impact:

55

Min-max stability:

46

Min-max handling:

73

Min-max magazine:

5

Specifications

Ammunition type:

Special

Rate of fire:

140

Damage:

Kinetic

Effective range:

41

Hidden stats

Aim assistance:

78

Inventory size:

60

Zoom:

49

Recoil:

55

Bounce intensity:

45

Bounce direction:

tends vertical

Service history

Affiliation:

Praedyth

 
Destiny 1
Praedyth's Revenge
Praedyth's Revenge D1.jpg
Production overview

Rarity class:

Legendary

Weapon type:

Sniper rifle

Required level:

40

Min-max impact:

16

Min-max stability:

83-100

Min-max magazine:

4

Specifications

Ammunition type:

Special

Fire mode:

Single

Rate of fire:

37

Damage:

Void

Effective range:

66-73

Hidden stats

Aim assistance:

-5-35

Zoom:

40-70

Recoil:

80

Service history

Affiliation:

Praedyth

 

"Praedyth's fall isn't over... because it hasn't happened yet... and it will happen again."
— Weapon Description

Preadyth's Revenge is a Legendary Sniper Rifle that deals Void damage. It is rewarded from The Templar Oracle Phase in the Vault of Glass Raid.

In Destiny 2, this weapon deals Kinetic damage, and a "timelost" version is available from completing raid challenges.

Destiny 1

Column 0

  • Oracle Disruptor – This weapon deals bonus damage to Oracles in the Vault of Glass.
  • Infuse – Consume a more powerful Weapon to boost the Attack value of this Weapon.

Column 1

  • TacSys SLS15 – Mid-zoom scope. Useful for unpredictable situations.
  • Ambush SLH25 – Agile, snappy scope. Handles beautifully. Rewards a skilled hand.
  • LongView SLR10 – Low-zoom scope. Improved range and handling.

Column 2

  • Firefly – Precision kills with this weapon cause the target to explode.

Column 3

  • Flared Magwell – Reload this weapon even faster.
  • Quickdraw – This weapon can be drawn unbelievably fast.
  • Field Scout – Increases carried Ammo capacity.

Column 4

  • Feeding Frenzy – Kills with this weapon increase reload speed for a short time.

Destiny 2

Barrel

  • Fluted Barrel +5 stability, +15 handling
  • Arrowhead brake +10 handling, +30 recoil
  • Chambered compensator -10 stability, +10 recoil, -5 handling
  • Corkscrew Rifling +5 range, stability, and handling
  • Extended Barrel +10 range and recoil, -10 handling
  • Full Bore +15 range, -10 stability, -5 handling
  • Hammer-Forged Rifling +10 range
  • Polygonal Rifling +10 stability
  • Smallbore +7 range and stability

Magazine

  • Tactical Mag +5 stability, +10 reload, +10 magazine
  • Accurized Rounds +10 range
  • Extended Mag -20 reload, +30 magazine
  • Steady Rounds -5 range, +15 stability
  • Alloy Mag +10 reload when magazine is empty

Column 1 Perk

  • Osmosis – Using a grenade ability changes this weapon's damage to match your subclass until stowed.
  • Rewind Rounds – When the magazine is emptied, the magazine is refilled based on the number of hits (must hit the last shot of the magazine in order to activate)
  • Quickdraw – This weapon can be drawn very fast
  • No Distractions – Aiming down sights reduces incoming flinch
  • Moving target – Increased movement speed and target acquisition when aiming down sights
  • Feeding frenzy – Rapid kills progressively increase reload speed, stacking up to 3x

Column 2 Perk

  • Frenzy – Being in combat (radius unknown) for an extended period of time increases damage, handling, and reload speed until out of combat
  • High-Impact Reserves – Bottom half of the magazine deals extra damage
  • Firefly – Kills make the target explode and produce a Solar explosion, also slightly increases reload speed.
  • Adrenaline Junkie – Grenade final blows grant bonus damage and handling for a moderate duration
  • Opening Shot – Aiming down sights increases target acquisition and range on the first shot fired.
  • Kill Clip – Killing an enemy grants a 35% damage bonus for 3 seconds

List of appearances

References


Template:Specials