Enigma's Draw: Difference between revisions
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|accuracy= | |accuracy= | ||
|impact=51 | |impact=51 | ||
|stability= | |stability=39-66 | ||
|handling= | |handling=30-52 | ||
|magazine=12 | |magazine=12-15 | ||
|feed= | |feed= | ||
|ammo=Primary | |ammo=Primary | ||
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|rate=260 RPM | |rate=260 RPM | ||
|damage=Kinetic | |damage=Kinetic | ||
|range=54 | |range=54-70 | ||
|service= | |service= | ||
|affiliation=[[Future War Cult]] | |affiliation=[[Future War Cult]] | ||
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==Perks== | ==Perks== | ||
===Intrinsic Traits=== | |||
*'''Precision Frame''' - This weapon's recoil pattern is more predictably vertical. | |||
===Sight=== | |||
*'''Quickdot SAS''' - +5 stability, +15 handling, +5 Aim Asist | |||
*'''Control SAS''' - +10 stability, +10 handling, +5 Aim Asist | |||
*'''Shortsec SAS''' - +3 Range, +3 stability, +3 handling, +5 Aim Asist | |||
*'''Tactic SAS''' - +5 Range, +5 Aim Asist | |||
*'''Target SAS'''- +8 Range, -5 stability, -5 handling, +5 Aim Asist | |||
*'''Farpoint SAS''' - +13 Range, -10 stability, -10 handling, +5 Aim Asist | |||
===Magazine=== | |||
*'''Appended Mag''' - +20 magazine | |||
*'''High-Caliber Rounds''' - Shots from this weapon knock the target back farther, +5 range | |||
*'''Armor-Piercing Rounds''' - Rounds cause extra damage to combatants' shields and overpenetrate targets, +5 range | |||
*'''Ricochet Rounds''' - Rounds ricochet off hard surfaces, +5 range, + 10 stability | |||
*'''Extended Mag''' - -20 reload, +30 magazine | |||
*'''Alloy Mag''' - +10 reload (when magazine is empty) | |||
*'''Flared Magwell''' - +5 stability, +15 reload | |||
*'''Light Mag''' - +5 range, +10 reload speed | |||
===1st perk=== | |||
*'''Full Auto Trigger System''' - Holding down the trigger will fire this weapon at full auto | |||
*'''Grave Robber''' - Kills partially refill magazine from reserves | |||
*'''Triple Tap''' - Rapidly landing precision hits will return 1 round to the magazine | |||
*'''Zen Moment''' - Causing damage with this weapon increases its stability | |||
*'''Opening Shot''' - Improved accuracy and range on the opening shot of attack | |||
===2nd perk=== | |||
*'''Demolitionist''' - Kills with this weapon generate grenade energy. Activating your grenade ability reloads this weapon from reserves | |||
*'''Rapid Hit''' - Rapid precision hits temporarily increase stability and reload speed | |||
*'''Swashbuckler''' - This weapon gains increased damage from melee kills and kills with this weapon | |||
*'''Rangefinder''' - Aiming this weapon increases its effective range and zoom magnification | |||
*'''Elemental Capacitor''' - Increased stats based on the currently equipped subclass | |||
• [[Solar]]: increases your reload speed. +45 reload speed | |||
• [[Arc]]: increases handling. +45 handling | |||
• [[Void]]: increases stability. +18 stability | |||
• [[Stasis]]: moderately controls recoil and increases movement speed when aiming down sights. +10 recoil direction, -5% ads movement speed penalty | |||
==List of appearances== | ==List of appearances== |
Revision as of 01:24, September 26, 2021
- This article is a stub. You can help Destinypedia by expanding it.
Enigma's Draw | |
---|---|
Production overview | |
Manufacturer: |
|
Rarity class: |
|
Weapon type: |
|
Min-max impact: |
51 |
Min-max stability: |
39-66 |
Min-max handling: |
30-52 |
Min-max magazine: |
12-15 |
Specifications | |
Ammunition type: |
Primary |
Fire mode: |
Semi-automatic |
260 RPM | |
Damage: |
Kinetic |
Effective range: |
54-70 |
Service history | |
Affiliation: |
|
- "Indeed, I traffic in all kinds of secrets and mysteries. Weapons, as well."
- — Lakshmi-2
Enigma's Draw is a Legendary Sidearm that can be acquired from Lakshmi-2 during Faction Rallies. It was reintroduced during Season of the Worthy as a world drop with random rolls.
Perks
Intrinsic Traits
- Precision Frame - This weapon's recoil pattern is more predictably vertical.
Sight
- Quickdot SAS - +5 stability, +15 handling, +5 Aim Asist
- Control SAS - +10 stability, +10 handling, +5 Aim Asist
- Shortsec SAS - +3 Range, +3 stability, +3 handling, +5 Aim Asist
- Tactic SAS - +5 Range, +5 Aim Asist
- Target SAS- +8 Range, -5 stability, -5 handling, +5 Aim Asist
- Farpoint SAS - +13 Range, -10 stability, -10 handling, +5 Aim Asist
Magazine
- Appended Mag - +20 magazine
- High-Caliber Rounds - Shots from this weapon knock the target back farther, +5 range
- Armor-Piercing Rounds - Rounds cause extra damage to combatants' shields and overpenetrate targets, +5 range
- Ricochet Rounds - Rounds ricochet off hard surfaces, +5 range, + 10 stability
- Extended Mag - -20 reload, +30 magazine
- Alloy Mag - +10 reload (when magazine is empty)
- Flared Magwell - +5 stability, +15 reload
- Light Mag - +5 range, +10 reload speed
1st perk
- Full Auto Trigger System - Holding down the trigger will fire this weapon at full auto
- Grave Robber - Kills partially refill magazine from reserves
- Triple Tap - Rapidly landing precision hits will return 1 round to the magazine
- Zen Moment - Causing damage with this weapon increases its stability
- Opening Shot - Improved accuracy and range on the opening shot of attack
2nd perk
- Demolitionist - Kills with this weapon generate grenade energy. Activating your grenade ability reloads this weapon from reserves
- Rapid Hit - Rapid precision hits temporarily increase stability and reload speed
- Swashbuckler - This weapon gains increased damage from melee kills and kills with this weapon
- Rangefinder - Aiming this weapon increases its effective range and zoom magnification
- Elemental Capacitor - Increased stats based on the currently equipped subclass
• Solar: increases your reload speed. +45 reload speed • Arc: increases handling. +45 handling • Void: increases stability. +18 stability • Stasis: moderately controls recoil and increases movement speed when aiming down sights. +10 recoil direction, -5% ads movement speed penalty
List of appearances
- Destiny 2 (First appearance)