Super: Difference between revisions
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'''[[Titan]]''' | '''[[Titan]]''' | ||
*[[Fist of Havoc]] | *[[Fist of Havoc]] | ||
*[[Hammer of Sol]] | |||
*[[Ward of Dawn]] | *[[Ward of Dawn]] | ||
'''[[Hunter]]''' | '''[[Hunter]]''' | ||
*[[Arc Blade]] | |||
*[[Golden Gun]] | *[[Golden Gun]] | ||
'''[[Warlock]]''' | '''[[Warlock]]''' |
Revision as of 04:59, June 21, 2015
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Supers are the various abilities that Guardians are able to use according to their subclass[1]. Manifestations of the Traveler's arcane power, the Guardians channel this power to attack or defend against the many threats to the City. Examples are the Hunter's Golden Gun, the Warlock's Nova Bomb, and the Titan's Fist of Havoc.[2]
Players have a "Super meter" above their weapon icons; when its full, the player can use their super. The meter can be filled by three ways:
- Slowly but gradually refilling over time
- Killing enemies
- Getting precision hits. (Critical hits)
- Picking up Orbs of Light.
Once the player's meter is filled, it turns yellow, and the text "SUPERCHARGED" appears in the middle of the screen.
Known Supers
References
- ^ Game Informer January 2014, page 54
- ^ IGN Bungie's Destiny: A Land of Hope and Dreams