Paradrome Cube: Difference between revisions

769 bytes added ,  3 years ago
→‎Seasonal Artifact Mods: Added 2nd column mods
(Added first column of mods)
(→‎Seasonal Artifact Mods: Added 2nd column mods)
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===Column 1===
===Column 1===
*'''Overload Submachine Gun (Arms):''' Uninterrupted fire from your equipped SMGs grants bullets that stun combatants, delaying ability energy regeneration and lowering combatant damage output. Strong against Overload Champions.
*'''Overload Submachine Gun (Arms):''' Uninterrupted fire from your equipped SMGs grants bullets that stun combatants, delaying ability energy regeneration and lowering combatant damage output. Strong against Overload Champions.
''Requires 1 Energy''
:''Requires 1 Energy''
*'''Anti-Barrier Scout Rifle (Arms):''' Scout Rifles you are wielding fire shield-piercing rounds and stun Barrier Champions. Scout Rifles deal bonus damage against Barrier Champions.
*'''Anti-Barrier Scout Rifle (Arms):''' Scout Rifles you are wielding fire shield-piercing rounds and stun Barrier Champions. Scout Rifles deal bonus damage against Barrier Champions.
''Requires 1 Energy''
:''Requires 1 Energy''
*'''Unstoppable Sidearm (Arms):''' Aiming down sights with any Sidearm you are wielding loads a powerful explosive payload that stuns unshielded combatants. Strong against Unstoppable Champions.
*'''Unstoppable Sidearm (Arms):''' Aiming down sights with any Sidearm you are wielding loads a powerful explosive payload that stuns unshielded combatants. Strong against Unstoppable Champions.
''Requires 1 Energy''
:''Requires 1 Energy''
*'''Overload Hand Cannon (Arms):''' Landing consecutive hits disrupts combatants, stunning them, delaying ability energy regeneration, and lowering combatant damage output. Strong against Overload Champions.
*'''Overload Hand Cannon (Arms):''' Landing consecutive hits disrupts combatants, stunning them, delaying ability energy regeneration, and lowering combatant damage output. Strong against Overload Champions.
''Requires 1 Energy''
:''Requires 1 Energy''
*'''Anti-Barrier Auto Rifle (Arms):''' Auto Rifles you are wielding fire shield-piercing rounds and stun Barrier Champions. Auto Rifles deal bonus damage against Barrier Champions.
*'''Anti-Barrier Auto Rifle (Arms):''' Auto Rifles you are wielding fire shield-piercing rounds and stun Barrier Champions. Auto Rifles deal bonus damage against Barrier Champions.
''Requires 1 Energy''
:''Requires 1 Energy''
 
===Column 2===
*'''Grenade Launcher Scavenger (Legs):''' Grenade Launchers get bonus reserves when you pick up ammo.
:''Requires 1 Energy''
*'''Rocket Launcher Scavenger (Legs):''' Rocket Launchers get bonus reserves when you pick up ammo.
:''Requires 1 Energy''
*'''Unflinching Pulse Rifle Aim (Chest):''' Reduces Flinching from incoming fire while aiming Pulse Rifles.
:''Requires 1 Energy''
*'''Scout Rifle Loader (Arms):''' Increases reload speed of Scout Rifles.
:''Requires 1 Energy''
*'''Blast Radius (Seasonal):''' Become Charged with Light by defeating multiple combatants with Grenade Launchers or Rocket Launchers. This mod stacks, granting additional Charged with Light stacks for every duplicate mod equipped.
:''Requires 1 Energy''
 
===Column 3===


==Lore==
==Lore==
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