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(Added first column of mods) |
(→Seasonal Artifact Mods: Added 2nd column mods) |
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===Column 1=== | ===Column 1=== | ||
*'''Overload Submachine Gun (Arms):''' Uninterrupted fire from your equipped SMGs grants bullets that stun combatants, delaying ability energy regeneration and lowering combatant damage output. Strong against Overload Champions. | *'''Overload Submachine Gun (Arms):''' Uninterrupted fire from your equipped SMGs grants bullets that stun combatants, delaying ability energy regeneration and lowering combatant damage output. Strong against Overload Champions. | ||
''Requires 1 Energy'' | :''Requires 1 Energy'' | ||
*'''Anti-Barrier Scout Rifle (Arms):''' Scout Rifles you are wielding fire shield-piercing rounds and stun Barrier Champions. Scout Rifles deal bonus damage against Barrier Champions. | *'''Anti-Barrier Scout Rifle (Arms):''' Scout Rifles you are wielding fire shield-piercing rounds and stun Barrier Champions. Scout Rifles deal bonus damage against Barrier Champions. | ||
''Requires 1 Energy'' | :''Requires 1 Energy'' | ||
*'''Unstoppable Sidearm (Arms):''' Aiming down sights with any Sidearm you are wielding loads a powerful explosive payload that stuns unshielded combatants. Strong against Unstoppable Champions. | *'''Unstoppable Sidearm (Arms):''' Aiming down sights with any Sidearm you are wielding loads a powerful explosive payload that stuns unshielded combatants. Strong against Unstoppable Champions. | ||
''Requires 1 Energy'' | :''Requires 1 Energy'' | ||
*'''Overload Hand Cannon (Arms):''' Landing consecutive hits disrupts combatants, stunning them, delaying ability energy regeneration, and lowering combatant damage output. Strong against Overload Champions. | *'''Overload Hand Cannon (Arms):''' Landing consecutive hits disrupts combatants, stunning them, delaying ability energy regeneration, and lowering combatant damage output. Strong against Overload Champions. | ||
''Requires 1 Energy'' | :''Requires 1 Energy'' | ||
*'''Anti-Barrier Auto Rifle (Arms):''' Auto Rifles you are wielding fire shield-piercing rounds and stun Barrier Champions. Auto Rifles deal bonus damage against Barrier Champions. | *'''Anti-Barrier Auto Rifle (Arms):''' Auto Rifles you are wielding fire shield-piercing rounds and stun Barrier Champions. Auto Rifles deal bonus damage against Barrier Champions. | ||
''Requires 1 Energy'' | :''Requires 1 Energy'' | ||
===Column 2=== | |||
*'''Grenade Launcher Scavenger (Legs):''' Grenade Launchers get bonus reserves when you pick up ammo. | |||
:''Requires 1 Energy'' | |||
*'''Rocket Launcher Scavenger (Legs):''' Rocket Launchers get bonus reserves when you pick up ammo. | |||
:''Requires 1 Energy'' | |||
*'''Unflinching Pulse Rifle Aim (Chest):''' Reduces Flinching from incoming fire while aiming Pulse Rifles. | |||
:''Requires 1 Energy'' | |||
*'''Scout Rifle Loader (Arms):''' Increases reload speed of Scout Rifles. | |||
:''Requires 1 Energy'' | |||
*'''Blast Radius (Seasonal):''' Become Charged with Light by defeating multiple combatants with Grenade Launchers or Rocket Launchers. This mod stacks, granting additional Charged with Light stacks for every duplicate mod equipped. | |||
:''Requires 1 Energy'' | |||
===Column 3=== | |||
==Lore== | ==Lore== |
edits