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===Ir Yût, the Deathsinger=== | ===Ir Yût, the Deathsinger=== | ||
[[File:HiveWitch1.jpg|thumb|right|300px|Guardians battling a Wizard]] | [[File:HiveWitch1.jpg|thumb|right|300px|Guardians battling a Wizard]] | ||
The fireteam will need to kill [[Ir Yût, the Deathsinger]] before Crota will appear. Once any player fires at any of the enemies in the room, they will have three minutes to kill Ir Yut before she wipes the party. On top of that, she locks herself in a chamber and can only be accessed by killing the [[Wizard]]s and Shriekers guarding each side of the chamber. First, | The fireteam will need to kill [[Ir Yût, the Deathsinger]] before Crota will appear. Once any player fires at any of the enemies in the room, they will have three minutes to kill Ir Yut before she wipes the party. On top of that, she locks herself in a chamber and can only be accessed by killing the [[Wizard]]s and Shriekers guarding each side of the chamber. First, the acolytes and Major knights must be killed to lure out the Wizard. Once the Wizard is dead, the Shrieker will open up next. Do this for both sides and the chamber will open. Ir Yut must be killed as quickly as possible, so plan ahead what equipment will be needed. Ir Yut will stand in place for the final thirty seconds of the timer, so that may be the easiest time to unload the team's heavy ammo onto her. | ||
;Challenge Mode | ;Challenge Mode | ||
In [[Rise of Iron]], a challenge called Ir Yut's challenge is added with the addition of a 390 light version of the raid. The Ir Yut challenge is to defeat her with an Ascendant sword. To draw out a Swordbearer, the fireteam must defeat every enemy in the encounter. Teams should split into left and right groups, with one on each side dedicated to handling the Knights in the towers and adds in the middle. The remaining should work their way towards Ir Yût's chamber as normal. They should not forget the Knights that emerge inside once the barrier is broken, while avoiding damage to Ir Yût to prevent accidentally killing her prematurely. Once all of the adds are defeated, the fireteam will receive the message "Ir Yût shrieks in fear" and they should immediately return to the open arena. Three major Knights on top and a Hallowed Ogre on the bottom will spawn at each tower, along with Acolytes in the center. Defeating these enemies will spawn the Swordbearer. Defeat the Swordbearer and have your most agile player take it to Ir Yût's chamber to defeat her. She is taken down by | In [[Rise of Iron]], a challenge called Ir Yut's challenge is added with the addition of a 390 light version of the raid. The Ir Yut challenge is to defeat her with an Ascendant sword. To draw out a Swordbearer, the fireteam must defeat every enemy in the encounter. Teams should split into left and right groups, with one on each side dedicated to handling the Knights in the towers and adds in the middle. The remaining should work their way towards Ir Yût's chamber as normal. They should not forget the Knights that emerge inside once the barrier is broken, while avoiding damage to Ir Yût to prevent accidentally killing her prematurely. Once all of the adds are defeated, the fireteam will receive the message "Ir Yût shrieks in fear" and they should immediately return to the open arena. Three major Knights on top and a Hallowed Ogre on the bottom will spawn at each tower, along with Acolytes in the center. Defeating these enemies will spawn the Swordbearer. Defeat the Swordbearer and have your most agile player take it to Ir Yût's chamber to defeat her. She is taken down by literally any attack with the sword. Completing this in under two minutes unlocks the "Song of Silence" node in the Age of Triumph book. | ||
===Crota, Son of Oryx=== | ===Crota, Son of Oryx=== |
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