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Each of the three bosses will stay in their own respective areas while they fire on players. The [[Forum:Eschaton Mind, Sol Progeny|Eschaton Mind]] at the left-hand corner will be armed with an Arc [[Slap Rifle]] to continuously pepper Guardians with volleys of lasers, the [[Forum:Imminent Mind, Sol Progeny|Imminent Mind]] at the right-hand corner is equipped with a [[Torch Hammer]] that fires Cyclops Blasts, and south of the arena entrance will be the [[Forum:Primeval Mind, Sol Progeny|Primeval Mind]], armed with a powerful [[Line Rifle]]. | Each of the three bosses will stay in their own respective areas while they fire on players. The [[Forum:Eschaton Mind, Sol Progeny|Eschaton Mind]] at the left-hand corner will be armed with an Arc [[Slap Rifle]] to continuously pepper Guardians with volleys of lasers, the [[Forum:Imminent Mind, Sol Progeny|Imminent Mind]] at the right-hand corner is equipped with a [[Torch Hammer]] that fires Cyclops Blasts, and south of the arena entrance will be the [[Forum:Primeval Mind, Sol Progeny|Primeval Mind]], armed with a powerful [[Line Rifle]]. | ||
The players will split into three teams of two; one to the left relay to combat the Eschaton Mind (the Builder team), one to the right to combat the Imminent Mind (the Gunner team), but the third will stay in the center to defend a Conflux from hordes of Vex attempting to sacrifice themselves to it (the Defender team). Like in the previous encounter these Vex will be surrounded by immunity shields. To destroy them, the players must kill a glowing Major Minotaur, which will drop an Arc charge that must be delivered to the Conflux to receive the Enlightened buff needed to destroy the Vex. There will also be plenty of cover available around the conflux, and | The players will split into three teams of two; one to the left relay to combat the Eschaton Mind (the Builder team), one to the right to combat the Imminent Mind (the Gunner team), but the third will stay in the center to defend a Conflux from hordes of Vex attempting to sacrifice themselves to it (the Defender team). Like in the previous encounter these Vex will be surrounded by immunity shields. To destroy them, the players must kill a glowing Major Minotaur, which will drop an Arc charge that must be delivered to the Conflux to receive the Enlightened buff needed to destroy the Vex. There will also be plenty of cover available around the conflux, and it will be needed as you try to defend the conflux while the Primeval Mind snipes at players from its spot. | ||
The Builder team will be tasked with standing on and guarding a large Sync Plate in the center of their relay, which will begin to assemble a large Spire in the center of the arena. While doing so, they must prevent squadrons of Vex from securing the plate from them, which will lock it down and undo the progress of the spire’s formation. The Eschaton Mind will also lay into the players with Slap Rifle fire which they need to avoid, and will occasionally Detain them, which they can break free of by shooting the suppression field encasing them. The Builder team must continue to hold down their sync plate until the Defender team deposits enough Arc charges into their conflux. | The Builder team will be tasked with standing on and guarding a large Sync Plate in the center of their relay, which will begin to assemble a large Spire in the center of the arena. While doing so, they must prevent squadrons of Vex from securing the plate from them, which will lock it down and undo the progress of the spire’s formation. The Eschaton Mind will also lay into the players with Slap Rifle fire which they need to avoid, and will occasionally Detain them, which they can break free of by shooting the suppression field encasing them. The Builder team must continue to hold down their sync plate until the Defender team deposits enough Arc charges into their conflux. |
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