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{{quote|A Sunbreaker does not answer to any but the will of the Light. ''[...]'' Wield no power but the fury of fire!|Ouros}} | {{quote|A Sunbreaker does not answer to any but the will of the Light. ''[...]'' Wield no power but the fury of fire!|Ouros}} | ||
[[File:Grimoire Sunbreaker.jpg|thumb|right|The Sigil of the Sunbreaker]] | [[File:Grimoire Sunbreaker.jpg|thumb|right|The Sigil of the Sunbreaker]] | ||
'''Sunbreaker''' is a [[Solar]]-based [[Titan]] subclass. | '''Sunbreaker''' is a [[Solar]]-based [[Titan (class)|Titan]] subclass featured in [[Destiny ]] and [[Destiny 2]]. | ||
==Upgrades== | ==Lore== | ||
The Hammer fell upon the horde in such numbers as to blind the eye and burn the soul. Our phalanx broke their front lines and incinerated the Thrall that reinforced their flank. I looked around the battlefield with pride upon the scores of once-disparate Guardians united to expel the Hive from our backyard. The Honor of Cormorant would win this day because of differences set aside and alliances hard-struck. | |||
Alas, we both know how that day truly ended. Our early fortunes would be our doom. Green fire and failure would be your sole remembrance of that day. | |||
But I remember different. I saw an alliance forged in the heat of the Sunbreakers' luminescence despite your opposition. That is what I remember. | |||
If our flame should one day flicker and die, let it be to set your history ablaze. | |||
==Upgrades (Destiny 1)== | |||
{{quote|Forge the fury of undying suns.|Class Description}} | {{quote|Forge the fury of undying suns.|Class Description}} | ||
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*Cauterize—enemies brought down by your fire regenerate your health | *Cauterize—enemies brought down by your fire regenerate your health | ||
*Fire Keeper—while standing in a Sunspot you gain an Overshield and Hammer of Sol lasts longer | *Fire Keeper—while standing in a Sunspot you gain an Overshield and Hammer of Sol lasts longer | ||
==Upgrades (Destiny 2)== | |||
===Grenades=== | |||
*'''Incendiary Grenade''': An explosive grenade that catches enemies in its radius on fire. | |||
*'''Thermite Grenade''': A grenade that sends forth a line of fire. | |||
*'''Fusion Grenade''': A grenade that deals bonus damage when attached to enemies. | |||
===Class Ability=== | |||
*'''Towering Barricade''': A large barrier that seals off dangerous areas for a short time. | |||
*'''Rally Barricade''': A small barrier that can be peeked over while aiming down sights and instantly reloads the equipped weapon of whoever hides behind it. | |||
===Movement=== | |||
*'''High Lift''': Upgrades Lift to reach greater heights. | |||
*'''Straft Lift''': Upgrades Lift to provide better directional control. | |||
*'''Catapult Lift''': Upgrades Lift to provide a strong initial burst of speed. | |||
===Super=== | |||
*'''Hammer of Sol''': Summon forth a flaming hammer that can be thrown at enemies. | |||
===Code of the Fireforged=== | |||
*'''Hammer Strike''': Swing a blazing hammer that damages multiple enemies after sprinting. | |||
*'''Tempered Metal''': Solar ability kills grant you and nearby allies better movement and reload speed. | |||
*'''Battle Forge''': Enemies killed by Hammer of Sol explode. | |||
*'''Vulcan Rage''': Hammers shatter into explosive molten embers upon impact. | |||
===Code of the Siegebreaker=== | |||
*'''Mortar Blast''': A melee ability that unleashes a Solar explosion, setting nearby enemies on fire. | |||
*'''Sun Warrior''': Solar ability kills restore health. Grenade and melee kills leave Sunspots in their wake. | |||
*'''Ring of Fire''': Solar abilities recharge faster while standing in a Sunspot. | |||
*'''Solar Siege''': Hammers create a Sunspot on impact. Throw hammers faster while standing in a Sunspot. | |||
===Code of the Devastator=== | |||
*'''Burning Maul''': Changes the sunbreaker super to be a massive solar hammer, which can be used to strike quick, consecutive blows, or to slam the ground, leaving trails of fire. | |||
*'''Throwing Hammer''': Melee ability which throws a solar hammer. This hammer will drop on the ground once thrown, and can be picked up to recharge melee ability energy. | |||
*'''Tireless Warrior''': Picking up a hammer off the ground triggers health regeneration | |||
*'''Roaring Flames''': Killing enemies with the Throwing Hammer ability or any solar ability increases damage output, stacking up to three times. | |||
==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
File:Sunbreaker 2.jpeg|Two Sunbreakers | File:Sunbreaker 2.jpeg|Two Sunbreakers guarding the Hammer of Sol Flame which is capable of granting the [[Hammer of Sol]] [[Super]] to any [[Titan (class)|Titan]] who proves themselves worthy. | ||
</gallery> | </gallery> | ||
==List of appearances== | ==List of appearances== | ||
*''[[Destiny]]'' | *''[[Destiny]]'' | ||
**''[[The Taken King]]'' {{1st}} | **''[[The Taken King]]'' {{1st}} | ||
*''[[Destiny 2]]'' | |||
==References== | ==References== | ||
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{{Subclasses}} | {{Subclasses}} | ||
[[Category:Subclasses]] | [[Category:Subclasses]] |
Revision as of 20:25, December 12, 2020
- "A Sunbreaker does not answer to any but the will of the Light. [...] Wield no power but the fury of fire!"
- — Ouros
Sunbreaker is a Solar-based Titan subclass featured in Destiny and Destiny 2.
Lore
The Hammer fell upon the horde in such numbers as to blind the eye and burn the soul. Our phalanx broke their front lines and incinerated the Thrall that reinforced their flank. I looked around the battlefield with pride upon the scores of once-disparate Guardians united to expel the Hive from our backyard. The Honor of Cormorant would win this day because of differences set aside and alliances hard-struck.
Alas, we both know how that day truly ended. Our early fortunes would be our doom. Green fire and failure would be your sole remembrance of that day.
But I remember different. I saw an alliance forged in the heat of the Sunbreakers' luminescence despite your opposition. That is what I remember.
If our flame should one day flicker and die, let it be to set your history ablaze.
Upgrades (Destiny 1)
- "Forge the fury of undying suns."
- — Class Description
Tier 1—Grenades
- Fusion Grenade—an explosive grenade that causes bonus damage when attached to its target
- Thermite Grenade—a grenade that sends forward a burning line of fire
- Incendiary Grenade—a grenade whose explosion catches enemies on fire, causing additional damage over time
Tier 2—Movement
- Lift—jump and then press again while in the air to activate Lift
- Increased Height—upgrades Lift to carry you higher
- Increased Control—upgrades Lift for better directional control while in the air
- Catapult—upgrades Lift to provide a strong initial burst of momentum
Tier 3—Super
- Hammer of Sol—summon a flaming hammer and wreak destruction down upon your enemies
- Forgemaster—throw more hammers, and hammers cause bigger explosions
- Suncharge—press during Hammer of Sol to hurl yourself forward. Enemies in your path explode, chaining fiery damage to other enemies
- Scorched Earth—ignite the world, creating Sunspots everywhere your Hammer of Sol impacts
Tier 4—Melee
- Sunstrike—burn your enemies with a heavy Solar Melee strike
- Melting Point—burn away your target's defenses. While burning, targets are weakened to both you and your allies
- Thermal Vent—Sunstrike releases a Solar explosion on hit. Kills create a Sunspot that damages enemies inside
- Stoke the Forge—reduces Sunstrike cooldown. Getting a killing blow with Sunstrike instantly recharges it
Tier 5—Training 1
- Titan Codex I—training focused on battle recovery and toughness
- Titan Codex II—training focused on speed and toughness
- Titan Codex III—training focused on battle recovery and speed
Tier 6—Perks 1
- Flameseeker—your Hammer of Sol will alter its flight path to seek out your enemies
- Explosive Pyre—enemies felled by your hammer explode, chaining fiery Solar damage to others
- Fleetfire—enemies felled by your fire grant you bonus agility and reload speed. Stacks up to 3 times
Tier 7—Training 2
- Titan Codex IV—training focused on all attributes
- Titan Codex V—training focused on maximum recovery
- Titan Codex VI—training focused on raw speed
Tier 8—Perks 2
- Simmering Flames—when Super energy is full, grenade and melee abilities recharge twice as fast
- Cauterize—enemies brought down by your fire regenerate your health
- Fire Keeper—while standing in a Sunspot you gain an Overshield and Hammer of Sol lasts longer
Upgrades (Destiny 2)
Grenades
- Incendiary Grenade: An explosive grenade that catches enemies in its radius on fire.
- Thermite Grenade: A grenade that sends forth a line of fire.
- Fusion Grenade: A grenade that deals bonus damage when attached to enemies.
Class Ability
- Towering Barricade: A large barrier that seals off dangerous areas for a short time.
- Rally Barricade: A small barrier that can be peeked over while aiming down sights and instantly reloads the equipped weapon of whoever hides behind it.
Movement
- High Lift: Upgrades Lift to reach greater heights.
- Straft Lift: Upgrades Lift to provide better directional control.
- Catapult Lift: Upgrades Lift to provide a strong initial burst of speed.
Super
- Hammer of Sol: Summon forth a flaming hammer that can be thrown at enemies.
Code of the Fireforged
- Hammer Strike: Swing a blazing hammer that damages multiple enemies after sprinting.
- Tempered Metal: Solar ability kills grant you and nearby allies better movement and reload speed.
- Battle Forge: Enemies killed by Hammer of Sol explode.
- Vulcan Rage: Hammers shatter into explosive molten embers upon impact.
Code of the Siegebreaker
- Mortar Blast: A melee ability that unleashes a Solar explosion, setting nearby enemies on fire.
- Sun Warrior: Solar ability kills restore health. Grenade and melee kills leave Sunspots in their wake.
- Ring of Fire: Solar abilities recharge faster while standing in a Sunspot.
- Solar Siege: Hammers create a Sunspot on impact. Throw hammers faster while standing in a Sunspot.
Code of the Devastator
- Burning Maul: Changes the sunbreaker super to be a massive solar hammer, which can be used to strike quick, consecutive blows, or to slam the ground, leaving trails of fire.
- Throwing Hammer: Melee ability which throws a solar hammer. This hammer will drop on the ground once thrown, and can be picked up to recharge melee ability energy.
- Tireless Warrior: Picking up a hammer off the ground triggers health regeneration
- Roaring Flames: Killing enemies with the Throwing Hammer ability or any solar ability increases damage output, stacking up to three times.
Gallery
Two Sunbreakers guarding the Hammer of Sol Flame which is capable of granting the Hammer of Sol Super to any Titan who proves themselves worthy.
List of appearances
- Destiny
- The Taken King (First appearance)
- Destiny 2
References
|