Flower game: Difference between revisions

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{{Quote|These are the rules of a game. Let it be played upon an infinite two-dimensional grid of flowers.
<br>Rule One. A living flower with less than two living neighbors is cut off. It dies.<br>
Rule Two. A living flower with two or three living neighbors is connected. It lives.<br>
Rule Three. A living flower with more than three living neighbors is starved and overcrowded. It dies.<br>
Rule Four. A dead flower with exactly three living neighbors is reborn. It springs back to life.<br>
The only play permitted in the game is the arrangement of the initial flowers.|The [[Darkness]]}}
The "'''flower game'''" is a metaphor used to describe the simulated realities the [[Light]] and [[Darkness]] created together in the primordial "[[garden]]" that preceded the universe. It is described by the [[Darkness]] as a version of [https://en.wikipedia.org/wiki/Conway%27s_Game_of_Life Conway's Game of Life], acted out using flowers that opened and closed to represent shaded and empty squares, respectively.  
The "'''flower game'''" is a metaphor used to describe the simulated realities the [[Light]] and [[Darkness]] created together in the primordial "[[garden]]" that preceded the universe. It is described by the [[Darkness]] as a version of [https://en.wikipedia.org/wiki/Conway%27s_Game_of_Life Conway's Game of Life], acted out using flowers that opened and closed to represent shaded and empty squares, respectively.  


In actuality, the game was vastly more complicated than this allegorical description, being able to describe entire universes.
In actuality, the game was vastly more complicated than this allegorical description, being able to describe entire universes.
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