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{{Quote|These are the rules of a game. Let it be played upon an infinite two-dimensional grid of flowers. | |||
<br>Rule One. A living flower with less than two living neighbors is cut off. It dies.<br> | |||
Rule Two. A living flower with two or three living neighbors is connected. It lives.<br> | |||
Rule Three. A living flower with more than three living neighbors is starved and overcrowded. It dies.<br> | |||
Rule Four. A dead flower with exactly three living neighbors is reborn. It springs back to life.<br> | |||
The only play permitted in the game is the arrangement of the initial flowers.|The [[Darkness]]}} | |||
The "'''flower game'''" is a metaphor used to describe the simulated realities the [[Light]] and [[Darkness]] created together in the primordial "[[garden]]" that preceded the universe. It is described by the [[Darkness]] as a version of [https://en.wikipedia.org/wiki/Conway%27s_Game_of_Life Conway's Game of Life], acted out using flowers that opened and closed to represent shaded and empty squares, respectively. | The "'''flower game'''" is a metaphor used to describe the simulated realities the [[Light]] and [[Darkness]] created together in the primordial "[[garden]]" that preceded the universe. It is described by the [[Darkness]] as a version of [https://en.wikipedia.org/wiki/Conway%27s_Game_of_Life Conway's Game of Life], acted out using flowers that opened and closed to represent shaded and empty squares, respectively. | ||
In actuality, the game was vastly more complicated than this allegorical description, being able to describe entire universes. | In actuality, the game was vastly more complicated than this allegorical description, being able to describe entire universes. |
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