Nightmare: Difference between revisions
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According to [[Hashladûn, Daughter of Crota|Hashladûn]], Nightmares are described as the malleable creations of the [[Pyramid (Luna)|Pyramid]], As they are not alive but made of chaos, negation, and the raw things found existing in spaces between thought and fear.<ref>'''Bungie (2019/10/29)''', ''[[Destiny 2]]: [[Shadowkeep]], Item Description: [[Heretic]]''</ref> Nightmares appear to be extracted from the psyche as violent manifestations that wreak havoc with grief and trauma.<ref>'''Bungie (2019/10/1)''', ''[[Destiny 2]]: [[Shadowkeep]], Lore: [[Lore:Letters From Eris#Regarding Nightmares|Regarding Nightmares]]''</ref> Nightmares are known to induce major psychosis among its victims, most notably the crew of the [[K1]] project after they were exposed to an [[Anomaly (artifact)|artifact]] from the [[Darkness]].<ref>'''Bungie (2019/10/1)''', ''[[Destiny 2]]: [[Shadowkeep]], Lore: [[Revelation#Noetic Effects|Noetic Effects]]''</ref> | According to [[Hashladûn, Daughter of Crota|Hashladûn]], Nightmares are described as the malleable creations of the [[Pyramid (Luna)|Pyramid]], As they are not alive but made of chaos, negation, and the raw things found existing in spaces between thought and fear.<ref>'''Bungie (2019/10/29)''', ''[[Destiny 2]]: [[Shadowkeep]], Item Description: [[Heretic]]''</ref> Nightmares appear to be extracted from the psyche as violent manifestations that wreak havoc with grief and trauma.<ref>'''Bungie (2019/10/1)''', ''[[Destiny 2]]: [[Shadowkeep]], Lore: [[Lore:Letters From Eris#Regarding Nightmares|Regarding Nightmares]]''</ref> Nightmares are known to induce major psychosis among its victims, most notably the crew of the [[K1]] project after they were exposed to an [[Anomaly (artifact)|artifact]] from the [[Darkness]].<ref>'''Bungie (2019/10/1)''', ''[[Destiny 2]]: [[Shadowkeep]], Lore: [[Revelation#Noetic Effects|Noetic Effects]]''</ref> | ||
Nightmares usually takes the form of a miasma of crimson reddish-black [[Darkness]] that extrudes tendrils radiating away at its core; often appearing as previous enemies of humanity in corporeal form or former past allies | Nightmares usually takes the form of a miasma of crimson reddish-black [[Darkness]] that extrudes tendrils radiating away at its core; often appearing as previous enemies of humanity in corporeal form or former past allies; both which associated with painful or traumatic memories. Eris surmised that the true purpose of the Nightmares is a tool to manipulate and exploit [[Guardians]] at their weakest; for the explicit temptation towards the [[Pyramids]] and their [[Darkness|promises of power]].<ref>'''Bungie (2019/10/1)''', ''[[Destiny 2]]: [[Shadowkeep]], Lore: [[Lore:Letters From Eris#Regarding the Pyramid|Regarding the Pyramid]]''</ref> | ||
The Nightmares were found primarily near and in the [[Scarlet Keep]] citadel, which was built in close proximity towards the Pyramid. Beyond the Moon, Nightmares had propagated on other celestial bodies, roosting in [[Lost Sector]]s as its previous enemy tenants.<ref>'''Bungie (2019/10/1)''', ''[[Destiny 2]]: [[Shadowkeep]], Lore: [[Lore:Letters From Eris#Regarding the Spread of Nightmares|Regarding the Spraed of Nightmares]]''</ref> | The Nightmares were found primarily near and in the [[Scarlet Keep]] citadel, which was built in close proximity towards the Pyramid. Beyond the Moon, Nightmares had propagated on other celestial bodies, roosting in [[Lost Sector]]s as its previous enemy tenants.<ref>'''Bungie (2019/10/1)''', ''[[Destiny 2]]: [[Shadowkeep]], Lore: [[Lore:Letters From Eris#Regarding the Spread of Nightmares|Regarding the Spraed of Nightmares]]''</ref> |
Revision as of 13:33, October 13, 2020
Nightmare | |
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- "The Nightmares appear to be extracted from our very psyche—violent manifestations that wreak havoc, tormenting us with our past trauma. They tease us with a life we once knew, prying into our minds and attacking our most vulnerable points. This assault on our emotions is aimed to weaken us and our sense of purpose."
- — Eris Morn.
Nightmares are apparitions created by the Pyramids using the power of the Darkness, manifesting as past figures and enemies to exploit the worst fears of Guardians and other beings. First appearing following the discovery of the Pyramid on Luna, the Nightmares include phantoms of some of The Guardian's deadliest foes, including Crota, Fikrul and Ghaul.
Overview
According to Hashladûn, Nightmares are described as the malleable creations of the Pyramid, As they are not alive but made of chaos, negation, and the raw things found existing in spaces between thought and fear.[1] Nightmares appear to be extracted from the psyche as violent manifestations that wreak havoc with grief and trauma.[2] Nightmares are known to induce major psychosis among its victims, most notably the crew of the K1 project after they were exposed to an artifact from the Darkness.[3]
Nightmares usually takes the form of a miasma of crimson reddish-black Darkness that extrudes tendrils radiating away at its core; often appearing as previous enemies of humanity in corporeal form or former past allies; both which associated with painful or traumatic memories. Eris surmised that the true purpose of the Nightmares is a tool to manipulate and exploit Guardians at their weakest; for the explicit temptation towards the Pyramids and their promises of power.[4]
The Nightmares were found primarily near and in the Scarlet Keep citadel, which was built in close proximity towards the Pyramid. Beyond the Moon, Nightmares had propagated on other celestial bodies, roosting in Lost Sectors as its previous enemy tenants.[5]
Before the events of the Shadowkeep campaign, the Hive of the Hidden Swarm had experimented with various ways to harness the phantasmal essence of the Luna Pyramid and created a means to immunize themselves from its trauma-influenced abilities. Under the command of the Daughters of Crota, they even attempted to recreate Oryx, the Taken King as a Nightmare or even as a true version of himself; a necessary violation of the Sword Logic, since the Taken King was never succeeded by his killers. Unable to conjure Nightmares themselves, however, the Swarm opted instead to make use of the Nightmares conjured by Eris and the Guardians[6]
Initially thought to be limited to targeting traumas related to Guardians, a week after containment efforts began, a Nightmare of significance was sighted in the Anchor of Light, intriguingly titled after Mithrax, the Forsaken as a fear. It is stated that the creation of Nightmares can reach across the Galaxy.
Gameplay
Nightmares are Minor, Elite, Major, and Ultra enemies that debuted in Shadowkeep and are primarily encountered in Lost Sectors and during endgame activities like Nightmare Hunts and Altars of Sorrow on the Moon. They drop phantasmal orbs upon death that grants players an Unstable Essence damage buff on all other Nightmare enemies for ten seconds. Nightmare bosses are often accompanied by two Major mob enemies that can respawn if destroyed, most often when boss health reaches halfway and if there are no current Nightmare enemies standing then.
Ultra-tier Nightmares, especially the ones found in Nightmare Hunts, have an additional mechanic that renders them intangible in a reddish-black miasma form after they spawn mobs; forcing players to clear them first to initiate the next damage phase.
Nightmares have an chance of dropping Phantasmal Fragments and even rarer Phantasmal Cores as a resource to craft weapons and Dreambane Armor at the Lectern of Enchantment, which are unlocked from Nightmare Essence quests (which can drop from bosses during Nightmare Hunts). Even certain armor mods equipped to Dreambane armor are effective in both warding and boosting damage against Nightmare enemies.
Notable Members
Major Nightmares
- Nightmare of Crota, Son of Oryx - Aspect of Despair
- Nightmare of Dominus Ghaul - Aspect of Rage
- Nightmare of Fikrul, the Fanatic - Aspect of Insanity
- Nightmare of Omnigul, Will of Crota - Aspect of Anguish
- Nightmare of Phogoth, the Untamed - Aspect of Fear
- Nightmare of Skolas, Kell of Kells - Aspect of Pride
- Nightmare of Taniks, the Scarred - Aspect of Isolation
- Nightmare of Zydron, Gate Lord - Aspect of Servitude
Minor Nightmares
- Nightmare of Arguth, the Tormented
- Nightmare of Gothrax, Swarm Protector
- Nightmare of Horkis, Fear of Mithrax
- Nightmare of Jaxx, Claw of Xivu Arath
- Nightmare of Kelnix Reborn
- Nightmare of Lambiks-4
- Nightmare of Loronvis, Council Hand
- Nightmare Reaver Vandal
- Nightmare of Reyiks, Actuator
- Nightmare of Rizaahn, the Lost
- Nightmare of Rovikis, Council Hand
- Nightmare of Seresis, Council Hand
- Nightmare Servant of Ir Yût
- Nightmare of Talgoth, Soul Smasher
- Nightmare of Val Sinu, Hellbringer
- Nightmare of Volniks, Deathkeeper
- Nightmare of Xortal, Sworn of Crota
Unique Forces
Fallen
Hive
- Nightmare Thrall
- Nightmare Acolyte
- Nightmare Wizard
- Nightmare Ogre
- Swordbearer Nightmare
- Tormented Servant Nightmare
Cabal
Scorn
Vex
List of Appearances
- Destiny 2
- Shadowkeep (First appearance)
Trivia
- In a few bounties when the Haunted Forest was created, it is implied that the Vex are capable of creating Nightmares of their very own that prey on our greatest fears,[7] Ikora even asked if they would create shades of ourselves.[8]
References
- ^ Bungie (2019/10/29), Destiny 2: Shadowkeep, Item Description: Heretic
- ^ Bungie (2019/10/1), Destiny 2: Shadowkeep, Lore: Regarding Nightmares
- ^ Bungie (2019/10/1), Destiny 2: Shadowkeep, Lore: Noetic Effects
- ^ Bungie (2019/10/1), Destiny 2: Shadowkeep, Lore: Regarding the Pyramid
- ^ Bungie (2019/10/1), Destiny 2: Shadowkeep, Lore: Regarding the Spraed of Nightmares
- ^ Regarding Nightmares.
- ^ Haunted Terrors
- ^ Colony Collapse