Kell: Difference between revisions
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They are mysterious figures rarely seen by lower ranks of the House and often viewed as mad, however the Kells travel a delicate path toward understanding and in the Old ways of the Eliksni sought guidance from the Elders of House Judgement on codes of dignity and law. | They are mysterious figures rarely seen by lower ranks of the House and often viewed as mad, however the Kells travel a delicate path toward understanding and in the Old ways of the Eliksni sought guidance from the Elders of House Judgement on codes of dignity and law. | ||
Only the strongest Fallen warrior leads the pack. Kells maintain order among the House whose subjects can often be aggressive. Their first command is a word and if unheeded, then the Kell's second command is the blade, resulting in docking. Shamed Eliksni may later redeem themselves through brutal ceremonial combats such as the [[Archon's Forge]] or other means to prove their might. Since the Eliksni culture has a love for Honor, the weak are Honor-bond into subservience and respect their Kell's authority is like that of a sniper.<ref> https://db.destinytracker.com/d1/items/2303881503-kellhunters-sight</ref> | Only the strongest Fallen warrior leads the pack. Kells maintain order among the House whose subjects can often be aggressive. Their first command is a word and if unheeded, then the Kell's second command is the blade, resulting in docking. Shamed Eliksni may later redeem themselves through brutal ceremonial combats such as the [[Archon's Forge]] or other means to prove their might. <ref>'''Bungie (2020/7/31)''', ''[[Destiny 2]] Playstation 4, Activision Blizzard, [[Lore]]: [[Lore:Ghost Stories#From Fallen Ground|From Fallen Ground]]''</ref> Since the Eliksni culture has a love for Honor, the weak are Honor-bond into subservience and respect their Kell's authority is like that of a sniper.<ref> https://db.destinytracker.com/d1/items/2303881503-kellhunters-sight</ref> | ||
Kells have access to better resources and ate better, slept safer, lived longer. A strong Kell's power is described to be like the wind: swift, howling and everywhere at once, comparable to the Guardians. Kells are more stronger, faster, and intelligent, than the common Eliksni. If a Kell dies, the House collapses into a civil war between their nobility vying for dominance and kellship. Only the most powerful contender or when all opposition is gone can a new claimant assume control.<ref>'''Bungie (2014-9-9)''', ''Destiny, PlayStation 4, Activision Blizzard, [[Grimoire]]: [[Grimoire:Enemies/Fallen Leadership#Draksis, Winter Kell|Draksis, Winter Kell]]''</ref> When the Kell of Wolves, [[Virixas, Kell of Wolves|Virixas]], was killed by [[Mara Sov]], three [[Baron]]s fought against each other to become the new Kell of Wolves.<ref>'''Bungie (2014/5/19)''', ''[[Destiny]]: [[House of Wolves (expansion)|House of Wolves]] Playstation 4, Activision Blizzard, [[Reef Wars]]''</ref> | Kells have access to better resources and ate better, slept safer, lived longer. A strong Kell's power is described to be like the wind: swift, howling and everywhere at once, comparable to the Guardians. Kells are more stronger, faster, and intelligent, than the common Eliksni. If a Kell dies, the House collapses into a civil war between their nobility vying for dominance and kellship. Only the most powerful contender or when all opposition is gone can a new claimant assume control.<ref>'''Bungie (2014-9-9)''', ''Destiny, PlayStation 4, Activision Blizzard, [[Grimoire]]: [[Grimoire:Enemies/Fallen Leadership#Draksis, Winter Kell|Draksis, Winter Kell]]''</ref> When the Kell of Wolves, [[Virixas, Kell of Wolves|Virixas]], was killed by [[Mara Sov]], three [[Baron]]s fought against each other to become the new Kell of Wolves.<ref>'''Bungie (2014/5/19)''', ''[[Destiny]]: [[House of Wolves (expansion)|House of Wolves]] Playstation 4, Activision Blizzard, [[Reef Wars]]''</ref> |
Revision as of 21:46, July 30, 2020
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Kell | |
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Biographical information | |
Species: |
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Type: |
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House: |
House of Devils |
Gender: |
Various |
Rank: |
Political Leader |
Mission: |
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Combat information | |
Weapon(s): |
Shrapnel Launcher (common) |
Abilities: |
High Durability |
- "In a world without Kells, Dreg strength will breed nothing but chaos."
- — House of Rain proverb
A Kell is the political leader of a Fallen house and the commander of their House's Ketch.
Overview
Kells, or Kel in Eliksni culture, act as the political leader of their Fallen House, ruling their people and command their forces with an iron fist and usually commandeer their House's flagship Ketch. Kells are also known for controling their Houses' Ether supply through the use of an Elder Cipher.
They are mysterious figures rarely seen by lower ranks of the House and often viewed as mad, however the Kells travel a delicate path toward understanding and in the Old ways of the Eliksni sought guidance from the Elders of House Judgement on codes of dignity and law.
Only the strongest Fallen warrior leads the pack. Kells maintain order among the House whose subjects can often be aggressive. Their first command is a word and if unheeded, then the Kell's second command is the blade, resulting in docking. Shamed Eliksni may later redeem themselves through brutal ceremonial combats such as the Archon's Forge or other means to prove their might. [1] Since the Eliksni culture has a love for Honor, the weak are Honor-bond into subservience and respect their Kell's authority is like that of a sniper.[2]
Kells have access to better resources and ate better, slept safer, lived longer. A strong Kell's power is described to be like the wind: swift, howling and everywhere at once, comparable to the Guardians. Kells are more stronger, faster, and intelligent, than the common Eliksni. If a Kell dies, the House collapses into a civil war between their nobility vying for dominance and kellship. Only the most powerful contender or when all opposition is gone can a new claimant assume control.[3] When the Kell of Wolves, Virixas, was killed by Mara Sov, three Barons fought against each other to become the new Kell of Wolves.[4]
However it is possible that a House can still function without a Kell, as an Archon, Prime Servitor, or another Kell from a different House can assume command of the House.[5][6] [7] But, their loss severely weakens a House and demoralizes its forces. For this reason, Kells are a prime target for enemy forces.
Recently with the fall of the Houses, most Kells have perished. Only the House of Judgment, House of Light, and the House of Darkness are three known to be lead by self proclaimed Kells.
Prophecy of the Kell of Kells
According to a prophecy by the House of Rain, the Great Machine would crown a mighty warrior as the Kell of Kells, and rule over all houses. None but Skolas and Variks has ever attempted to claim this title for themselves.[8]
Notable Kells
- House of Devils
- House of Judgment
- House of Kings
- House of Light
- House of Stone
- House of Winter
- House of Wolves
- House of Darkness
Known claimants to Kellship
- House of Wolves
Houses without Kells
Mentioned Only
- Drifis, the Daring, mentioned in the Fallen Kingdom Anthology.
- A Kell killed by Rezyl Azzir [9]
- A Kell who docked Taniks, the Scarred in the item description of Does Not Bow.
- A Kell who died in the item description of Cloak of Five Full Moons.
Gallery
Trivia
- Kells have their own bodyguards in the form of Kell's Guard and Wolves' Guard for the House of Winter and Wolves, however it’s unknown if one of them are the true protector of a Kell.
- For decades Riksis, Devil Archon and Sepiks Prime maintained authority over the House of Devils. This shows evidence that a House can function without a Kell.
- The proper Fallen name for Kells lacks the second letter L.[10]
- This is most likely a Human mispronunciation, as Kel sounds like Kell.
- Before getting his four arms docked by Fikrul, the Kell of Kings final word to Uldren was Dreg, which resulted in the Last Kell demoting to a Dreg.
List of appearances
- Destiny (First appearance)
- House of Wolves
- The Taken King (Mentioned only)
- Rise of Iron (Mentioned only)
- Destiny 2
- Forsaken
- Joker's Wild (Mentioned only)
References
- ^ Bungie (2020/7/31), Destiny 2 Playstation 4, Activision Blizzard, Lore: From Fallen Ground
- ^ https://db.destinytracker.com/d1/items/2303881503-kellhunters-sight
- ^ Bungie (2014-9-9), Destiny, PlayStation 4, Activision Blizzard, Grimoire: Draksis, Winter Kell
- ^ Bungie (2014/5/19), Destiny: House of Wolves Playstation 4, Activision Blizzard, Reef Wars
- ^ Bungie (2014/9/9), Destiny: Playstation 4, Activision Blizzard, Grimoire: Riksis, Devil Archon
- ^ Bungie (2015-9-15), Destiny, The Taken King: PlayStation 4, Activision Blizzard, Prime's Path
- ^ Bungie (2015/5/19), Destiny: House of Wolves Playstation 4, Activision Blizzard, Grimoire: A Kell Rising
- ^ Bungie (2015-5-19), Destiny: House of Wolves, PlayStation 4, Activision Blizzard, Grimoire: The Kell of Kells
- ^ Bungie (2016/4/15), Destiny, Activision Blizzard, Grimoire: Rezyl Azzir - War Without End
- ^ Bungie (2018-9-4), Destiny 2: Forsaken, Playstation 4, Activision Blizzard, The Dreaming City
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