Kell: Difference between revisions

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They are mysterious figures rarely seen by lower ranks of the House and often viewed as mad, however the Kells travel a delicate path toward understanding and in the Old ways of the Eliksni sought guidance from the Elders of House Judgement on codes of dignity and law.  
They are mysterious figures rarely seen by lower ranks of the House and often viewed as mad, however the Kells travel a delicate path toward understanding and in the Old ways of the Eliksni sought guidance from the Elders of House Judgement on codes of dignity and law.  


Only the strongest Fallen warrior leads the pack. Kells maintain order among the House whose subjects can often be aggressive. Their first command is a word and if unheeded, then the Kell's second command is the blade, resulting in docking. Shamed Eliksni may later redeem themselves through brutal ceremonial combats such as the [[Archon's Forge]] or other means to prove their might. Since the Eliksni culture has a love for Honor, the weak are Honor-bond into subservience and respect their Kell's authority is like that of a sniper.
Only the strongest Fallen warrior leads the pack. Kells maintain order among the House whose subjects can often be aggressive. Their first command is a word and if unheeded, then the Kell's second command is the blade, resulting in docking. Shamed Eliksni may later redeem themselves through brutal ceremonial combats such as the [[Archon's Forge]] or other means to prove their might. Since the Eliksni culture has a love for Honor, the weak are Honor-bond into subservience and respect their Kell's authority is like that of a sniper.<ref> https://db.destinytracker.com/d1/items/2303881503-kellhunters-sight</ref>


Kells have access to better resources and ate better, slept safer, lived longer. A strong Kell's power is described to be like the wind: swift, howling and everywhere at once, comparable to the Guardians. Kells are more stronger, faster, and intelligent, than the common Eliksni. If a Kell dies, the House collapses into a civil war between their nobility vying for dominance and kellship. Only the most powerful contender or when all opposition is gone can a new claimant assume control.<ref>'''Bungie (2014-9-9)''', ''Destiny, PlayStation 4, Activision Blizzard, [[Grimoire]]: [[Grimoire:Enemies/Fallen Leadership#Draksis, Winter Kell|Draksis, Winter Kell]]''</ref> When the Kell of Wolves, [[Virixas, Kell of Wolves|Virixas]], was killed by [[Mara Sov]], three [[Baron]]s fought against each other to become the new Kell of Wolves.<ref>'''Bungie (2014/5/19)''', ''[[Destiny]]: [[House of Wolves (expansion)|House of Wolves]] Playstation 4, Activision Blizzard, [[Reef Wars]]''</ref>
Kells have access to better resources and ate better, slept safer, lived longer. A strong Kell's power is described to be like the wind: swift, howling and everywhere at once, comparable to the Guardians. Kells are more stronger, faster, and intelligent, than the common Eliksni. If a Kell dies, the House collapses into a civil war between their nobility vying for dominance and kellship. Only the most powerful contender or when all opposition is gone can a new claimant assume control.<ref>'''Bungie (2014-9-9)''', ''Destiny, PlayStation 4, Activision Blizzard, [[Grimoire]]: [[Grimoire:Enemies/Fallen Leadership#Draksis, Winter Kell|Draksis, Winter Kell]]''</ref> When the Kell of Wolves, [[Virixas, Kell of Wolves|Virixas]], was killed by [[Mara Sov]], three [[Baron]]s fought against each other to become the new Kell of Wolves.<ref>'''Bungie (2014/5/19)''', ''[[Destiny]]: [[House of Wolves (expansion)|House of Wolves]] Playstation 4, Activision Blizzard, [[Reef Wars]]''</ref>
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