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They are mysterious figures rarely seen by lower ranks of the House and often viewed as mad, however the Kells travel a delicate path toward understanding and in the Old ways of the Eliksni sought guidance from the Elders of House Judgement on codes of dignity and law. | They are mysterious figures rarely seen by lower ranks of the House and often viewed as mad, however the Kells travel a delicate path toward understanding and in the Old ways of the Eliksni sought guidance from the Elders of House Judgement on codes of dignity and law. | ||
Only the strongest Fallen warrior leads the pack. Kells maintain order among the House whose subjects can often be aggressive. Their first command is a word and if unheeded, then the Kell's second command is the blade, resulting in docking. Shamed Eliksni may later redeem themselves through brutal ceremonial combats such as the [[Archon's Forge]] or other means to prove their might. Since the Eliksni culture has a love for Honor, the weak are Honor-bond into subservience and respect their Kell's authority is like that of a sniper. | Only the strongest Fallen warrior leads the pack. Kells maintain order among the House whose subjects can often be aggressive. Their first command is a word and if unheeded, then the Kell's second command is the blade, resulting in docking. Shamed Eliksni may later redeem themselves through brutal ceremonial combats such as the [[Archon's Forge]] or other means to prove their might. Since the Eliksni culture has a love for Honor, the weak are Honor-bond into subservience and respect their Kell's authority is like that of a sniper.<ref> https://db.destinytracker.com/d1/items/2303881503-kellhunters-sight</ref> | ||
Kells have access to better resources and ate better, slept safer, lived longer. A strong Kell's power is described to be like the wind: swift, howling and everywhere at once, comparable to the Guardians. Kells are more stronger, faster, and intelligent, than the common Eliksni. If a Kell dies, the House collapses into a civil war between their nobility vying for dominance and kellship. Only the most powerful contender or when all opposition is gone can a new claimant assume control.<ref>'''Bungie (2014-9-9)''', ''Destiny, PlayStation 4, Activision Blizzard, [[Grimoire]]: [[Grimoire:Enemies/Fallen Leadership#Draksis, Winter Kell|Draksis, Winter Kell]]''</ref> When the Kell of Wolves, [[Virixas, Kell of Wolves|Virixas]], was killed by [[Mara Sov]], three [[Baron]]s fought against each other to become the new Kell of Wolves.<ref>'''Bungie (2014/5/19)''', ''[[Destiny]]: [[House of Wolves (expansion)|House of Wolves]] Playstation 4, Activision Blizzard, [[Reef Wars]]''</ref> | Kells have access to better resources and ate better, slept safer, lived longer. A strong Kell's power is described to be like the wind: swift, howling and everywhere at once, comparable to the Guardians. Kells are more stronger, faster, and intelligent, than the common Eliksni. If a Kell dies, the House collapses into a civil war between their nobility vying for dominance and kellship. Only the most powerful contender or when all opposition is gone can a new claimant assume control.<ref>'''Bungie (2014-9-9)''', ''Destiny, PlayStation 4, Activision Blizzard, [[Grimoire]]: [[Grimoire:Enemies/Fallen Leadership#Draksis, Winter Kell|Draksis, Winter Kell]]''</ref> When the Kell of Wolves, [[Virixas, Kell of Wolves|Virixas]], was killed by [[Mara Sov]], three [[Baron]]s fought against each other to become the new Kell of Wolves.<ref>'''Bungie (2014/5/19)''', ''[[Destiny]]: [[House of Wolves (expansion)|House of Wolves]] Playstation 4, Activision Blizzard, [[Reef Wars]]''</ref> |
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