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[[File:Blind Well.jpg|thumb|right|300px|An overlook of the Blind Well itself.]]
[[File:Blind Well.jpg|thumb|right|300px|An overlook of the Blind Well itself.]]

Revision as of 21:50, July 2, 2020

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An overlook of the Blind Well itself.

Blind Well is an a guardian-initiated activity that can be triggered as a Public Event in the Dreaming City similar to Escalation Protocol and Court of Oryx, where a team of Guardians defends an ancient Awoken portal against tiers of Scorn, Taken, and Hive. There are four tiers of increasing difficulty and teams engage a final boss at the end of their chosen tier, ending the event. An optional, fourth tier can be triggered at the end of the third tier.

The physical Blind Well is a dimensional rift generator that is charged by vast quantities of Paracausal forces, such as the Light. After 2 weeks of charging, the Blind Well will generate a rift to Mara Sov's throne world, Eleusinia.

Overview

The Blind Well is a player-triggered Public Event that is activated through being fed a Charge of Light. Guardians must push through a chosen tier of the event, as they overcome Scorn, Taken, or Hive enemies while killing bosses at the end of whatever tier they choose.

The tiers are organized from 1-4 and are chosen based upon the type of Charge of Light that is fed into the Well. The first tier is the easiest, with the fourth, optional tier being the most difficult.

Generic Bosses

These bosses appear in a set order in tiers 1 through 4 and do not have any unique mechanics tied to them.

Final Bosses

These bosses rotate weekly and appear at the end of each tier.

Tier 3

Tier 4

List of appearances

References