Elemental damage: Difference between revisions
From Destinypedia, the Destiny wiki
No edit summary |
(→Enemies: An expansion for this page. Updated the page with D2 content.) |
||
Line 96: | Line 96: | ||
! Race !! Solar Shield !! Arc Shield !! Void Shield | ! Race !! Solar Shield !! Arc Shield !! Void Shield | ||
|- | |- | ||
| Fallen || Noble [[Shank]] || [[Captain]] || [[Servitor]] (Only in [[Destiny 2]] in presumably certain [[Strike]]s) | | Fallen || Noble [[Shank]], [[Scorch Captain]] || [[Captain]], [[Shock Captain]] || [[Servitor]] (Only in [[Destiny 2]] in presumably certain [[Strike]]s), [[Null Captain]] | ||
|- | |- | ||
| Hive || [[Wizard]] || Anointed | | Hive || [[Wizard]] || [[Knight]] (Anointed variant in [[Destiny]] and higher ranks in [[Destiny 2]]), [[Omnigul]] || [[Savathûn's Handmaiden]] | ||
|- | |- | ||
| Vex || x || Harpy Zealot || [[Minotaur]] | | Vex || x || Harpy Zealot || [[Minotaur]] | ||
|- | |- | ||
| Cabal || [[Centurion]]|| [[Bloodguard Legionary]] || Epic-difficulty [[Psion]] Operant | | Cabal || [[Centurion]]|| [[Bloodguard Legionary]], [[Colossus]] ([[Destiny 2]]) || Epic-difficulty [[Psion]] Operant, [[Incendior]] (Higher levels) | ||
|- | |- | ||
| Taken || [[Taken Captain]], [[Taken Knight]] (During [[The Whisper]] Mission) || [[Taken Centurion]] || [[Taken Wizard]], [[Taken Acolyte]] ( | | Taken || [[Taken Captain]], [[Taken Knight]] (During [[The Whisper]] Mission) || [[Taken Centurion]] || [[Taken Wizard]], [[Taken Acolyte]] (On higher difficulties) | ||
|- | |- | ||
| Bosses || [[Kolar, Psion Flayer]], [[Valus Trau'ug]]† , [[Protheon, Modular Mind]]† || [[Omnigul, Will of Crota]], [[Vatch, Psion Flayer]], [[Valus Trau'ug]]† , [[Protheon, Modular Mind]]† || [[Numoc, Psion Flayer]], [[Valus Trau'ug]]† , [[Protheon, Modular Mind]]† | | Bosses || [[Kolar, Psion Flayer]], [[Valus Trau'ug]]† , [[Protheon, Modular Mind]]† || [[Omnigul, Will of Crota]], [[Vatch, Psion Flayer]], [[Valus Trau'ug]]† , [[Protheon, Modular Mind]]† || [[Numoc, Psion Flayer]], [[Valus Trau'ug]]† , [[Protheon, Modular Mind]]† | ||
Line 117: | Line 117: | ||
! Race !! Solar weapon !! Arc weapon !! Void weapon !! Kinetic Weapon | ! Race !! Solar weapon !! Arc weapon !! Void weapon !! Kinetic Weapon | ||
|- | |- | ||
| Fallen || [[Shrapnel Launcher]], [[Fallen Walker]]'s main cannon, [[ | | Fallen || [[Shrapnel Launcher]], [[Fallen Walker]]'s main cannon, [[Molten Welder]], [[Scorch Cannon]] || [[Shock Pistol]], [[Shock Rifle]], [[Wire Rifle]], [[Shock Grenade]], [[Shock Dagger]], [[Shock Blade]], [[Pike]], [[Skiff]], Fallen Walker's secondary armaments, [[Arc Spear]], Melee ([[Wretch]] only) || [[Servitor]]'s blasts || Melee | ||
|- | |- | ||
| Hive || [[Acolyte Grenade]], [[Splinter]] || [[Boomer]], [[Thrall]]'s melee attack, [[Cursed Thrall]] explosion, [[Wizard]]'s darkness blast || [[Shredder]], [[Ogre]]'s Eye Beam attack, [[Shrieker]], [[Tombship]] || | | Hive || [[Acolyte Grenade]], [[Splinter]] || [[Boomer]], [[Thrall]]'s melee attack, [[Cursed Thrall]] explosion, [[Wizard]]'s darkness blast || [[Shredder]], [[Ogre]]'s Eye Beam attack, [[Shrieker]], [[Tombship]] || | ||
Line 127: | Line 127: | ||
| Splicers || [[Devil Splicers|Devil Splicer]] [[SIVA]]-infused weapons, [[SIVA Charge]], [[Splicer Walker]] weapons (except Shock Grenades) || [[Shock Cannon]] || [[Null Cannon]], [[Wretched Gaze]] || | | Splicers || [[Devil Splicers|Devil Splicer]] [[SIVA]]-infused weapons, [[SIVA Charge]], [[Splicer Walker]] weapons (except Shock Grenades) || [[Shock Cannon]] || [[Null Cannon]], [[Wretched Gaze]] || | ||
|- | |- | ||
| Taken || [[Taken Acolyte]] melee attack, [[Shadow Thrall]] melee attack, [[Taken Wizard]] | | Taken || [[Taken Acolyte]] melee attack, [[Shadow Thrall]] melee attack, [[Taken Wizard]] Necromantic Gaze, [[Taken Knight]] Flame Bolts, Torch Hammer, Wire Rifle, Taken Incendior Magma Flame || Shredder, [[Acolyte's Eye]], Shrapnel Launcher, Slug Rifle, Projection Rifle, [[Taken Ogre]] Eye Blast, [[Taken Phalanx]] Shield Blast, [[Taken Captain]] Darkness Bolt || Boomer, Line Rifle, [[Taken Hobgoblin]] Retaliation Swarm, [[Taken Centurion]] Axion Dart, Taken Incendior Void Fireball || | ||
|- | |- | ||
| Scorn || [[Chieftain]]'s Solar totem, [[Lurker]]'s [[Scorn Pistol]], [[Scorn Walker]]'s | | Scorn || [[Chieftain]]'s Solar totem, [[Lurker]]'s [[Scorn Pistol]], [[Scorn Walker]]'s Armaments, [[Wraith]]'s [[Flame Torch]]es, [[Ravager]]'s [[Flame Cauldron]], [[Scorn Cannon]], [[Scorn Blaster]] || [[Chieftain]]'s Arc totem, [[Fanatic's Staff]], [[Scorn Mine Launcher]], [[Abomination]] Overcharged Ether || [[Scorn Rifle]], [[Scorn Repeater Pistol]], [[Chieftain]]'s Void totem, [[Scorn Crossbow]], [[Stalker]]'s [[Scorn Grenade]] || | ||
|} | |} | ||
Revision as of 10:26, June 13, 2020
This article has new content coming soon from Destiny 2 and may not be complete, confirmed, or correct. Please update it as soon as any relevant and accurate material is available. Editors must cite sources for all contributions to this article. Edits that do not follow this standard will be reverted without notice. For more information, see the Citation policy.
Elemental damage is a modifier that exists on certain attacks and weapons. Elemental damage is one of the manifestations of Light and Darkness, and can be used to a player's advantage to make their attacks more effective. It comes into play for both Guardians and enemies.
Elemental Types
- "A spark can give life...or take it."
- — Grimoire Arc text.
- "Sometimes the only answer is to burn it all away."
- — Grimoire Solar text.
- "It's fitting, then, that we have weaponized the unknown."
- — Grimoire Void text.
There are five types of damage types:
- Kinetic—White—the default damage type on most weapons. Will cause basic damage to any enemy.
- Solar—Orange—causes Solar damage.
- Arc—Blue—causes Arc damage.
- Void—Purple—causes Void damage.[1]
- Stasis—Black—causes Darkness damage.
Weapons
Weapons can be infused with elemental damage; by default, most weapons only do kinetic damage, but some may come with modifiers. The modifier is indicated not only on the weapon's stats but also in the weapon menu on the HUD. At the common level, only Fusion Rifles do elemental damage, but at higher levels nearly all special and heavy weapons do elemental damage. Only a handful of primary weapons do elemental damage, and most of those weapons are typically acquired in Raids.[1]
The damage type on most weapons is random, though some weapons such as Exotics or Legendary Raid weapons have a set damage type.
† Murmur is capable of switching between Arc and Solar damage whereas Hard Light and Borealis can switch between Arc, Solar and Void
‡ Two-Tailed Fox fires a Solar Rocket and a Void Rocket, but it’s in-game element is void.
Subclass Elements in Destiny
Each Guardian subclass focuses on one type of elemental damage. This extends to melee attacks, grenades, and Supers.
Class | Solar | Arc | Void |
---|---|---|---|
Hunter | Gunslinger | Bladedancer | Nightstalker |
Titan | Sunbreaker | Striker | Defender |
Warlock | Sunsinger | Stormcaller | Voidwalker |
Subclass Elements in Destiny 2
Class | Solar | Arc | Void | Stasis |
---|---|---|---|---|
Hunter | Gunslinger | Arcstrider | Nightstalker | Unknown |
Titan | Sunbreaker | Striker | Sentinel | Unknown |
Warlock | Dawnblade | Stormcaller | Voidwalker | Unknown |
Enemies
Elemental damage will do bonus damage against certain types of enemies. The most obvious way to tell if an enemy is weak to a certain damage type is to see what color shield they have; for example, Fallen Captains with blue Absorption shields are weak to Arc attacks. Every race has at least one type of enemy shielded by default but will also have another type of enemy that's shielded whenever the Epic modifier is active (or during certain public events.) [1]
In addition to the below list, Nightmare Hunts will also frequently spawn large groups of enemies (typically the lowest class associated with the Nightmare's original race, which normally should not be able to be shielded) with Solar shields that are unusually resistant to even matching elemental damage. Nightmare Breaker mods, obtained from the gamemode, are required to effectively penetrate these shields.
Race | Solar Shield | Arc Shield | Void Shield |
---|---|---|---|
Fallen | Noble Shank, Scorch Captain | Captain, Shock Captain | Servitor (Only in Destiny 2 in presumably certain Strikes), Null Captain |
Hive | Wizard | Knight (Anointed variant in Destiny and higher ranks in Destiny 2), Omnigul | Savathûn's Handmaiden |
Vex | x | Harpy Zealot | Minotaur |
Cabal | Centurion | Bloodguard Legionary, Colossus (Destiny 2) | Epic-difficulty Psion Operant, Incendior (Higher levels) |
Taken | Taken Captain, Taken Knight (During The Whisper Mission) | Taken Centurion | Taken Wizard, Taken Acolyte (On higher difficulties) |
Bosses | Kolar, Psion Flayer, Valus Trau'ug† , Protheon, Modular Mind† | Omnigul, Will of Crota, Vatch, Psion Flayer, Valus Trau'ug† , Protheon, Modular Mind† | Numoc, Psion Flayer, Valus Trau'ug† , Protheon, Modular Mind† |
† Indicates enemies that alternate between different shield types.
Enemy weapons and abilities typically have their own elemental damage types as well. Normally this doesn't come into play unless players are playing a mission with damage modifiers on. For example, a Nightfall mission with a 300% boost to Arc damage applies to both Guardians and enemies, so enemies that do Arc damage are especially dangerous. Note that Taken versions of enemies will do a different type of elemental damage than the original base enemy.