Forum:Takedown at the Pyramidion Core: Difference between revisions

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*[[Forum:The Silent Weavers|The Silent Weavers]]
*[[Forum:The Silent Weavers|The Silent Weavers]]
==Unique Enemies==
==Unique Enemies==
*Crocotta
*Crocotta: Specialized [[Minotaur]] enemies armed with [[Void]] Energy Blades on their wrists, with the main intent of assailing enemies at close range as well as the ability to parry oncoming gunfire. They also have the ability to create a suppressive Bubble that negates all light-based abilities and weaponry only shut down with a successful melee.


*Siren
*Siren: [[Ultra]]-class [[Harpy]] units armed with [[Aeon Maul]], Detainment tech that entraps any Guardians within the Siren's sight and energy tentacles that entraps and slowly constricts enemies caught in the tendrils's barbed and burning grip. Immune when in it's attack position until the node(s) empowering the Siren are destroyed.


===Returning Enemies===
===Returning Enemies===

Revision as of 13:55, June 3, 2020

Forums: Index Fan Fiction Takedown at the Pyramidion Core Destiny-FrontierGhostShell.png

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Takedown on the Almighty

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Takedown in the Archology Depths

Takedown at the Pyramidion Core

Game:

Destiny 2

Player(s):

1-6

Recommended Power Level:

970+

Location:

The Pyramidion, Io

Objective(s):

Enter the bowels of the Pyramidion and defeat its new master, Omphalos.

Destinypedia doesn't currently have a walkthrough for this level; could you write one?

 
The Vex must not awaken what lies within Jupiter. Enter the Pyramidion and destroy the source of the Energy Spike.

The Takedown at the Pyramidion Core is a Vex Takedown released following the Season of Revelation. A culmination of the Guardian's efforts during the Season of Revelation, Guardians must return to the Pyramidion and defeat the Vex Axis Mind, Omphalos, the source of a Vex Energy beam that seems to be awakening something within the clouds of Jupiter. Much like the Cabal Takedown preceding it, players must race through an immense force of Vex units and through the expansive defenses of the Pyramidion itself with a chance to gain Vex themed gear and weaponry as well as an opportunity to gain the Vex Mythoclast through difficult puzzles and more merciless opposition.

Overview

After the mysterious activation of a Vex energy beam, Asher Mir would call for the help of any nearby Guardian to discover the source of the Energy beam by searching throughout the system and completing Network Scans for him. After the final push on an extension of the Insight Terminus and the defeat of Delphinion, Chronicler Mind, Asher would discover source of the energy beam, the new overseer of the Pyramidion, Omphalos, the Fateseer, as well as a way to enter the depths of the Pyramidion from where the Fateseer lurks. With these discoveries, Asher Mir would organize a Takedown, calling together any Guardian available and pleading them to bypass the Mind's defenses, neutralize it and stop its plan dead in its tracks.

Much like its predecessor, the Cabal Takedown, there is a lack of mechanic based encounters with the exception of the bosses, as well as the return of the unforgiving checkpoint system, only offering three save spots: the beginning, after defeating Malypikos and after defeating The Silent Weavers for those who embarked on the Vex Mythoclast weapon quest.

Gameplay

Infiltration

Taken Infestation

Evading the Deviant Mind

The Fractured Chamber

Malypikos, Deviant Mind

The Shapeless Chamber

The Silent Halls

Omphalos, the Fateseer

Vex Mythoclast Side-Quest

Bosses

Unique Enemies

  • Crocotta: Specialized Minotaur enemies armed with Void Energy Blades on their wrists, with the main intent of assailing enemies at close range as well as the ability to parry oncoming gunfire. They also have the ability to create a suppressive Bubble that negates all light-based abilities and weaponry only shut down with a successful melee.
  • Siren: Ultra-class Harpy units armed with Aeon Maul, Detainment tech that entraps any Guardians within the Siren's sight and energy tentacles that entraps and slowly constricts enemies caught in the tendrils's barbed and burning grip. Immune when in it's attack position until the node(s) empowering the Siren are destroyed.

Returning Enemies