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(Information/terminology pass and replaced my Champion type descriptions with the ones Unscathed Legionary wrote on the forum here since in my opinion the writing is much better: https://www.destinypedia.com/Forum:Fanfic_Champions) |
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Champions come in three varieties; Barrier, Overload, and Unstoppable. A given enemy race has a Champion for two of the three types, and can be easily identified by red, tendril-like growths and dark coloration. | Champions come in three varieties; Barrier, Overload, and Unstoppable. A given enemy race has a Champion for two of the three types, and can be easily identified by red, tendril-like growths and dark coloration. | ||
* '''Barrier''' Champions behave | * '''Barrier''' Champions behave much like their normal counterparts would until they are threatened with death. When damaged to an extent, they will create an impenetrable dome shield that also heals up most of their lost health. | ||
* '''Overload''' Champions have | * '''Overload''' Champions not only have a minimal healing factor, but they also have increased ability regeneration, allowing them to use these abilities more frequently and aggressively. | ||
* '''Unstoppable''' Champions have | * '''Unstoppable''' Unstoppable Champions have a severely high health pool and an immunity to staggering or stuns, and will use these resiliences to allow them to assail their opponents from close range and from afar. | ||
Each type of Champion has a corresponding type of player weapon or ability that can be used to counter their special attribute. They will stun the Champion temporarily and will notify all nearby players with a sound and a text prompt. Anti-Champion capability can be most easily acquired through the [[Artifact#Destiny_2_Artifacts|Seasonal Artifact]] with unlockable weapon mods and | Each type of Champion has a corresponding type of player weapon or ability that can be used to counter their special attribute. They will stun the Champion temporarily and will notify all nearby players with a sound and a text prompt. Anti-Champion capability can be most easily acquired through the current [[Artifact#Destiny_2_Artifacts|Seasonal Artifact]] with unlockable weapon mods and class ability mods equipped on armor. Some [[Exotic]] weapons also have Anti-Champion capability. | ||
* Anti-Barrier weapons are the only weapons capable of damaging a Barrier Champion's shield. They will also bypass defences such as those utilized by [[Phalanx]]es and [[Hydra]]s and do extra damage to [[Titan (class)|Titan]] Barricades in PvP modes. [[Taken Phalanx]] shields cannot be bypassed. | * Anti-Barrier weapons are the only weapons capable of damaging a Barrier Champion's shield using shield-piercing munitions. They will also bypass defences such as those utilized by [[Phalanx]]es and [[Hydra]]s and do extra damage to [[Titan (class)|Titan]] Barricades in PvP modes. [[Taken Phalanx]] shields cannot be bypassed. | ||
* Overload weapons require concentrated fire to | * Overload weapons require concentrated fire to disable Overload Champion abilities in a process referred to as disruption. They will also decrease the damage output of other enemies and delay PvP opponent ability regeneration. Overload abilities take effect immediately. | ||
* Unstoppable weapons typically require a moment of aiming without firing to engage its effects before they can | * Unstoppable weapons typically require a moment of aiming without firing to engage its effects before they can load a shot that can stagger Unstoppable Champions. They will also stagger other unshielded enemies, and produce an explosive effect capable of splash damage. Unstoppable abilities take effect immediately. | ||
==List of Champions== | ==List of Champions== |
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