|
|
Line 73: |
Line 73: |
|
| |
|
| ===Riven of a Thousand Voices=== | | ===Riven of a Thousand Voices=== |
| As soon as everyone steps on a plate, they will begin floating down and come face to face with Riven herself. Once everyone lands, they must split into two groups of three and run into one of the two rooms, marked by either a crystal or a tree. The door will lock after a certain amount of time, so the fireteam must head into their rooms quickly. Everyone should clear adds, beginning with the Hobgoblins. At this point, one of two things will happen: either Riven appears in the room from the black wall, or she does not and an Eye of Riven appears instead. | | As soon as everyone steps on a plate, they will begin floating down and come face to face with Riven herself. Once everyone lands, run into one of the two rooms, marked by a crystal. The door will lock after a certain amount of time, so the fireteam must head into their room quickly. Everyone should clear adds, beginning with the Hobgoblins. At this point, one of two things will happen: either Riven appears in the room from the black wall, or she does not and an Eye of Riven appears instead. Then nuke riven with grenade launchers. |
| | |
| If Riven shows up in the room, she will use one of two attacks. If the tentacles on the sides of her head extend, someone must lure her into attacking and jump as soon as that tentacle hits the ground. The group should then hit it until she staggers. If her tentacles do not extend, she will breathe fire. Once she finishes spewing fire, her mouth will glow and will be vulnerable to damage. Either way, once she is staggered, two of her ten eyes will glow and the fireteam must take note of them for the other team to shoot, either in PC text chat or console messaging.
| |
| | |
| If the Eye of Riven spawns in the room, players must kill it. It will drop a Taken Essence which will then be used to cleanse a symbol that will be visible on the lens a player will look through. Another player must head to the back of the room and up a platform, behind a lens and guide them to the symbol they called out, as the Essence holder cannot see them on the ground. Once they are over that symbol, they must hit the grenade button to cleanse it.
| |
| | |
| Riven and the Eye will switch sides when she is staggered. She will appear in the other room, regardless of whether the symbol was cleansed or not, so both groups must coordinate their staggers and cleanses. When Riven switches over to the other side, the group with her has a small window to damage her and shoot the eyes the other team called out. If the incorrect eyes are shot, the fireteam will wipe, and anything with splash damage will hit other eyes. Once both groups are finished in the rooms, they will head to the back of the room and take a lift up. Riven or the Eye, whichever the opposite of what either group started with, will appear in the second room. Both groups must repeat their processes and take a lift up to the starting room.
| |
| | |
| Once both groups are in the starting room, Goblins and Ogres will spawn. Both must be taken down quickly, as the Goblins will shield the Ogres, and the latter will knock players back. Riven herself will also appear in the room, and the group must stagger her three times for a total of six eyes. As usual, take note of these eyes in text chat. There will be another small opportunity for damage, and while Riven is being damaged, players must shoot her six eyes. After all six eyes are shot, the Riven will retreat and the fireteam will be affected by the Creeping Darkness debuff. When it reaches ten stacks, they will die. Everyone must run to the starting plates and start the real DPS phase.
| |
| | |
| The fireteam will float down as they did at the start, but this time you will have an opportunity to deal significant damage. On Riven's body, there are black sores that must be shot at, which will deal a lot of damage once burst, but will spawn an Axion Dart as well. Players must alternate between shooting the darts and her sores, and move around as they're floating down to get clearer shots at her sores and not get blocked off by parts of her body. If the team has not dealt enough damage, they must repeat the process.
| |
| | |
| If the team has dealt enough damage except for that small segment of her health bar, they will get teleported into the Ascendant Realm and must run up on platforms. Along the way, Phalanxes will spawn and the group's health will gradually deplete. The team must eliminate these Phalanxes and watch their health while running. A Warlock should drop a Healing Rift and/or Divine Protection to keep the group's health up. At the end will be a Taken Strength orb, and only one player has to pick it up for the entire team to be teleported back to the starting room.
| |
| | |
| Riven will appear once more and will attempt to wipe the team. Everyone must shoot her glowing mouth and kill her. When this is done, everyone must run into Riven's mouth and shoot the blight inside her body. The fireteam must do this quickly, because everyone's health will be depleted over time. Once the blight is destroyed, Riven will be slain, but the raid isn't over yet.
| |
| | |
| Another unconventional way is to "cheese" Riven with cluster missile rockets. When the fireteam floats down Riven to the two rooms, the fireteam will instead all head to one room, preferably the blue crystal room. Upon entering, they will watch the wall were Riven appears to see if a black shadow will cross. If it does, Riven will not come to this room first and the team stays there. If it doesn't, the team will leave the room and hug a wall, causing the "Joining Allies" countdown to appear, forcing the player back to the main room to go down to the yellow tree room. Either way, you want Riven will come and open her mouth to wipe the team. Instead of shooting the correct eyes (because your team skipped that part), the fireteam will shoot cluster missiles into Rivens mouth. If done with the right debuffs and buffs, Riven will take enough damage to teleport the team to the Ascendant Realm.
| |
|
| |
|
| ====Challenge Mode==== | | ====Challenge Mode==== |