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Players will spawn at the top of the [[Hellmouth]]; to enter the raid, the players must step on the sync plate to form the bridge; once the bridge is formed, the players enter a lift at the end of the bridge. The fireteam is then dropped all the way to the pitch-black bottom of the Hellmouth and take some fall damage, as well as acquire the debuff "Weight of Darkness." This debuff builds over time and slows down players. To remove the debuff, players need to stand near one of the abyssal lamps. The lamps also help players see any pitfalls in the dark. The lamp will eventually explode after a few seconds, so players need to stick close together and quickly move from one lamp to the next to avoid being weighed down too much. Along the way, large numbers of [[Thrall]]s will attack the players, including a few [[Cursed Thrall]]s, a couple of [[Knight]]s and a couple of [[Ogre]]s. It is possible to skip the Ogres if your fireteam is quick enough through the portal into the [[Ascendant realm]]. | Players will spawn at the top of the [[Hellmouth]]; to enter the raid, the players must step on the sync plate to form the bridge; once the bridge is formed, the players enter a lift at the end of the bridge. The fireteam is then dropped all the way to the pitch-black bottom of the Hellmouth and take some fall damage, as well as acquire the debuff "Weight of Darkness." This debuff builds over time and slows down players. To remove the debuff, players need to stand near one of the abyssal lamps. The lamps also help players see any pitfalls in the dark. The lamp will eventually explode after a few seconds, so players need to stick close together and quickly move from one lamp to the next to avoid being weighed down too much. Along the way, large numbers of [[Thrall]]s will attack the players, including a few [[Cursed Thrall]]s, a couple of [[Knight]]s and a couple of [[Ogre]]s. It is possible to skip the Ogres if your fireteam is quick enough through the portal into the [[Ascendant realm]]. | ||