Renown: Difference between revisions

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'''Renown''' is a gameplay mechanic introduced in ''[[Destiny 2]]'' during the first [[Faction Rallies|Faction Rally]] of season 3<ref>https://www.bungie.net/en/Explore/Detail/News/46917</ref>. Designed to challenge players with a unique experience rather than simply reward them, renown acts as high risk, high reward system to build interest in achieving faction-based goals and completing various activities in [[Patrol|Patrol Zones]]. These activities can range from [[Public Event|Public Events]], to completing [[Lost Sector|Lost Sectors]], and eliminating powerful enemies.  
'''Renown''' is a gameplay mechanic introduced in ''[[Destiny 2]]'' during the first [[Faction Rallies|Faction Rally]] of season 3<ref>https://www.bungie.net/en/Explore/Detail/News/46917</ref>. Designed to challenge players with a unique experience rather than simply reward them, renown acts as high risk, high reward system to build interest in achieving faction-based goals and completing various activities in [[Patrol|Patrol Zones]]. These activities can range from [[Public Event|Public Events]], to completing [[Lost Sector|Lost Sectors]], and eliminating powerful enemies.  


Visually, as a player gains reputation with their desired [[faction]], a sigil representing their alignment may be seen when entering third-person view. The level of reputation the player presently has is shown as small balls of fire that appear in numbers of one to four, until finally engulfing the faction's insignia when level five has been reached.
Visually, as a player gains reputation with their desired [[faction]], a sigil representing their alignment may be seen when entering third-person view. The level of reputation the player presently has is shown as small balls of fire that appear in numbers of one to four, until finally engulfing the faction's insignia when level five has been reached.