Paracausality: Difference between revisions
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'''Paracausality''' is a category used to refer to abilities, events or entities which seem to violate | '''Paracausality''' is a category used to refer to abilities, events or entities which seem to violate causality (i.e. the principle that all effects must have a preceding cause). It is also commonly referred to as "magic". | ||
==Examples== | ==Examples== | ||
*[[Light]] | *[[Light]] | ||
**[[Traveler]] | **[[Traveler]] | ||
**[[ | ***[[Ghost]] | ||
**[[ | ***[[Guardians]] | ||
*[[Darkness]] | *[[Darkness]] | ||
**[[Pyramids]] | |||
***[[Nightmare]]s | |||
**[[Worm]] | **[[Worm]] | ||
**[[Hive]] | **[[Hive]] | ||
**[[ | ***[[The Sword Logic]] | ||
**[[ | ***[[Taken]] | ||
**[[ | ***[[Necromancy]] | ||
**[[Scorn]] | **[[Scorn]] | ||
*[[Ahamkara]] | *[[Ahamkara]] | ||
**[[Anthem Anatheme]] | **[[Anthem Anatheme]] | ||
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*''[[Destiny]]'' | *''[[Destiny]]'' | ||
*''[[Destiny 2]]'' | *''[[Destiny 2]]'' | ||
==References== | ==References== |
Revision as of 21:40, November 5, 2019
Paracausality is a category used to refer to abilities, events or entities which seem to violate causality (i.e. the principle that all effects must have a preceding cause). It is also commonly referred to as "magic".