Paracausality: Difference between revisions

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'''Paracausality''' is a category used to refer to abilities, events or entities which seem to violate and work outside of causality (i.e. the principle that all effects must have a preceding cause). It is also commonly referred to as "magic".
'''Paracausality''' is a category used to refer to abilities, events or entities which seem to violate causality (i.e. the principle that all effects must have a preceding cause). It is also commonly referred to as "magic".


==Examples==
==Examples==
*[[Light]]
*[[Light]]
**[[Traveler]]
**[[Traveler]]
**[[Guardians]]
***[[Ghost]]
**[[Ghost]]
***[[Guardians]]
*[[Darkness]]
*[[Darkness]]
**[[Pyramids]]
***[[Nightmare]]s
**[[Worm]]
**[[Worm]]
**[[Taken]]
**[[Hive]]
**[[Hive]]
**[[Nightmare]]s
***[[The Sword Logic]]
**[[The Sword Logic]]
***[[Taken]]
**[[Pyramids]]
***[[Necromancy]]
**[[Scorn]]
**[[Scorn]]
**[[Necromancy]]
**[[Pyramid]]
**[[Nightmares]]
*[[Ahamkara]]
*[[Ahamkara]]
**[[Anthem Anatheme]]
**[[Anthem Anatheme]]
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*''[[Destiny]]''
*''[[Destiny]]''
*''[[Destiny 2]]''
*''[[Destiny 2]]''
==Trivia==
* Throughout the game, there has been an established difference between ''Paracausal'' and ''Acausal''. Para- is a prefix meaning "beside; adjacent to", while causal refers to the physics of cause and effect. Paracausal is not the same as acausal, which is the opposite of causality with the Greek prefix a- ("not, without"). Paracausal thus means the Light and the Darkness obey physics which ignore or sidestep conventional cause-and-effect systems.


==References==
==References==

Revision as of 21:40, November 5, 2019

Paracausality is a category used to refer to abilities, events or entities which seem to violate causality (i.e. the principle that all effects must have a preceding cause). It is also commonly referred to as "magic".

Examples

List of appearances

References