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==Walkthrough== | ==Walkthrough== | ||
To reach the entrance to the Shattered Throne, you must use one of the portals scattered around the [[Dreaming City]] to enter the Confluence. Follow the path to the central room and you should see a giant Taken gateway in a large room, with a [[Techeun]] standing in front of it. Approach the gateway and follow the prompt it gives you to enter the Shattered Throne. | |||
When you enter Mara Sov’s Throne world, you will see a large door in front of you. Have your fireteam go through that door, and enter the labyrinth. Continue to advance until you enter a restricted zone. It should be at one end of a broken bridge. On the other side of the chasm, you'll see a group of [[Taken Acolyte]]s and a [[Taken Knight]] called a Labyrinth Architect. Kill them, but be wary of the Acolytes. They will constantly spawn numerous Acolyte's Eyes until they are defeated. Once you kill all the enemies, a symbol will pop up. | |||
Travel to the next location with the corresponding symbol. Repeat the process until you have to go back to where you came from. While on the way from destination to destination, various Taken enemies will spawn to block your path, such as Phalanxes, Captains, and hordes of Thrall. There will also be Taken Hobgoblins sniping you from above. It is not required to kill them, but it is highly recommended as it will make this entire section easier. | |||
Once you have gone to every location, you will be directed to go back to the start, where you will face one final group of Acolytes and a Labyrinth Architect. Kill them and jump down the hole that will open up. Keep following the path. | |||
After you get far enough, you should trigger a checkpoint. Simply jump down, clear ads and by the very end of the puzzle, there will be a boss that you need to kill, named [[Asterion, Set Apart]]. There will be snipers during this portion as well. Kill the enemies and move on to the next part. | |||
When you reach a | You'll find yourself in a long hallway. On the sides are Taken Hobgoblins sniping you, along with Taken Phalanxes and Knights. Carefully take them out one by one, so that they don't trouble you as you make your way across the hall. When you reach the end, turn left. You'll enter a wide open room with catwalks and a few pillars with platforms here and there. Your goal is to make it all the way to the left side. [[Taken Ogre]]s and obstacles will spawn on the platforms as you progress. Be careful and take out the Ogres as quickly as possible from a distance. Their eye blasts can easily knock you off the catwalks, which will kill you. Once you make it all the way to the left side of the room, you will find yourself in front of a barrier. | ||
When you reach the barrier, go through it and you'll see that you are slower and you cannot double jump/glide/lift. There will also be a never ending swarm of [[Shadow Thrall]] spawning around the room. Go through the maze and avoid the Shadow Thrall or dispatch as much as you can. At the very end, drop down onto the next part. | |||
Jump your way onto the next section to begin a new, harder encounter. | Jump your way onto the next section to begin a new, harder encounter. |
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