A Weapon of Hope: Difference between revisions
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==Steps== | ==Steps== | ||
'''1- Finding Rose: Identify the location of the original Thorn using your system positioning device. | '''1- Finding Rose: Identify the location of the original Thorn using your system positioning device. | ||
''You've discovered a letter in the ruined campsite where you found your mangled Thorn. The sender purports to be the legendary Shin Malphur, a supposed do-gooder with a complex approach to doing good. He claims he's entrusting you with the original Thorn, a hateful weapon capable of permanently killing Guardians. The gun is hidden away somewhere, and to find it, you'll have to used an enclosed system positioning device to track it down. Your Ghost observes that the signal changes once an hour, on the hour, so you'll have to be quick.'' | ''You've discovered a letter in the ruined campsite where you found your mangled Thorn. The sender purports to be the legendary Shin Malphur, a supposed do-gooder with a complex approach to doing good. He claims he's entrusting you with the original Thorn, a hateful weapon capable of permanently killing Guardians. The gun is hidden away somewhere, and to find it, you'll have to used an enclosed system positioning device to track it down. Your Ghost observes that the signal changes once an hour, on the hour, so you'll have to be quick.'' | ||
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'''2- Bearer of Evils Past: Neutralize the Thorn's intrinsic Darkness with the strength of your Light. | '''2- Bearer of Evils Past: Neutralize the Thorn's intrinsic Darkness with the strength of your Light. | ||
''You are the new owner of Dredgen Yor's original Thorn. Merely holding the gun makes you nauseous—not out of moral principles, necessarily, but instead a very physical effect which reminds you of losing your Light during the Red War. You don't know what to do with this… thing. You have no intention of firing it. If nothing else, you believe you need to neutralize it.'' | |||
Generate 250 [[Orbs of Light]]. (After completing this [[Quest]] step, you will obtain [[Rose]] and 3 new [[Quest]] objectives)''' | Generate 250 [[Orbs of Light]]. (After completing this [[Quest]] step, you will obtain [[Rose]] and 3 new [[Quest]] objectives)''' | ||
'''3- Rose, Revealed: Restore Rose's perks to prepare the gun for its future transformation. | '''3- Rose, Revealed: Restore Rose's perks to prepare the gun for its future transformation. | ||
''The searing power of your Light burns away the sickness that consumed Dredgen Yor's Thorn, revealing the weapon that it used to be: Rose. You contemplate the weapon for a long time before resolving on a course of action. If Thorn symbolized twisted intention and malice unchecked, then you will make a gun that symbolizes something greater: the courage to choose the right path, even when it is unpopular or unsafe. But to do that, you'll need to begin your second adventure in gunsmithing.'' | |||
This [[Quest]] step is made up of 3 objectives: | This [[Quest]] step is made up of 3 objectives: | ||
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'''4- Fireteam Leader: Complete activities throughout the solar system with Rose equipped. Fighting in a fireteam with other Rose wielders grants the most efficient progress.''' | '''4- Fireteam Leader: Complete activities throughout the solar system with Rose equipped. Fighting in a fireteam with other Rose wielders grants the most efficient progress.''' | ||
''Your project is going well. The gun is more than mechanically sound; it has synergized with your Light. But unlike your quest to restore your Thorn, there are no mentors here. This is you, forging a new path, following your intuition in search of a strong symbol of hope. If there's one thing you've learned since the Red Legion invaded, it is that single Guardians fall alone. Fireteams of like-minded individuals persevere.'' | |||
'''5- Strength In Numbers: Defeat Guardians with Hand Cannons as a team, generate Orbs of Light for fellow Guardians, and defeat Invaders in Gambit before they have killed any of your teammates.''' | '''5- Strength In Numbers: Defeat Guardians with Hand Cannons as a team, generate Orbs of Light for fellow Guardians, and defeat Invaders in Gambit before they have killed any of your teammates.''' | ||
''Your philosophy about this gun has crystallized. If Thorn was a weapon of selfishness, then the gun you make will be one of selflessness. If it's a coordinated fireteam that saved the City from Ghaul, then the gun you make will support fireteams. The Light is about standing united in service of a hopeful future.'' | |||
'''6- Bloom: Enter strike "[[Will of the Thousands]]" with [[Rose]] equipped to reclaim lost Light from [[Hive]] crystals and defeat [[Xol]]. Objectives must be completed in a single run through the activity; progress is not saved across multiple attempts. | '''6- Bloom: Enter strike "[[Will of the Thousands]]" with [[Rose]] equipped to reclaim lost Light from [[Hive]] crystals and defeat [[Xol]]. Objectives must be completed in a single run through the activity; progress is not saved across multiple attempts. | ||
''You feel ready to complete your project, and you have a suitably poetic scheme to do it: You plan to reclaim lost Light from the Hive. Using the strength of your own abilities, you'll redirect it into the gun and, with any luck, it will bloom into something greater.'' | |||
You must destroy 11 crystals with [[Rose]] in one run of [[Will of the Thousands]] to complete this step. After destroying all the 11 crystals required to complete this quest step and killing [[Xol]] your [[Rose]] [[Hand cannon]] will transform into the [[Lumina]] [[Exotic]] [[Hand cannon]].''' | You must destroy 11 crystals with [[Rose]] in one run of [[Will of the Thousands]] to complete this step. After destroying all the 11 crystals required to complete this quest step and killing [[Xol]] your [[Rose]] [[Hand cannon]] will transform into the [[Lumina]] [[Exotic]] [[Hand cannon]].''' |
Revision as of 09:37, September 18, 2019
A Fateful Gift (Quest) is an Exotic Quest from Season of Opulence. By completing the quest, players will receive Lumina, an Exotic Hand cannon. Players can acquire the Quest by opening a chest that is located a few feet away from the fire pit that contains the item that starts the Thorn Quest in the Salt Mines in the EDZ.
Steps
1- Finding Rose: Identify the location of the original Thorn using your system positioning device.
You've discovered a letter in the ruined campsite where you found your mangled Thorn. The sender purports to be the legendary Shin Malphur, a supposed do-gooder with a complex approach to doing good. He claims he's entrusting you with the original Thorn, a hateful weapon capable of permanently killing Guardians. The gun is hidden away somewhere, and to find it, you'll have to used an enclosed system positioning device to track it down. Your Ghost observes that the signal changes once an hour, on the hour, so you'll have to be quick.
After starting the quest you will get a global positioning device that will give you a hint to where a chest is that you need to open to advance the quest. The location of the chest that your positioning device gives a hint to changes every hour.
2- Bearer of Evils Past: Neutralize the Thorn's intrinsic Darkness with the strength of your Light.
You are the new owner of Dredgen Yor's original Thorn. Merely holding the gun makes you nauseous—not out of moral principles, necessarily, but instead a very physical effect which reminds you of losing your Light during the Red War. You don't know what to do with this… thing. You have no intention of firing it. If nothing else, you believe you need to neutralize it.
Generate 250 Orbs of Light. (After completing this Quest step, you will obtain Rose and 3 new Quest objectives)
3- Rose, Revealed: Restore Rose's perks to prepare the gun for its future transformation.
The searing power of your Light burns away the sickness that consumed Dredgen Yor's Thorn, revealing the weapon that it used to be: Rose. You contemplate the weapon for a long time before resolving on a course of action. If Thorn symbolized twisted intention and malice unchecked, then you will make a gun that symbolizes something greater: the courage to choose the right path, even when it is unpopular or unsafe. But to do that, you'll need to begin your second adventure in gunsmithing.
This Quest step is made up of 3 objectives:
3a. Band Together: Complete a Nightfall strike with a score of 50,000 or higher. Complete the Nightfall
3b. Face the Hordes: Complete encounters at the Blind Well, at any of the Black Armory forges, or in Escalation Protocol. Complete 35 Encounters
3c. Defend the Light: Defeat multiple enemy combatants in a row without reloading your weapon Streaks 100 - You'll get credit for how many enemies you kill before you reload again after your first kill.
4- Fireteam Leader: Complete activities throughout the solar system with Rose equipped. Fighting in a fireteam with other Rose wielders grants the most efficient progress.
Your project is going well. The gun is more than mechanically sound; it has synergized with your Light. But unlike your quest to restore your Thorn, there are no mentors here. This is you, forging a new path, following your intuition in search of a strong symbol of hope. If there's one thing you've learned since the Red Legion invaded, it is that single Guardians fall alone. Fireteams of like-minded individuals persevere.
5- Strength In Numbers: Defeat Guardians with Hand Cannons as a team, generate Orbs of Light for fellow Guardians, and defeat Invaders in Gambit before they have killed any of your teammates.
Your philosophy about this gun has crystallized. If Thorn was a weapon of selfishness, then the gun you make will be one of selflessness. If it's a coordinated fireteam that saved the City from Ghaul, then the gun you make will support fireteams. The Light is about standing united in service of a hopeful future.
6- Bloom: Enter strike "Will of the Thousands" with Rose equipped to reclaim lost Light from Hive crystals and defeat Xol. Objectives must be completed in a single run through the activity; progress is not saved across multiple attempts.
You feel ready to complete your project, and you have a suitably poetic scheme to do it: You plan to reclaim lost Light from the Hive. Using the strength of your own abilities, you'll redirect it into the gun and, with any luck, it will bloom into something greater.
You must destroy 11 crystals with Rose in one run of Will of the Thousands to complete this step. After destroying all the 11 crystals required to complete this quest step and killing Xol your Rose Hand cannon will transform into the Lumina Exotic Hand cannon.