Elemental damage: Difference between revisions
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Revision as of 00:29, August 21, 2014
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Elemental Damage is a modifier that exists on certain attacks and weapons. Elemental damage is one of the manifestations of Light. Elemental damage do bonus damage against certain types of enemies. The most obvious way to tell if an enemy is weak to a certain damage type is to see what color shield they have; for example, Fallen Captains with blue Absorption shields are weak to Arc attacks.[1]
Elemental Types
There are three types of elemental damage:
- Solar Light - Red - Causes thermal damage
- Arc Light - Blue - Causes shock damage
- Void Light - Purple[1]
Weapons
Weapons can be infused with elemental damage; by default, most weapons only do kinetic damage, but some may come with modifiers. The modifier is indicated not only on the weapon's stats, but also in the weapon menu on the HUD.[1]
Guardians
Guardian subclasses typically focus on one type of elemental damage. This extends to melee attacks, grenades, and supers.
Class | Solar | Arc | Void |
---|---|---|---|
Hunter | Gunslinger | Bladedancer | x |
Titan | x | Striker | Defender |
Warlock | Sunsinger | x | Voidwalker |