Editing Xirash, Keeper of Memory
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|class= [[Knight]] | |class= [[Knight]] | ||
|mission= [[Memories of Loss]] <br> [[Altar of Reflection: Choice]] | |mission= [[Memories of Loss]] <br> [[Altar of Reflection: Choice]] | ||
|weapon= {{icon|Arc}} [[Boomer | |weapon= {{icon|Arc}} [[Boomer]] | ||
|ability= Summon Hive <br> High Durability <br> Rapid Movement <br> {{icon|Kinetic}} Fist of Darkness <br> {{icon|Solar}} Burn <br> Berserk Mode | |ability= Summon Hive <br> High Durability <br> Rapid Movement <br> [[Acolyte Grenade]] <br> {{icon|Kinetic}} Fist of Darkness <br> {{icon|Solar}} Burn <br> Berserk Mode | ||
}} | }} | ||
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==Gameplay== | ==Gameplay== | ||
After completing the two puzzles in the first area of the Altar of Reflection, | After completing the two puzzles in the first area of the Altar of Reflection, you will make your way to the main hall where Xirash appears, who is reinforced by large numbers of Hive [[Thrall]] and [[Acolytes]], as well as a [[Lucent Archivist]] [[Lightbearer Wizard|Wizard]]. The Knight wields a [[Boomer]] into battle, firing powerful [[Arc]] blasts that can travel long distances at their enemies. They are capable of creating large, lingering pools of fire by slamming the ground with their fist if the player gets too close, causing your health to drain rapidly from the increased [[Solar]] damage whilst also launching you back away from them. They also have the ability to summon and throw [[Acolyte Grenade]]s which explode on impact, as well as leaving behind huge amounts of flames, forcing you to avoid the areas where they land until they dissipate. | ||
If they enter Berserk Mode, Xirash will charge at the player, attempting to smash them with their Boomer, and will not stop until | If they enter Berserk Mode, Xirash will charge at the player, attempting to smash them with their Boomer, and will not stop until you have been hit. After the Knight's sustains significant damage, more Hive reinforcements will arrive to help repel the intruder. Despite all of this, Xirash has very few defensive capabilities, and can be easily dispatched so long as the player keeps a reasonable distance and avoids the boss's flaming pools. After you have successfully defeated the Knight and the rest of their Hive allies, you will gain access to the Altar room itself, where you can present an object to view a memory or message from [[Savathûn, the Witch Queen]]. | ||
==Gallery== | ==Gallery== |