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You will spawn outside the giant transport sphere that serves as a gateway into the lair of the [[Devil Splicers]]. Almost immediately, you should notice a number of white pillars of energy jutting up from the ground. These are voltage charges, which you need to accumulate and deposit in one of the generators, of which there are three - one directly ahead of where you start, and two further back to the left and right. Upon picking up a charge, you will have 15 seconds to find and pick up another for a maximum of four, otherwise you will die instantly when the timer runs out after 15 seconds. You will respawn quickly, however, after 5 seconds or until someone else revives you. When someone deposits four charges in a generator, the boss, [[Vosik, the Archpriest]], will enter the field. He will attack you with an arm-mounted [[Scorch Cannon]] throughout the encounter, but do not focus on him for now. | You will spawn outside the giant transport sphere that serves as a gateway into the lair of the [[Devil Splicers]]. Almost immediately, you should notice a number of white pillars of energy jutting up from the ground. These are voltage charges, which you need to accumulate and deposit in one of the generators, of which there are three - one directly ahead of where you start, and two further back to the left and right. Upon picking up a charge, you will have 15 seconds to find and pick up another for a maximum of four, otherwise you will die instantly when the timer runs out after 15 seconds. You will respawn quickly, however, after 5 seconds or until someone else revives you. When someone deposits four charges in a generator, the boss, [[Vosik, the Archpriest]], will enter the field. He will attack you with an arm-mounted [[Scorch Cannon]] throughout the encounter, but do not focus on him for now. | ||
Divide yourself into teams of two to cover each | Divide yourself into teams of two to cover each o the 3 generators and designate one of your team members as a runner to collect charges and deposit them in the generators, all while remembering to stay away from Vosik. While charges are being collected and while the generators are being defended, priority must be given to special enemies named [[Voltage Eater]]s, Fallen S.A.B.E.R.-style Void [[Shank]]s that will drain generators of their voltage if you let them get too close. They don't have a great deal of health so taking them out shouldn't be problematic, but you must kill them first and foremost. | ||
Keep an eye out for Voltage Eaters and Vosik's positioning as you clear adds and drop charges in the generators. Once you have fully charged the generators, you will receive a notification that they are producing [[SIVA]] Charges, which all players must use. Pick these up and, using your right trigger, hurl them at Vosik to drain his shield. These eat through his defenses rapidly, and with concentrated throwing you should get through his shield quickly. Even if you do that, however, don't stop using the charges - they do far more damage than any weapon you have, taking roughly one hundred thousand points off his health per charge thrown when his shield is down. Damage him as much as you can, then rinse and repeat when his shield regenerates, clearing adds, collecting charges and eliminating Voltage Eaters, then throwing the charges once they're generated. | Keep an eye out for Voltage Eaters and Vosik's positioning as you clear adds and drop charges in the generators. Once you have fully charged the generators, you will receive a notification that they are producing [[SIVA]] Charges, which all players must use. Pick these up and, using your right trigger, hurl them at Vosik to drain his shield. These eat through his defenses rapidly, and with concentrated throwing you should get through his shield quickly. Even if you do that, however, don't stop using the charges - they do far more damage than any weapon you have, taking roughly one hundred thousand points off his health per charge thrown when his shield is down. Damage him as much as you can, then rinse and repeat when his shield regenerates, clearing adds, collecting charges and eliminating Voltage Eaters, then throwing the charges once they're generated. |