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{{Level infobox
{{Level infobox
|prev= [[The Nexus]]
|prev=  
|next= [[Cerberus Vae III (strike)|Cerberus Vae III]]
|next=  
|game= ''[[Destiny]]'', [[Story|Base Game]]
|game= ''[[Destiny]]'', [[Story|Base Game]]
|name= Winter's Run
|name= Winter's Run
|image=  
|image=  
[[File:Grimoire Winter's Run.jpg|300px]]
[[File:Grimoire Winter's Run.jpg|300px|thumb|right]]
|player= 1 - 3
|player= 1 - 3
|date=
|date=
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'''Winter's Run''' is a level 14 [[strike]] on [[Venus]]. The [[fireteam]]'s objective is to infiltrate the [[House of Winter]]'s lair and kill [[Aksor, Archon Priest]].
'''Winter's Run''' is a level 14 [[strike]] on [[Venus]]. The [[fireteam]]'s objective is to infiltrate the [[House of Winter]]'s lair and kill [[Aksor, Archon Priest]].


The ''[[April Update]]'' introduced an alternate version of this Strike that replaces the usual enemies with [[Taken]] forces.
The ''[[April Update]]'' introduced an alternate Level 41 version of this Strike that replaces the usual enemies with [[Taken]] forces. The boss of this version of the strike is [[Nixis, Hunger of Oryx]].


==Objectives==
==Normal version==
*Infiltrate Winter's Lair
===Enemies===
Enter House of Winter's den in the caves.
====Fallen====
*Fight Through The Lair
Push through hostiles in the caves to find the Archon Priest.
*Expel Enemy Forces
Obliterate the hostiles barring the way to the Archon Priest.
*Breach The Hatch
Use Ghost to break the lock on the hatch.
*Kill Them All
Survive long enough for Ghost to break the lock on the hatch.
*Track The Archon Priest
Explore the furthest reaches of the Fallen lair to locate the Archon Priest.
*Kill The Fallen (Normal version)
Eliminate the Fallen harboring the Archon Priest.
*Kill The Taken (Taken version)
Eliminate the Taken harboring Nixis, Hunger of Oryx.
*Release The Archon Priest (Normal version)
Call Aksor the Archon Priest out of its confines and prepare for a fight.
*Approach The Darkness Anomaly (Taken version)
Approach the Darkness anomaly and face what awaits you.
*Slay The Archon Priest (Normal version)
Slay the Archon Priest.
*Slay Nixis, Hunger Of Oryx (Taken version)
Defeat Nixis, Hunger of Oryx.
 
==Transcript==
'''[[Ishtar Sink]], [[Venus]]'''
 
*'''[[Cayde-6]]''': Those [[Fallen]] in the Ishtar Sink on Venus… story is they raided the [[Prison of Elders]] in the [[Reef]]. Got an [[Archon Priest]]. The [[Queen of the Reef|Queen]]'s bounty is high so we know it's powerful. We need to hunt this thing down before they fully restore it's soul.
 
''The [[Fireteam]] lands in [[Headlands]].''
 
*'''[[The Ghost|Ghost]]''': It won't take them long to restore the Archon Priest's soul. We'd better head for the caves.
 
''The [[Guardian]]s head for [[Ember Caves]].''
 
*'''Ghost''': [[Vex]]!? What are they doing in here?
 
''The Fireteam attacks Fallen and Vex.''
 
*'''Ghost''': If the Fallen are already fighting off Vex, they'll be ready for us. The Archon Priest will be well-protected.
 
''The Fireteam arrives in the [[Cinders]], Fallen and Vex are fighting. The Guardians clear the threat.''
 
*'''Ghost''': We'll need to get through! I'll check it out
 
''Ghost scans the system.''
 
*'''Ghost''': It's locked down tight. Just give me some time.
 
''Ghost hacks the locked door. The fireteam is ambushed by Fallen and Vex. The Guardians clear the threat.''
 
*'''Ghost''': Ok! It's open!
 
''Ghost taps into fallen comms.''
 
*'''Ghost''': Picking up Fallen comms. They're restoring the Archon Priest! We'd better move. Think they'd if we take their [[Pike]]s?
 
The Guardians battle through Ash Coves, and arrive in [[Winter's Run (location)|Winter's Run]].
 
*'''Ghost''': A cell. From the Prison of Elders. The Archon Priest is still inside.
 
''The fireteam clears the area of Fallen and Vex.''
 
*'''Ghost''': You sure this is a good idea?
 
''The Guardians rlease [[Aksor, Archon Priest]]. The fireteam is ambushed by heavy Fallen reinforcements. The fireteam kills Aksor, Archon Priest.''
 
*'''Ghost''': It was better off in the Prison of Elders. I'll contact the [[Vanguard]]. Let them know the Archon Priest is dead.
 
*'''Cayde-6''': One more Fallen Archon gone to dust. Good. But if the Fallen found the Prison of Elders, I'm sure we'll be hearing about more heists like this. Today, we celebrate.
 
==Enemies==
;[[Fallen]] - [[House of Winter]]
*[[Dreg]]
*[[Dreg]]
*[[Shank]]
*[[Vandal]]
*[[Vandal]]
**[[Stealth Vandal]]
*[[Captain]]
*[[Captain]]
*[[Servitor]]
*[[Servitor]]
*[[Shank]]


;[[Vex]] - [[Hezen Corrective]]
====Vex====
*[[Goblin]]
*[[Goblin]]
*[[Hobgoblin]]
*[[Hobgoblin]]
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*[[Hydra]]
*[[Hydra]]


;Boss
===Walkthrough===
*[[Aksor, Archon Priest]]


===Enemies (''The Taken King'')===
====Winter's Lair====
;[[Fallen]] - [[House of Winter]]
Players start out in the [[Headlands]] and need to head towards the [[Ember Caves]], where the [[House of Winter]]'s Lair can be found. Fight through or run past the [[Fallen]] guarding the entrance to the caves. Inside, where the first [[Darkness Zone]] is activated, there will be [[Vex]] and Fallen fighting each other; the distraction helps make it easier to dispatch the enemies, though there is one Hydra at the bottom of the cave that should be dispatched quickly.
*[[Dreg]]
 
*[[Shank]]
====The Cinders====
*[[Vandal]]
'''Objective: Unlock the gate while defending against three waves of enemies'''
*[[Captain]]
 
*[[Servitor]]
This outdoor area also has a large number of Vex and Fallen fighting each other. A good place to start is to walk left and take out the Hobgoblins, using the vantage point to eliminate the remaining enemies. Once all enemies are eliminated, [[Ghost]] will begin hacking open the door to the next area. This will cause three waves of Vex to appear in the middle of the area (returning to where the hobgoblins were will help avoid crossfire). The first wave is mostly Goblins and three Axis Minotaurs. The minotaurs are all close to each other, so it's very likely that they will all fire at the same time with their torch hammers, making adequate cover essential. In the second wave, three Axis Hobgoblins will spawn on the ledge, as well as several more on the ground with a few goblins mixed in. The third wave has several Harpies, as well as two Axis Hydras. The door will open after all enemies are dispatched.
 
====Ash Coves====
Players will encounter four unoccupied [[Pike]]s; these can be used to eliminate enemies along the way, but are not necessary. The fireteam will travel along a long canyon with some Vex blocking their path, including three Minotaurs, but they can be dodged or dispatched quickly with the Pike's guns. At the end of the canyon are two Axis Hydras and some Goblins and Hobgoblins. One Hydra is on the ground but the other one is on the ledge, which is inaccessible to the Pikes. Dispatch both to make it to the final area of the strike.
 
====Winter's Run====
'''Boss: Aksor, Archon Priest'''
 
The area ahead must first be cleared of all enemies, which includes a few Vex but also several Captains and a large number of Dregs armed with dual Shock Daggers. Once all enemies are dealt with, the cell containing Aksor will open. Aksor fights just like [[Riksis]]; he is a Captain armed with a [[Shrapnel Launcher]] who will teleport and smash anyone who gets near him. Therefore it's best to keep one's distance from him, he may even teleport directly in front of you and smash you, so be ready to run away quickly.
 
One of the best vantage points at the beginning of the fight is the ledge directly overlooking the cell, though enemies will occasionally spawn there. Reinforcements typically include Shank swarms, High Servitors, and eventually Stealth Vandals and Captains. The first wave will appear shortly after Aksor, with the Vandals and Captains appearing towards the end of the fight. The key is to take out the reinforcements quickly while maintaining awareness of Aksor's position to avoid getting surprised by his melee attack.


;[[Vex]] - [[Hezen Corrective]]
==Taken version==
*[[Goblin]]
*[[Hobgoblin]]
*[[Minotaur]]
*[[Harpy]]
*[[Hydra]]


;[[Taken]]
===Enemies===
====Taken====
*[[Taken Thrall]]
**Consumed Thrall
*[[Taken Vandal]]
**Consumed Vandal
*[[Taken Captain]]
*[[Taken Captain]]
*[[Taken Centurion]]
*[[Taken Goblin]]
*[[Taken Goblin]]
**Consumed Goblin
**Tortured Goblin
*[[Taken Hobgoblin]]
*[[Taken Hobgoblin]]
**Tortured Hobgoblin
*[[Taken Minotaur]]
*[[Taken Minotaur]]
**Tortured Minotaur
*[[Taken Psion]]
*[[Taken Psion]]
*[[Taken Thrall]]
**Consumed Psion
*[[Taken Vandal]]
*[[Taken Phalanx]]
**Devoured Phalanx
*[[Taken Centurion]]
**Tortured Centurion
 
===Walkthrough===
It starts out normally enough. Proceed as normal until you reach the Ash Coves. In the Ash Coves there will be several Taken Blights in your way, with several Taken Minotaurs and Hobgoblins with them; defeat them with your Pikes or ignore and continue your way.
 
====Winter's Run (Taken version)====
'''Boss: Nixis, Hunger of Oryx'''
 
When you arrive the Archon Priest's cell is replaced with a massive Taken Blight that cannot be shot at. Fallen will be fighting with Taken, so it is best to clear them out before engaging the boss himself. Approach it and Nixis, Hunger of Oryx spawns. Like his Fallen counterpart he is a boss version of a Taken Captain with all of its abilities, plus the ability to summon lesser Blights for reinforcements.
 
Defeating him will be tough as he is more powerful than Aksor. Unlike Askor he tends to hide in the cave portion of the map so it is recommended you have a Nightstalker to tether him where you want and suppress his abilities, particularly the Taken Captain's shadow-blast.


;Boss
Taken enemies here are more numerous than their Fallen counterparts, and will need perseverance to defeat them effectively; an awareness of where the Blights are will help prevent the debuff Shadow Touched, which suppresses your abilities. If you're not careful your team can be outflanked and overwhelmed. Like Aksor, the key is to take out reinforcements while damaging Nixis as quickly as possible.
*[[Nixis, Hunger of Oryx]]


==Trivia==
==Trivia==
Winter's Run is the first Strike to have the boss be replaced by a Taken variant, depending on the version of the Strike. The second Strike to do this is [[The Nexus]]


{{Strikes|D1}}
Winter's Run is thus far the only Taken version of a Strike that replaces the final boss with a Taken enemy. It is unusual in that it is not Askor who was Taken but another named character.
 
{{strike}}


[[Category:Strikes]]
[[Category:Strikes]]
[[Category:Locations]]
[[Category:Places]]
[[Category:Venus]]

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