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'''Weapon Crafting''', referred to in universe as '''Shaping''' is a feature introduced with ''[[The Witch Queen]]'' expansion which allows players to make, upgrade, and customize their own weapons. It can be accessed by interacting with the [[Relic (Mars)|Relic]] found in [[The Enclave]] in [[Savathûn's Throne World]] near the left-hand side of the map. The Relic where weapon crafting is performed is found behind large black doors down the steps in The Enclave. | '''Weapon Crafting''', referred to in universe as '''Shaping''' is a feature introduced with ''[[The Witch Queen]]'' expansion which allows players to make, upgrade, and customize their own weapons. It can be accessed by interacting with the [[Relic (Mars)|Relic]] found in [[The Enclave]] in [[Savathûn's Throne World]] near the left-hand side of the map. The Relic where weapon crafting is performed is found behind large black doors down the steps in The Enclave. | ||
In order to unlock weapon crafting, players need to complete the first mission of the [[Witch Queen Campaign]], after which they will be taught the process through crafting [[The Enigma]]. | |||
In order to unlock weapon crafting, players need to complete the first mission of [[ | |||
==Weapon Crafting== | ==Weapon Crafting== | ||
Weapon crafting is a seven step process. As the player levels a weapon, they can return to the Relic to modify their weapon with new options. | Weapon crafting is a seven step process. As the player levels a weapon, they can return to the Relic to modify their weapon with new options. | ||
#Select an intrinsic Frame. This does not mean one can choose weapon archetype, rather it serves to provide a selection of unlockable stat boosts. | # Select an intrinsic Frame. This does not mean one can choose weapon archetype, rather it serves to provide a selection of unlockable stat boosts. | ||
#Select a Barrel perk. | # Select a Barrel perk. | ||
#Select a Magazine perk. | # Select a Magazine perk. | ||
#Choose a Trait perk. | # Choose a Trait perk. | ||
#Choose another Trait perk. | # Choose another Trait perk. | ||
#Optionally | # Optionally choose a Memento, if available. | ||
#The selected customizations can now be finalized. | # The selected customizations can now be finalized. | ||
====Deepsight Resonance==== | ====Deepsight Resonance==== | ||
''' | '''Deepsight Resonance''' is a new weapon feature also added with the Witch Queen expansion. Weapons will occasionally drop with Deepsight Resonance, marked by red borders around the icon of the gun. In order to extract the resonance, players need to use the gun in activities and get kills with it which will fill up the bar labeled '''Attunement Progress.''' After this bar is filled, players can extract the resonance from within the gun to gain 300 '''Resonant Elements'''. If the gun is able to be crafted, extracting the resonance will also unlock a portion of the pattern for that weapon. | ||
====Patterns==== | ====Patterns==== | ||
'''Patterns''' are needed to craft weapons and are unlocked by extracting Deepsight Resonance from a certain amount of the same gun. For example, in order to craft an [[Austringer]], you will need to extract the resonance of five Deepsight Austringers in order to unlock the pattern. Your progress for patterns can be seen by going to '''Patterns & Catalysts''' under the Triumphs page. Some weapons require more Deepsight Resonance extractions than others in order to unlock their pattern. | '''Patterns''' are needed to craft weapons and are unlocked by extracting Deepsight Resonance from a certain amount of the same gun. For example, in order to craft an [[Austringer]], you will need to extract the resonance of five Deepsight Austringers in order to unlock the pattern. Your progress for patterns can be seen by going to '''Patterns & Catalysts''' under the Triumphs page. Some weapons require more Deepsight Resonance extractions than others in order to unlock their pattern. | ||
====Resonant Alloys/Harmonic Alloys==== | |||
'''Alloys''' are a random material drop from dismantled Legendary weapons. These alloys are needed to select between different Intrinsic Traits. '''Resonant Alloys''' are needed to craft most weapons, while '''Harmonic Alloys''' are needed to craft Raid weapons from the [[Vow of the Disciple]] onwards and drop by dismantling weapons from those raids. | |||
====Ascendant Alloys==== | ====Ascendant Alloys==== | ||
''' | '''Ascendant Alloys''' are needed to craft weapons with '''Enhanced Perks'''. They can be obtained from [[Master Rahool]] (once per week), [[Nightmare Containment]], the weekly Witch Queen campaign mission, the Master version of [[The Wellspring]], as well as from [[Banshee-44]]'s or the Seasonal Vendor's track. | ||
==Weapon Upgrading== | ==Weapon Upgrading== | ||
Weapons can have their perks changed and upgraded by going to the '''Reshape''' tab when interacting with the Relic. Note that you cannot reshape weapons that are locked and/or that are currently equipped. | Weapons can have their perks changed and upgraded by going to the '''Reshape''' tab when interacting with the Relic. Note that you cannot reshape weapons that are locked and/or that are currently equipped. | ||
===Leveling Up=== | ===Leveling Up=== | ||
Newly crafted weapons will only start off with a handful of perks and intrinsic traits. In order to unlock all the available perks from your weapon, you must level up the weapon by getting kills or completing activities with the weapon | Newly crafted weapons will only start off with a handful of perks and intrinsic traits. In order to unlock all the available perks from your weapon, you must level up the weapon by getting kills or completing activities with the weapon. You can track your progress by checking the "Weapon Level" progress bar beneath the weapon's Power Level. Your perk options will increase per level and all perks and their enhanced versions will be unlocked by level 16. | ||
When a weapon reaches level 7, it can be reshaped to have an enhanced intrinsic trait, giving it bonuses like a Legendary weapon's Masterwork. When a weapon reaches level 20, this intrinsic trait will have its value increased. | When a weapon reaches level 7, it can be reshaped to have an enhanced intrinsic trait, giving it bonuses like a Legendary weapon's Masterwork. When a weapon reaches level 20, this intrinsic trait will have its value increased. Intrinsic traits cost Resonant Alloys, or Harmonic Alloys in the case of Raid weapons. | ||
===Enhanced Perks=== | |||
'''Enhanced Perks''' are upgraded perks that are slightly better than their non-enhanced counterparts. In order to reshape a weapon with Enhanced Perks, you will need Ascendant Alloys to do so. | |||
===Enhanced | |||
'''Enhanced | |||
A weapon with an enhanced intrinsic trait and an two enhanced perks will gain a golden border, like fully upgraded Masterwork weapons. | |||
===Mementos=== | ===Mementos=== | ||
'''Mementos''' are rare drops that can be obtained from | '''Mementos''' are rare drops that can be obtained from the core playlists activities [[Crucible]], [[Gambit]], and [[Strike]]s as well as Nightfalls and [[Trials of Osiris]]. Applying a Memento to your weapon unlocks a kill tracker, weapon title, and unique shader. Mementos can also be upgraded, unlocking the aforementioned perks with more leveling. | ||
*Level 1 - Activity Kill Tracker | *Level 1 - Activity Kill Tracker | ||
*Level 20 - Weapon Title | *Level 20 - Weapon Title | ||
Line 45: | Line 45: | ||
===Exotics=== | ===Exotics=== | ||
Some Exotic weapons can be crafted. Exotics will not have enhanced | Some Exotic weapons can be crafted. Exotics will not have enhanced perks, but will unlock their [[Exotic catalyst]] upon reaching Level 10. Mementos cannot be inserted in Exotic weapons. | ||
==Craftable Weapons== | ==Craftable Weapons== | ||
Below is a list of every craftable weapon. ¥ indicates an Exotic weapon. | |||
{{col-begin}} | {{col-begin}} | ||
{{col-3}} | {{col-3}} | ||
'''Primary''' | '''Primary''' | ||
*[[Auto Rifle]]s | |||
*[[Come to Pass]] | **[[Come to Pass]] | ||
*[[Sweet Sorrow]] | **[[Sweet Sorrow]] | ||
*[[Firefright]] | **[[Firefright]] | ||
*[[Ammit AR2]] | **[[Ammit AR2]] | ||
*[[ | *[[Bow]]s | ||
**[[Fel Taradiddle]] | |||
**[[Under Your Skin]] | |||
*[[Hand Cannon]]s | |||
**[[Austringer]] | |||
*[[Pulse Rifle]]s | |||
**[[Insidious]] | |||
**[[Peace of Mind]] | |||
**[[Syncopation-53]] | |||
**[[BxR-55 Battler]] | |||
*[[Fel Taradiddle]] | *[[Scout Rifle]]s | ||
*[[Under Your Skin]] | **[[Pointed Inquiry]] | ||
* | **[[Tears of Contrition]] | ||
**[[Tarnished Mettle]] | |||
*[[Sidearm]]s | |||
**[[Empirical Evidence]] | |||
**[[Drang (Baroque)]] | |||
**[[Brigand's Law]] | |||
*[[Submachine Gun]]s | |||
**[[Osteo Striga]] ¥ | |||
**[[Forensic Nightmare]] | |||
*[[Austringer]] | **[[Submission]] | ||
* | **[[CALUS Mini-Tool]] | ||
**[[Blood Feud]] | |||
*[[Insidious]] | |||
*[[ | |||
*[[Syncopation-53]] | |||
*[[BxR-55 Battler]] | |||
* | |||
*[[Pointed Inquiry]] | |||
*[[Tears of Contrition]] | |||
* | |||
*[[Tarnished Mettle]] | |||
*[[ | |||
* | |||
*[[Empirical Evidence]] | |||
*[[Drang (Baroque)]] | |||
*[[Brigand's Law]] | |||
* | |||
*[[Osteo Striga]] | |||
*[[Forensic Nightmare]] | |||
*[[Submission]] | |||
*[[CALUS Mini-Tool]] | |||
*[[Blood Feud | |||
{{col-3}} | {{col-3}} | ||
'''Special''' | '''Special''' | ||
*[[Fusion Rifle]]s | |||
*[[Likely Suspect]] | **[[Likely Suspect]] | ||
*[[Deliverance]] | **[[Deliverance]] | ||
*[[The Epicurean]] | **[[The Epicurean]] | ||
* | *[[Glaive]]s | ||
**[[Edge of Concurrence]] ¥ | |||
**[[Edge of Action]] ¥ | |||
**[[Edge of Intent]] ¥ | |||
**[[The Enigma]] | |||
**[[Lubrae's Ruin]] | |||
**[[Nezarec's Whisper]] | |||
*[[Grenade Launcher]]s | |||
**[[Forbearance]] | |||
**[[Explosive Personality]] | |||
*[[Edge of Concurrence]] | **[[Pardon Our Dust]] | ||
*[[Edge of Action]] | *[[Shotgun]]s | ||
*[[Edge of Intent]] | **[[Ragnhild-D]] | ||
*[[The Enigma]] | **[[Without Remose]] | ||
*[[Lubrae's Ruin]] | **[[Wastelander M5]] | ||
*[[Nezarec's Whisper]] | **[[No Reprieve]] | ||
*[[ | *[[Sniper Rifle]]s | ||
**[[Father's Sins]] | |||
**[[Thoughtless]] | |||
**[[Beloved]] | |||
*[[Trace Rifle]]s | |||
*[[Forbearance]] | **[[Hollow Denial]] | ||
*[[Explosive Personality]] | **[[Retraced Path]] | ||
*[[Pardon Our Dust]] | |||
* | |||
*[[Ragnhild-D]] | |||
*[[Without | |||
* | |||
*[[Wastelander M5]] | |||
*[[No Reprieve]] | |||
* | |||
*[[Father's Sins]] | |||
*[[Thoughtless]] | |||
*[[Beloved]] | |||
* | |||
*[[Hollow Denial]] | |||
*[[Retraced Path | |||
{{col-3}} | {{col-3}} | ||
'''Heavy''' | '''Heavy''' | ||
*[[Grenade Launcher]]s | |||
*[[Tarnation]] | **[[Tarnation]] | ||
* | *[[Linear Fusion Rifle]]s | ||
**[[Cataclysmic]] | |||
**[[Taipan-4fr]] | |||
**[[Sailspy Pitchglass]] | |||
*[[Machine Gun]]s | |||
*[[Cataclysmic]] | **[[Recurrent Impact]] | ||
*[[Taipan-4fr]] | **[[Fixed Odds]] | ||
*[[Sailspy Pitchglass]] | **[[Planck's Stride]] | ||
* | *[[Rocket Launcher]]s | ||
**[[Red Herring]] | |||
**[[Palmyra-B]] | |||
**[[Bump in the Night]] | |||
*[[Sword]] | |||
*[[Recurrent Impact]] | **[[Half-Truths]] | ||
*[[Fixed Odds]] | **[[The Other Half]] | ||
* | |||
*[[Planck's Stride]] | |||
* | |||
*[[Red Herring]] | |||
*[[Palmyra-B]] | |||
*[[Bump in the Night]] | |||
*[[ | |||
* | |||
*[[Half-Truths]] | |||
*[[The Other Half | |||
{{col-end}} | {{col-end}} | ||
==Trivia== | ==Trivia== | ||
*There used to be several different Elements (Ruinous, Adroit, Mutable, Energetic and Drowned) to be used in crafting alongside Resonant Element | *There used to be several different Elements (Ruinous, Adroit, Mutable, Energetic and Drowned) to be used in crafting alongside Resonant Element, but they were removed with the beginning of [[Season of the Haunted]]. | ||
*Harmonic Alloy use to be called Drowned Alloy before [[Season of Plunder]]. | |||
*Harmonic Alloy use to be called Drowned Alloy before | |||
==References== | ==References== |