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As a [[ | {{New content|Destiny 2}} | ||
As a [[first-person shooter]], ''[[Destiny]]'' features numerous '''weapons''' for [[Guardians]] to use in combat. | |||
==Overview== | ==Overview== | ||
Each weapon type contains exotic variants, which are given a unique name and which have additional abilities and/or effects. Such notable "exotics" include the [[Fate of All Fools]], [[Thunderlord]], [[Patience and Time]], [[Red Death]], and [[Gjallarhorn]], along with [[Thorn]], [[Pocket Infinity]], and [[Super Good Advice]]. <ref name= "Closed Doors Demo">[http://www.youtube.com/watch?v=BTfhrONAp-c '''IGN''' - ''Destiny Behind Closed Doors Demo - E3 2013'']</ref><ref>[http://www.ign.com/articles/2013/02/17/bungies-destiny-a-land-of-hope-and-dreams?page=1 '''IGN''' - ''Bungie's Destiny: A Land of Hope and Dreams'']</ref> Scopes and various sights have also been seen. <ref>''[[:File:Destiny First Person 1.png|First-person view]]''</ref> | Each weapon type contains exotic variants, which are given a unique name and which have additional abilities and/or effects. Such notable "exotics" include the [[Fate of All Fools]], [[Thunderlord]], [[Patience and Time]], [[Red Death]], and [[Gjallarhorn]], along with [[Thorn]], [[Pocket Infinity]], and [[Super Good Advice]]. <ref name= "Closed Doors Demo">[http://www.youtube.com/watch?v=BTfhrONAp-c '''IGN''' - ''Destiny Behind Closed Doors Demo - E3 2013'']</ref><ref>[http://www.ign.com/articles/2013/02/17/bungies-destiny-a-land-of-hope-and-dreams?page=1 '''IGN''' - ''Bungie's Destiny: A Land of Hope and Dreams'']</ref> Scopes and various sights have also been seen. <ref>''[[:File:Destiny First Person 1.png|First-person view]]''</ref> | ||
Each Guardian | Each Guardian will have 3 weapon slots to be able to carry a Primary, Special, and Heavy Weapon on their person, with the potential to store and access up to 9 additional weapons of each type. The primary slot is for the weapon used most frequently, such as auto rifles, scout rifles, pulse rifles, and hand cannons. The secondary slot is for specialty weapons that are highly situational such as shotguns, fusion rifles, and sniper rifles. The third slot is for heavy weapons such as rocket launchers and heavy machine guns.<ref>[http://au.ign.com/articles/2013/11/01/destiny-how-halo-got-the-star-wars-treatment '''IGN''': ''How Halo Got The Star Wars Treatment'']</ref><ref name= "Destiny News"> [http://www.youtube.com/watch?v=PYv6eiokRIE '''Destiny News''' - ''Armor, Weapon Upgrades, Player Customization - Analysis''] </ref><ref name= "Closed Doors Demo"></ref> Ammo for the weapons will be color coded by slot type; white for primary, green for special, and purple for heavy. <ref>'''Game Informer January 2014''', ''page 54''</ref> Purple is the rarest ammo to find, encouraging Guardians to use heavy weapons sparingly.<ref name="Alpha">'''[[Destiny Alpha]]'''</ref> | ||
Many of the weapons in ''Destiny'' carry "implied fiction," bearing details of its creator, where it came from and the sort of person who had wielded it.<ref>[http://au.ign.com/articles/2013/09/24/bungie-how-weapons-tell-the-story-in-destiny '''IGN''': ''How Weapons Tell the Story in Destiny'']</ref> | Many of the weapons in ''Destiny'' carry "implied fiction," bearing details of its creator, where it came from and the sort of person who had wielded it.<ref>[http://au.ign.com/articles/2013/09/24/bungie-how-weapons-tell-the-story-in-destiny '''IGN''': ''How Weapons Tell the Story in Destiny'']</ref> | ||
Rarity of the weapon as well as [[armor]] is color coordinated into five tiers: Basic (white), Uncommon (green), Rare (blue) Legendary (purple), and Exotic (gold).<ref>'''Game Informer January 2014''', ''page 59''</ref> Basic and Uncommon weapons can be easily purchased at the gunsmith, with Rare weapons sometimes available. All the factions, the [[Vanguard]] and the [[Crucible]] sell Legendary weapons of each type. This is the only way to obtain Legendary weapons, outside of the very rare chance of finding a legendary engram or earning them as a random drop in a [[Raid]]. Exotic weapons, meanwhile, can only be purchased from [[ | Rarity of the weapon as well as [[armor]] is color coordinated into five tiers: Basic (white), Uncommon (green), Rare (blue) Legendary (purple), and Exotic (gold).<ref>'''Game Informer January 2014''', ''page 59''</ref> Basic and Uncommon weapons can be easily purchased at the gunsmith, with Rare weapons sometimes available. All the factions, the [[Vanguard]] and the [[Crucible]] sell Legendary weapons of each type. This is the only way to obtain Legendary weapons, outside of the very rare chance of finding a legendary engram or earning them as a random drop in a [[Raid]]. Exotic weapons, meanwhile, can only be purchased from [[Xur]], acquired through an exotic [[bounty]], or as a random reward during a Raid or [[Nightfall Strike]]. | ||
Certain weapons are infused with different energies - thermal damage, arc damage, and void damage.<ref>[http://www.theguardian.com/technology/2014/apr/28/destiny-hands-on-bungie-xbox-playstationshared-world-shooter '''The Guardian''': ''how the makers of Halo plan to change the future of shooters'']</ref> | |||
It should be noted that while Guardians are able to switch their weapon selection at any time through the menu, this comes at the penalty of losing both special weapon ammo and/or heavy weapon ammo for the switched guns. This encourages Guardians to plan their weapon selection in advance before entering a firefight.<ref>[https://www.youtube.com/watch?v=vaIZrHzZmS8 '''Youtube:''' ''Destiny Map Tour: Venus - Shores of Time - IGN First'']</ref> | It should be noted that while Guardians are able to switch their weapon selection at any time through the menu, this comes at the penalty of losing both special weapon ammo and/or heavy weapon ammo for the switched guns. This encourages Guardians to plan their weapon selection in advance before entering a firefight.<ref>[https://www.youtube.com/watch?v=vaIZrHzZmS8 '''Youtube:''' ''Destiny Map Tour: Venus - Shores of Time - IGN First'']</ref> | ||
Weapons are re-forgeable, which is done by [[Lord Saladin]]. This re-rolls their stats, but resets progression.<ref>[http://www.bungie.net/7_Bungie-Weekly-Update---10242014/en/News/News?aid=12318 '''Bungie Weekly Update'''- ''10/24/2014'']</ref> | |||
In [[Destiny 2]], the weapon system is revamped, devising weapons into three categories: Power weapons, kinetic weapons, and energy weapons, which allow for increased player preference in regards to their arsenal layout. | |||
===Weapon upgrades=== | |||
Weapons that are Common quality or better are capable of being upgraded by Guardians. Each weapon has an upgrade path that allows certain capabilities and improvements to be applied to the weapon, at the cost of a certain amount of [[Glimmer]] and potentially other materials. Each individual upgrade per weapon is unlocked with more experience.<ref name= "Closed Doors Demo"></ref> Additionally, while certain weapons will have a more or less "linear" upgrade tree, some weapon trees will diverge into different "branches", allowing for certain weapons to have more specialized applications as well as making it impossible to obtain all upgrades for that particular weapon.<ref>[http://www.ausgamers.com/features/read/3321493 '''Ausgamers''': ''Bungie Talks Destiny Networking, Loot and Customization, Community, Vehicles and Much More'']</ref> | Weapons that are Common quality or better are capable of being upgraded by Guardians. Each weapon has an upgrade path that allows certain capabilities and improvements to be applied to the weapon, at the cost of a certain amount of [[Glimmer]] and potentially other materials. Each individual upgrade per weapon is unlocked with more experience.<ref name= "Closed Doors Demo"></ref> Additionally, while certain weapons will have a more or less "linear" upgrade tree, some weapon trees will diverge into different "branches", allowing for certain weapons to have more specialized applications as well as making it impossible to obtain all upgrades for that particular weapon.<ref>[http://www.ausgamers.com/features/read/3321493 '''Ausgamers''': ''Bungie Talks Destiny Networking, Loot and Customization, Community, Vehicles and Much More'']</ref> | ||
Uncommon and Rare weapons typically only require glimmer and [[Weapon Parts]] to upgrade. Legendary weapons also require either [[Spinmetal]], [[Helium Filaments]], [[Spirit Bloom]], or [[Relic Iron]]. The final upgrades also require either [[Ascendant Shard]]s or [[Ascendant Energy]] (for pre-''[[House of Wolves (expansion)|House of Wolves]]'' weapons only). Exotic weapons are similar to Legendary weapons, except instead of ascendant materials they require an [[Exotic Shard]] for the final upgrade. | Uncommon and Rare weapons typically only require glimmer and [[Weapon Parts]] to upgrade. Legendary weapons also require either [[Spinmetal]], [[Helium Filaments]], [[Spirit Bloom]], or [[Relic Iron]]. The final upgrades also require either [[Ascendant Shard]]s or [[Ascendant Energy]] (for pre-''[[House of Wolves (expansion)|House of Wolves]]'' weapons only). Exotic weapons are similar to Legendary weapons, except instead of ascendant materials they require an [[Exotic Shard]] for the final upgrade. | ||
== | ==Weapon Types (Destiny 1)== | ||
The following is a list of weapon types. The list of weapons within these types is located on its host page. | The following is a list of weapon types. The list of weapons within these types is located on its host page. | ||
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Primary weapons are all-purpose weapons for most combat scenarios. Primary ammo is easy to come by and is stored in large quantities, so players will find themselves relying on these weapons the most. | Primary weapons are all-purpose weapons for most combat scenarios. Primary ammo is easy to come by and is stored in large quantities, so players will find themselves relying on these weapons the most. | ||
*[[Auto | *[[Auto rifle]]—fully automatic weapons capable of engaging multiple enemies at close-mid range, but require recoil control to use at longer distances. | ||
*[[Hand | *[[Hand cannon]]—double-action handguns with high impact and stopping power. Rewards a steady hand. | ||
*[[Pulse | *[[Pulse rifle]]—burst fire, mid-range weapons with moderate recoil. | ||
*[[Scout | *[[Scout rifle]]—semi auto precision weapons meant for long range engagements. | ||
===Special weapons=== | ===Special weapons=== | ||
Special weapons are more situational than primary weapons, filling specific niches. They are useful for tackling high-priority targets, or for backup in case a primary runs dry. Special ammo appears less often, and players cannot store as much special ammo. | Special weapons are more situational than primary weapons, filling specific niches. They are useful for tackling high-priority targets, or for backup in case a primary runs dry. Special ammo appears less often, and players cannot store as much special ammo. | ||
*[[Fusion | *[[Fusion rifle]]—medium range, high impact weapons that require the user to charge before firing. Fires bolts in groups of seven. | ||
*[[Shotgun]] | *[[Shotgun]]—close range firearms that provide immediate conflict resolution. Rewards aggressive play. | ||
*[[Sniper | *[[Sniper rifle]]—long range weaponry meant for causing high spikes of damage on their targets. | ||
*[[Sidearm]] | *[[Sidearm]]—semi-automatic pistols with high ammo reserves. Meant for taking out low-health targets in a pinch. | ||
===Heavy weapons=== | ===Heavy weapons=== | ||
Heavy weapons are the most powerful weapon a player can carry. They are great for dealing lots of damage against powerful targets, or for dispersing large swarms of enemies. Heavy ammo appears the least and players can only carry a limited reserve, so heavy weapon use is generally reserved for more difficult encounters. | Heavy weapons are the most powerful weapon a player can carry. They are great for dealing lots of damage against powerful targets, or for dispersing large swarms of enemies. Heavy ammo appears the least and players can only carry a limited reserve, so heavy weapon use is generally reserved for more difficult encounters. | ||
*[[Machine | *[[Machine gun]]—heavy duty firearms built for suppression of hostile forces due to large magazine sizes and ammo reserves, good damage, and decent accuracy, even at long range. | ||
*[[Rocket | *[[Rocket launcher]]—shoulder-mounted weapon systems that fire an explosive projectile that detonates upon impact. | ||
*[[Sword]] | *[[Sword]]—melee weapons meant for dealing high damage against single targets at close range. | ||
===Melee=== | ===Melee=== | ||
Melee weapons and grenades fall under [[Guardian]] abilities, rather than collectible weapons. | Melee weapons and grenades fall under [[Guardian]] abilities, rather than collectible weapons. | ||
*[[Hunter Knife]] | *[[Hunter's Knife|Hunter's knife]]—Throwing Knife ([[Gunslinger]]), [[Blink]] Strike ([[Bladedancer]]), Smoke ([[Nightstalker]]) | ||
*[[Warlock]] | *[[Warlock]] Melee—Scorch ([[Sunsinger]]), Energy Drain ([[Voidwalker]]), Thunderstrike ([[Stormcaller]]) | ||
*[[ | *[[Titan]] Melee—Storm Fist ([[Striker]]), Disintegrate ([[Defender]]), Sunstrike ([[Sunbreaker]]) | ||
===Relic weapons=== | ===Relic weapons=== | ||
Relic weapons and objects are items that only appear in specific circumstances and have a limited time to use. They provide unique abilities that aid players during high-level encounters. Switching to another weapon will drop the relic weapon. | Relic weapons and objects are items that only appear in specific circumstances and have a limited time to use. They provide unique abilities that aid players during high-level encounters. Switching to another weapon will drop the relic weapon. | ||
*[[Ascendant Sword]] | *[[Ascendant Sword]]—dropped by [[Swordbearer]]s, [[Gatekeeper (Knight)|Gatekeeper]]s, [[Blade of Crota|Blades of Crota]], and [[Hagrist, Blade's Edge]]. Serve as the only means of damage against [[Crota, Son of Oryx]] and [[Thalnok, Fanatic of Crota]]. | ||
*[[Chalice of Light]] | *[[Chalice of Light]]—Relic that appears in [[Crota's End]]; serves as the only way to combat the "Presence of Crota" debuff by providing health regeneration. Unavailable in Hard Mode. | ||
*[[Scorch Cannon]] | *[[Scorch Cannon]]—dropped by [[Scorch Captain]]s, [[Wolves' Guard]]s, and [[Taniks, the Scarred]]. A [[Solar]]-damage rocket launcher with high velocity, a degree of tracking, and a feature that allows rockets to be converted into stickybombs upon holding the trigger; does more damage the longer the trigger is held. Holds ten rounds when equipped. | ||
*[[Shock Cannon]] | *[[Shock Cannon]]−[[Arc]] version of the Scorch Cannon. Used by [[Shock Captain]]s and [[Taniks Perfected]]. | ||
*[[Null Cannon]] | *[[Null Cannon]]−[[Void]] version of the Scorch Cannon. Used by [[Null Captain]]s and Taniks Perfected. | ||
*[[Saladin]]'s [[Iron Battle Axe]] | *[[Saladin]]'s [[Iron Battle Axe]]—Relic weapon in the Rise of Iron. Deals heavy Solar damage, regenerates energy when landing a hit, and can perform a special attack, where a line of fire is launched forward and creates a huge burning spot afterwards. Can send enemies flying upwards.<ref name = "EverythingWeKnow">[http://www.polygon.com/2016/6/22/11997170/destiny-rise-of-iron-ps4-xbox-one-bungie-explainer/ ''Destiny: Rise of Iron: Everything We Know'']</ref> | ||
*[[The Aegis]] | *[[The Aegis]]—Shield Relic in the [[Vault of Glass]] [[Raid]] that negates debuffs inflicted by [[Oracle]]s and [[Atheon, Time's Conflux]], and increases damage against the latter. Has a Super attack that serves as the only way of breaking the [[Templar]]'s shield | ||
*[[Tomb Husk]] | *[[Tomb Husk]]—Handheld Hive Relic that opens Hive doors. | ||
*[[Valkyrie]]—explosive javelins created by [[Rasputin]] and used against [[Xol, Will of the Thousands]]. | |||
===Enemy weapons=== | ===Enemy weapons=== | ||
====[[Fallen]]==== | ====[[Fallen]]==== | ||
*[[Shock Pistol]] | *[[Shock Pistol]]—handheld [[Arc]] pistol wielded by [[Dreg]]s. <ref name = "Grimoire">'''Bungie (2014-6-12)''', ''Destiny: Alpha PlayStation 4, Activision Blizzard, Grimoire Text''</ref> | ||
*[[Shock Dagger]] | *[[Shock Dagger]]—Arc one-handed knife wielded by Dregs. | ||
*[[Shock Blade]] | *[[Shock Blade]]s—Arc swords wielded by [[Vandal]]s and [[Captain]]s. Used in pairs. | ||
*[[Shock Rifle]] | *[[Shock Rifle]]—Arc rifle that fires homing projectiles. Used by Vandals and Captains. | ||
*[[Shrapnel Launcher]] | *[[Shrapnel Launcher]]—[[Solar]] shotguns that deal high damage. Used by Captains and Vandals. | ||
*[[Trip Mine]] | *[[Trip Mine]]—[[Solar]] tripmines that trigger when stepped through and detonate in a focused area. | ||
*[[Web Mine]] | *[[Web Mine]]—Arc mines that trigger when stepped on and release a web of energy upon detonation. | ||
*[[Wire Rifle]] | *[[Wire Rifle]]—Arc sniper rifle used by Vandals. | ||
====[[Hive]]==== | ====[[Hive]]==== | ||
*[[Shredder]] | *[[Shredder]]—[[Void]] damage carbine wielded by [[Acolytes]] and [[Knight]]s. <ref name = "Alpha"/> | ||
*[[Boomer]] | *[[Boomer]]—Arc damage siege weapon that fires explosive bolts. Used by Knights and Acolytes. | ||
*[[Cleaver]] | *[[Cleaver]]—Heavy duty Sword used by Knights. | ||
====[[Vex]]==== | ====[[Vex]]==== | ||
*[[Slap Rifle]] | *[[Slap Rifle]]—Solar damage firearm used by [[Goblin]]s. | ||
*[[Slap Grenade]]—Void damage grenade used by [[Hobgoblin]]s. | |||
*[[Slap Grenade]] | *[[Torch Hammer]]—Void damage siege weapon that fires explosive bolts. Used by [[Minotaur]]s and Goblins. | ||
*[[Torch Hammer]] | *[[Line Rifle]]—Solar damage Sniper Rifle used by Hobgoblins. | ||
*[[Line Rifle]] | *[[Aeon Maul]]—Void damage siege weapon that fires large energy slugs. Used exclusively by [[Hydra]]s. | ||
*[[Aeon Maul]] | |||
====[[Cabal]]==== | ====[[Cabal]]==== | ||
*[[Slug Rifle]] | *[[Slug Rifle]]—Solar damage firearm used by [[Legionary|Legionaries]] and [[Psion]]s. | ||
*[[Cabal Shield]] | *[[Cabal Shield]]−Shield utilized by [[Phalanx]]es. | ||
*[[Projection Rifle]] | *[[Projection Rifle]]—Solar damage grenade launcher used by [[Centurion]]s. | ||
*[[Heavy Slug Thrower]] | *[[Heavy Slug Thrower]]—Solar damage machine gun used by the [[Colossus]]. | ||
==== | ====Taken==== | ||
*[[Acolyte's Eye]]—Arc damage turret deployed by [[Taken Acolyte]]s. | |||
*[[Acolyte's Eye]] | *[[Taken Blight]]—Sphere of Darkness that slows down Guardians as well as disabling recovery. | ||
*[[Taken Blight]] | |||
====Splicer==== | ====Splicer==== | ||
*[[SIVA Charge]]—Solar damage grenade used by [[Splicer Dreg]]s. | |||
*[[SIVA Charge]] | *[[Wretched Gaze]]—Void damage machine cannon used by [[Kovik, Splicer Priest]]. | ||
*[[Wretched Gaze]] | *[[SIVA Cannon]]−Solar damage artillery cannon used by [[Aksis, Archon Prime]]. | ||
*[[SIVA Cannon]] | |||
==Weapon | ==Weapon Types (Destiny 2)== | ||
There will be a new weapons system in place for [[Guardian]]s: instead of primary, special, and heavy weapons, there are kinetic, energy, and power weapons respectively. | |||
===Kinetic and | ===Kinetic and Energy Weapons=== | ||
Kinetic and energy weapons | Kinetic and energy weapons will be the same types of weapons, but the differentiation is that kinetic weapons will deal more damage against non-shielded enemies, whereas energy weapons will have an element on them, be it [[Arc]], [[Solar]], or [[Void]], and will deal more damage against enemy shields. | ||
*[[Auto Rifle]]—fully automatic carbines with large magazine sizes meant for engaging multiple enemies at close range. | |||
*[[Auto Rifle]] | *[[Bow]]—great for taking out single targets with long-range precision. | ||
*[[Bow]] | *[[Pulse Rifle]]—burst-fire carbines built for tackling foes at a middling distance. | ||
*[[Pulse Rifle]] | *[[Scout Rifle]]—semi-automatic carbines made for long-range engagements centered around precision. | ||
*[[Scout Rifle]] | *[[Hand Cannon]]—revolver-style handguns with high stopping power at close range. | ||
*[[Hand Cannon]] | *[[Sidearm]]—compact pistols with high ammo reserves for complimenting other weapons. | ||
* | *[[Submachine Gun]]—fully-automatic firearms with fast fire rates meant for quickly hosing down enemies at close range. | ||
*[[Submachine Gun]] | *[[Trace rifle]]—powerful energy rifles that fire concentrated, singular beams that can be focused down upon targets. | ||
==== | ===Power Weapons=== | ||
Power weapons have a defined role and will be used to take on either entire crowds of enemies at once or engage a single high-priority target. | |||
*[[Rocket Launcher]]—shoulder mounted weapons that fire a warhead with a high blast radius. | |||
*[[Shotgun]]—tubular firearms meant for dealing high spikes of damage at close range. | |||
*[[Sniper Rifle]]—long range rifles built for high precision damage against large enemies. | |||
* | *[[Fusion Rifle]]—charge-fire weapons that release a cluster of seven elemental bolts that can kill at medium range. | ||
*[[ | *[[Grenade Launcher]]—tubular firearms capable of firing multiple grenades to siege enemy positions. | ||
*[[ | *[[Linear Fusion Rifle]]—stronger fusion rifles that fire powerful singular beams. | ||
*[[ | |||
*[[ | |||
===Melee=== | ===Melee=== | ||
Melee weapons and grenades fall under [[Guardian]] abilities, rather than collectible weapons. | Melee weapons and grenades fall under [[Guardian]] abilities, rather than collectible weapons. | ||
*[[Hunter]] | *[[Hunter's Knife|Hunter's knife]]—Throwing Knife ([[Gunslinger]]), [[Blink]] Strike ([[Bladedancer]]) | ||
*[[Warlock]] | *[[Warlock]] Melee—Scorch ([[Sunsinger]]), Energy Drain ([[Voidwalker]]) | ||
*[[Titan]] Melee—Storm Fist ([[Striker]]), Disintegrate ([[Defender]]) | |||
*[[Hunter]] Melee—Arc Fist ([[Arcstrider]]) | |||
*[[ | |||
*[[ | |||
===Enemy | ===Enemy Weapons=== | ||
Some enemies have received additional weaponry. Several enemy weapons from ''[[Destiny]]'' also return. | Some enemies have received additional weaponry. Several enemy weapons from ''[[Destiny]]'' also return. | ||
====[[Fallen]]==== | ====[[Fallen]]==== | ||
*[[ | *[[Shock Spear]]—Arc damage spears used by [[Wretch|Wretches]]. | ||
*[[Shock Pistol]]—[[Arc]] pistol wielded by [[Dreg]]s. <ref name = "Grimoire">'''Bungie (2014-6-12)''', ''Destiny: Alpha PlayStation 4, Activision Blizzard, Grimoire Text''</ref> | |||
*[[Shock Dagger]]—Arc one-handed knife wielded by Dregs. | |||
*[[Shock Pistol]] | *[[Shock Blade]]s—Arc swords wielded by [[Vandal]]s and [[Captain]]s. Used in pairs. | ||
*[[Shock Dagger]] | *[[Shock Rifle]]—Arc rifle that fires homing projectiles. Used by Vandals and Captains. | ||
*[[Shock Blade]] | *[[Shrapnel Launcher]]—[[Solar]] shotguns that deal high damage. Used by Captains, Vandals, and Marauders. | ||
*[[Shock Rifle]] | *[[Wire Rifle]]—Arc sniper rifle used by Vandals. | ||
*[[Shrapnel Launcher]] | |||
*[[Wire Rifle]] | |||
====[[Hive]]==== | ====[[Hive]]==== | ||
*[[Shredder]] | *[[Shredder]]—[[Void]] damage carbine wielded by [[Acolytes]] and [[Knight]]s. <ref name = "Alpha"/> | ||
*[[Boomer]] | *[[Boomer]]—Arc damage siege weapon that fires explosive bolts. Used by Knights and Acolytes. | ||
*[[Cleaver]] | *[[Cleaver]]—Heavy duty Sword used by Knights. | ||
====[[Vex]]==== | ====[[Vex]]==== | ||
*[[Vex Laser Rifle]] | *[[Vex Laser Rifle]]—Void damage Trace Rifle employed by [[Nessus]]-born Vex [[Minotaur]]s, [[Hobgoblin]]s and [[Harpy|Harpies]]. | ||
*[[Slap Rifle]] | *[[Slap Rifle]]—Solar damage firearm used primarily by [[Goblin]]s and Harpies. Uncommonly used by Minotaurs and Hobgoblins. | ||
*[[Slap Grenade]]—Void damage grenade used by Hobgoblins. | |||
*[[Slap Grenade]] | *[[Torch Hammer]]—Void damage siege weapon that fires explosive bolts. Used by Minotaurs and Goblins. | ||
*[[Torch Hammer]] | *[[Line Rifle]]—Solar damage Sniper Rifle used by Hobgoblins. | ||
*[[Line Rifle]] | *[[Aeon Maul]]—Void damage siege weapon that fires large energy slugs. Used exclusively by [[Hydra]]s. | ||
*[[Aeon Maul]] | |||
====[[Cabal]]==== | ====[[Cabal]]==== | ||
*[[ | *[[Heavy Slug Thrower]]—Solar damage machine gun used by certain Colossi. | ||
*[[ | *[[Slug Rifle]]—Solar damage firearm used by [[Legionary|Legionaries]]. | ||
*[[Cabal | *[[Cabal Slug Shotgun]]—Arc damage shotgun employed by [[Red Legion]] [[Legionary|Legionaires]] and [[Phalanx]]es. | ||
*[[Cabal Severus]]—dual wielded blade weapons employed by [[Gladiator]]s. | |||
*[[Cabal Severus]] | *[[Cabal Headhunter]]—Solar damage precision rifle employed by Red Legion [[Psion]]s. | ||
*[[Cabal | *[[Cabal Magma Launcher]]—Pyrotechnic weapons employed by [[Incendior]]s. | ||
*[[Cabal | *[[Cabal Bronto Cannon]]—Void damage portable siege cannon employed by Red Legion [[Centurion]]s. | ||
*[[ | *[[Cabal Slug Launcher]]—Arc-damage automatic energy cannon employed by the Red Legion [[Colossus]]. | ||
*[[ | |||
====[[Taken]]==== | ====[[Taken]]==== | ||
*[[Acolyte's Eye]]—Arc damage turret deployed by [[Taken Acolyte]]s. | |||
*[[Acolyte's Eye]] | *[[Taken Blight]]—sphere of Darkness that slows down Guardians as well as disabling recovery. | ||
*[[Taken Blight]] | |||
==Trivia== | ==Trivia== | ||
A "Cudgel of Xanthor" has been referred to as an example of an incredibly powerful weapon within ''Destiny'', but does not appear in the actual game.<ref>[http://www.bungie.net/7_Out-Here-in-the-Wild/en/News/News?aid=11009 '''Bungie.net''': ''Destiny ViDoc: Out Here In The Wild'']</ref><ref>[https://www.youtube.com/watch?v=oFRQlCX3Ygs '''YouTube''': ''Destiny Raids, Nightfall Missions Detailed'']</ref> It appears as a weapon in the novel ''The Cudgel of Xanthor'' by Jeff Green. | |||
==Gallery== | ==Gallery== | ||
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*''[[Destiny]]'' | *''[[Destiny]]'' | ||
*''[[Destiny 2]]'' | *''[[Destiny 2]]'' | ||
**''[[Curse of Osiris]]'' | |||
**''[[Warmind (expansion)]]'' | |||
**''[[Forsaken (expansion)]]'' | |||
==References== | ==References== | ||
<references/> | <references/> | ||
[[Category:Weapons | [[Category:Weapons]] | ||