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As a [[ | {{New content|The Witch Queen}} | ||
As a [[first-person shooter]], ''[[Destiny]]'' features numerous '''weapons''' for [[Guardian]]s to use in combat. | |||
==Overview== | ==Overview== | ||
===Destiny 1=== | ===Destiny 1=== | ||
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Primary weapons are all-purpose weapons for most combat scenarios. Primary ammo is easy to come by and is stored in large quantities, so players will find themselves relying on these weapons the most. | Primary weapons are all-purpose weapons for most combat scenarios. Primary ammo is easy to come by and is stored in large quantities, so players will find themselves relying on these weapons the most. | ||
*[[Auto Rifle]] | *[[Auto Rifle]]—fully automatic weapons capable of engaging multiple enemies at close-mid range, but require recoil control to use at longer distances. | ||
*[[Hand Cannon]] | *[[Hand Cannon]]—double-action handguns with high impact and stopping power. Rewards a steady hand. | ||
*[[Pulse Rifle]] | *[[Pulse Rifle]]—burst fire, mid-range weapons with moderate recoil. | ||
*[[Scout Rifle]] | *[[Scout Rifle]]—semi auto precision weapons meant for long range engagements. | ||
===Special weapons=== | ===Special weapons=== | ||
Special weapons are more situational than primary weapons, filling specific niches. They are useful for tackling high-priority targets, or for backup in case a primary runs dry. Special ammo appears less often, and players cannot store as much special ammo. | Special weapons are more situational than primary weapons, filling specific niches. They are useful for tackling high-priority targets, or for backup in case a primary runs dry. Special ammo appears less often, and players cannot store as much special ammo. | ||
*[[Fusion Rifle]] | *[[Fusion Rifle]]—medium range, high impact weapons that require the user to charge before firing. Fires bolts in groups of seven. | ||
*[[Shotgun]] | *[[Shotgun]]—close range firearms that provide immediate conflict resolution. Rewards aggressive play. | ||
*[[Sniper Rifle]] | *[[Sniper Rifle]]—long range weaponry meant for causing high spikes of damage on their targets. | ||
*[[Sidearm]] | *[[Sidearm]]—semi-automatic pistols with high ammo reserves. Meant for taking out low-health targets in a pinch. | ||
===Heavy weapons=== | ===Heavy weapons=== | ||
Heavy weapons are the most powerful weapon a player can carry. They are great for dealing lots of damage against powerful targets, or for dispersing large swarms of enemies. Heavy ammo appears the least and players can only carry a limited reserve, so heavy weapon use is generally reserved for more difficult encounters. | Heavy weapons are the most powerful weapon a player can carry. They are great for dealing lots of damage against powerful targets, or for dispersing large swarms of enemies. Heavy ammo appears the least and players can only carry a limited reserve, so heavy weapon use is generally reserved for more difficult encounters. | ||
*[[Machine Gun]] | *[[Machine Gun]]—heavy-duty firearms built for suppression of hostile forces due to large magazine sizes and ammo reserves, good damage, and decent accuracy, even at long range. | ||
*[[Rocket Launcher]] | *[[Rocket Launcher]]—shoulder-mounted weapon systems that fire an explosive projectile that detonates upon impact. | ||
*[[Sword]] | *[[Sword]]—melee weapons meant for dealing high damage against single targets at close range. | ||
===Melee=== | ===Melee=== | ||
Melee weapons and grenades fall under [[Guardian]] abilities, rather than collectible weapons. | Melee weapons and grenades fall under [[Guardian]] abilities, rather than collectible weapons. | ||
*[[Hunter Knife]] | *[[Hunter Knife]]—Throwing Knife ([[Gunslinger]]), [[Blink]] Strike ([[Bladedancer]]), Smoke ([[Nightstalker]]) | ||
*[[Warlock]] | *[[Warlock]] Melee—Scorch ([[Sunsinger]]), Energy Drain ([[Voidwalker]]), Thunderstrike ([[Stormcaller]]) | ||
*[[Titan (class)|Titan]] | *[[Titan (class)|Titan]] Melee—Storm Fist ([[Striker]]), Disintegrate ([[Defender]]), Sunstrike ([[Sunbreaker]]) | ||
===Relic weapons=== | ===Relic weapons=== | ||
Relic weapons and objects are items that only appear in specific circumstances and have a limited time to use. They provide unique abilities that aid players during high-level encounters. Switching to another weapon will drop the relic weapon. | Relic weapons and objects are items that only appear in specific circumstances and have a limited time to use. They provide unique abilities that aid players during high-level encounters. Switching to another weapon will drop the relic weapon. | ||
*[[Ascendant Sword]] | *[[Ascendant Sword]]—dropped by [[Swordbearer]]s, [[Gatekeeper (Knight)|Gatekeeper]]s, [[Blade of Crota|Blades of Crota]], and [[Hagrist, Blade's Edge]]. Serve as the only means of damage against [[Crota, Son of Oryx]] and [[Thalnok, Fanatic of Crota]]. | ||
*[[Chalice of Light]] | *[[Chalice of Light]]—Relic that appears in [[Crota's End]]; serves as the only way to combat the "Presence of Crota" debuff by providing health regeneration. Unavailable in Hard Mode. | ||
*[[Scorch Cannon]] | *[[Scorch Cannon]]—dropped by [[Scorch Captain]]s, [[Wolves' Guard]]s, and [[Taniks, the Scarred]]. A [[Solar]]-damage rocket launcher with high velocity, a degree of tracking, and a feature that allows rockets to be converted into sticky-bombs upon holding the trigger; does more damage the longer the trigger is held. Holds ten rounds when equipped. | ||
*[[Shock Cannon]] | *[[Shock Cannon]]−[[Arc]] version of the Scorch Cannon. Used by [[Shock Captain]]s and [[Taniks Perfected]]. | ||
*[[Null Cannon]] | *[[Null Cannon]]−[[Void]] version of the Scorch Cannon. Used by [[Null Captain]]s and Taniks Perfected. | ||
*[[Saladin]]'s [[Iron Battle Axe]] | *[[Saladin]]'s [[Iron Battle Axe]]—Relic weapon in the Rise of Iron. Deals heavy Solar damage, regenerates energy when landing a hit, and can perform a special attack, where a line of fire is launched forward and creates a huge burning spot afterward. Can send enemies flying upwards.<ref name = "EverythingWeKnow">[http://www.polygon.com/2016/6/22/11997170/destiny-rise-of-iron-ps4-xbox-one-bungie-explainer/ ''Destiny: Rise of Iron: Everything We Know'']</ref> | ||
*[[The Aegis]] | *[[The Aegis]]—Shield Relic in the [[Vault of Glass (raid)|Vault of Glass]] [[Raid]] that negates debuffs inflicted by [[Oracle]]s and [[Atheon, Time's Conflux]], and increases damage against the latter. Has a Super attack that serves as the only way of breaking the [[Templar]]'s shield | ||
*[[Tomb Husk]] | *[[Tomb Husk]]—Handheld Hive Relic that opens Hive doors. | ||
===Enemy weapons=== | ===Enemy weapons=== | ||
====[[Fallen]]==== | ====[[Fallen]]==== | ||
*[[Shock Pistol]] | *[[Shock Pistol]]—handheld [[Arc]] pistol wielded by [[Dreg]]s.<ref name = "Grimoire">'''Bungie (2014-6-12)''', ''Destiny: Alpha PlayStation 4, Activision Blizzard, Grimoire Text''</ref> | ||
*[[Shock Dagger]] | *[[Shock Dagger]]—Arc one-handed knife wielded by Dregs. | ||
*[[Shock Blade]] | *[[Shock Blade]]s—Arc swords wielded by [[Vandal]]s and [[Captain]]s. Used in pairs. | ||
*[[Shock Rifle]] | *[[Shock Rifle]]—Arc rifle that fires homing projectiles. Used by Vandals and Captains. | ||
*[[Shrapnel Launcher]] | *[[Shrapnel Launcher]]—[[Solar]] shotguns that deal high damage. Used by Captains and Vandals. | ||
*[[Trip Mine]] | *[[Trip Mine]]—[[Solar]] trip-mines that trigger when stepped through and detonate in a focused area. | ||
*[[Web Mine]] | *[[Web Mine]]—Arc mines that trigger when stepped on and release a web of energy upon detonation. | ||
*[[Wire Rifle]] | *[[Wire Rifle]]—Arc sniper rifle used by Vandals. | ||
====[[Hive]]==== | ====[[Hive]]==== | ||
*[[Shredder]] | *[[Shredder]]—[[Void]] damage carbine wielded by [[Acolytes]] and [[Knight]]s.<ref name = "Alpha"/> | ||
*[[Boomer]] | *[[Boomer]]—Arc damage siege weapon that fires explosive bolts. Used by Knights and Acolytes. | ||
*[[Cleaver]] | *[[Cleaver]]—Heavy duty Sword used by Knights. | ||
====[[Vex]]==== | ====[[Vex]]==== | ||
*[[Slap Rifle]] | *[[Slap Rifle]]—Solar damage firearm used by [[Goblin]]s. | ||
*[[Slap Grenade]]—Void damage grenade used by [[Hobgoblin]]s. | |||
*[[Slap Grenade]] | *[[Torch Hammer]]—Void damage siege weapon that fires explosive bolts. Used by [[Minotaur]]s and Goblins. | ||
*[[Torch Hammer]] | *[[Line Rifle]]—Solar damage Sniper Rifle used by Hobgoblins. | ||
*[[Line Rifle]] | *[[Aeon Maul]]—Void damage siege weapon that fires large energy slugs. Used exclusively by [[Hydra]]s. | ||
*[[Aeon Maul]] | |||
====[[Cabal]]==== | ====[[Cabal]]==== | ||
*[[Slug Rifle]] | *[[Slug Rifle]]—Solar damage firearm used by [[Legionary|Legionaries]] and [[Psion]]s. | ||
*[[Cabal Shield]] | *[[Cabal Shield]]−Shield utilized by [[Phalanx]]es. | ||
*[[Projection Rifle]] | *[[Projection Rifle]]—Solar damage grenade launcher used by [[Centurion]]s. | ||
*[[Heavy Slug Thrower]] | *[[Heavy Slug Thrower]]—Solar damage machine gun used by the [[Colossus]]. | ||
====[[Taken]]==== | ====[[Taken]]==== | ||
Being Taken changes the element used by the Taken creature's weapons. | Being Taken changes the element used by the Taken creature's weapons. | ||
*[[Acolyte's Eye]] | *[[Acolyte's Eye]]—Arc damage turret deployed by [[Taken Acolyte]]s. | ||
*[[Taken Blight]] | *[[Taken Blight]]—Sphere of Darkness that slows down Guardians as well as disabling recovery. | ||
====Splicer==== | ====Splicer==== | ||
All SIVA infused ranged weapons deal Solar damage instead of their original damage, and often have increased rate of fire and more erratic tracking. | All SIVA infused ranged weapons deal Solar damage instead of their original damage, and often have increased rate of fire and more erratic tracking. | ||
*[[SIVA Charge]] | *[[SIVA Charge]]—Solar damage grenade used by [[Splicer Dreg]]s. | ||
*[[Wretched Gaze]] | *[[Wretched Gaze]]—Void damage machine cannon used by [[Kovik, Splicer Priest]]. | ||
*[[SIVA Cannon]] | *[[SIVA Cannon]]−Solar damage artillery cannon used by [[Aksis, Archon Prime]]. | ||
==Weapon types (Destiny 2)== | ==Weapon types (Destiny 2)== | ||
There is a new weapons system in place for [[Guardian]]s: instead of primary, special, and heavy weapons, there are kinetic, energy, and power weapons respectively. As of ''Forsaken'', the weapons system was reworked, with shotguns, sniper rifles, fusion rifles, single-shot grenade launchers and trace rifles moving to kinetic and energy weapons slots and using Special ammo, with the exceptions of [[Legend of Acrius]], [[Tractor Cannon]], [[D.A.R.C.I.]], [[Whisper of the Worm]], and [[One Thousand Voices]]. Some later Exotic weapons also appear outside their usual category, such as [[Leviathan's Breath]]. | |||
===Kinetic and energy weapons=== | ===Kinetic and energy weapons=== | ||
Kinetic and energy weapons | Kinetic and energy weapons will be the same types of weapons, but the differentiation is that kinetic weapons will deal more damage against non-shielded enemies, whereas energy weapons will have an element on them, be it [[Arc]], [[Solar]], or [[Void]], and will deal more damage against enemy shields. Weapons in the kinetic slot may have a Darkness element such as [[Stasis]], but this simply allows perks based on that element to appear on the weapon.<ref>[https://www.bungie.net/en/Explore/Detail/News/50572 '''This Week At Bungie''' - ''8/19/2021'']</ref> The concept of primary and special weapons is retained from ''Destiny'', though players can opt to carry any combination of the two in their kinetic and energy slots. As of ''[[Season of the Lost]]'', primary weapons have infinite ammo. | ||
====Primary weapons==== | ====Primary weapons==== | ||
*[[Auto Rifle]] | *[[Auto Rifle]]—fully automatic carbines with large magazine sizes meant for engaging multiple enemies at close range. | ||
*[[Bow]] | *[[Bow]]—great for taking out single targets with long-range precision. | ||
*[[Pulse Rifle]] | *[[Pulse Rifle]]—burst-fire carbines built for tackling foes at a middling distance. | ||
*[[Scout Rifle]] | *[[Scout Rifle]]—semi-automatic carbines made for long-range engagements centered around precision. | ||
*[[Hand Cannon]] | *[[Hand Cannon]]—revolver-style handguns with high stopping power at close range. | ||
* | *[[Sidearm]]—compact pistols with high ammo reserves for complimenting other weapons. | ||
*[[Submachine Gun]] | *[[Submachine Gun]]—fully-automatic firearms with fast fire rates meant for quickly hosing down enemies at close range. | ||
====Special weapons==== | ====Special weapons==== | ||
*[[Shotgun]] | *[[Shotgun]]—tubular firearms meant for dealing high spikes of damage at close range. | ||
* | *Breech-loaded [[Grenade Launcher]]—single-shot firearms useful for quickly deploying an explosive, blinding, or concussion munition. | ||
*[[Sniper Rifle]] | *[[Sniper Rifle]]—long-range rifles built for high precision damage against large enemies. | ||
*[[Fusion Rifle]] | *[[Fusion Rifle]]—charge-fire weapons that release a volley of elemental bolts that can kill at medium range. | ||
*[[Trace Rifle]] | *[[Trace Rifle]]—powerful energy rifles that fire concentrated, singular beams that can be focused down upon targets. | ||
*[[Glaive]] | *[[Glaive]]—melee-focused weapons capable of firing an elemental blast for mid-range encounters and deploying a shield. | ||
===Power weapons=== | ===Power weapons=== | ||
Power weapons have a defined role and will be used to take on either entire crowds of enemies at once (referred to as add clear), engage a single high-priority target, or deal a high amount of damage incredibly fast (referred to as burst damage).<ref>[https://www.bungie.net/en/Explore/Detail/News/50287 '''This Week At Bungie''' - ''4/29/2021'']</ref> They can come with any damage type except kinetic damage. | Power weapons have a defined role and will be used to take on either entire crowds of enemies at once (referred to as add clear), engage a single high-priority target, or deal a high amount of damage incredibly fast (referred to as burst damage).<ref>[https://www.bungie.net/en/Explore/Detail/News/50287 '''This Week At Bungie''' - ''4/29/2021'']</ref> They can come with any damage type except kinetic damage. | ||
* | *Drum-loaded [[Grenade Launcher]]—drum-loaded firearms capable of firing multiple grenades to rapidly siege enemy positions. Also effective against single targets. | ||
*[[Linear Fusion Rifle]] | *[[Linear Fusion Rifle]]—stronger fusion rifles that fire powerful precision beams. Effective against single targets with a crit spot or for burst damage. | ||
*[[Machine Gun]] | *[[Machine Gun]]—heavy-duty firearms built for suppression of hostile forces due to large magazine sizes and ammo reserves, good damage, and decent accuracy, even at long range. Also usable for sustained single target damage. | ||
*[[Rocket Launcher]] | *[[Rocket Launcher]]—shoulder mounted weapons that fire a warhead with a high blast radius. Effective for burst damage and add clear. | ||
*[[Sword]] | *[[Sword]]—melee weapons meant for dealing high damage against single targets at close range. Effective in all roles, at the cost of requiring the user to be dangerously close to targets. | ||
===Melee=== | ===Melee=== | ||
Melee weapons and grenades fall under [[Guardian]] abilities, rather than collectible weapons. | Melee weapons and grenades fall under [[Guardian]] abilities, rather than collectible weapons. | ||
*[[Hunter]] | *[[Hunter]]— [[Hunter's Knife|Throwing Knife]] ([[Gunslinger]]), Smoke bomb ([[Nightstalker]]), Withering Blade ([[Revenant]]) | ||
*[[Warlock]] | *[[Warlock]]— Stasis Staff ([[Shadebinder]]) | ||
*[[Titan (class)|Titan]] | *[[Titan (class)|Titan]]— Throwing Hammer ([[Sunbreaker]]), Throwing Shield ([[Sentinel]]) | ||
===Relic weapons=== | ===Relic weapons=== | ||
Like in the original game, relic weapons and objects are items that only appear in specific circumstances and have a limited time to use. They provide unique abilities that aid players during high-level encounters and [[Public Event]]s. Switching to another weapon will drop the relic weapon. | Like in the original game, relic weapons and objects are items that only appear in specific circumstances and have a limited time to use. They provide unique abilities that aid players during high-level encounters and [[Public Event]]s. Switching to another weapon will drop the relic weapon. | ||
*[[Ascendant Sword]] | *[[Ascendant Sword]]—Sword weapon used in many activities involving the [[Hive]]. May have different movesets depending on the activity. | ||
*Elemental | *Elemental charge—spheres of Arc, Solar, or Void energy that can perform a basic melee attack and are deposited at a specific mission objective to advance. | ||
* | *Explosives—Explosive charges of varied origin that can be thrown at specific targets to progress an activity. Can sometimes perform a melee attack as well, without using up the weapon. | ||
*[[Scorch Cannon]] | *[[Scorch Cannon]]—Fallen weapon dropped during certain activities. | ||
*[[Prism Weapon]] | *[[Prism Weapon]]—prisms used to focus light to damage enemies or produce Empowering Spores within the Pleasure Gardens encounter of the [[Leviathan (raid)|Leviathan]] [[Raid]]. | ||
*[[Ruinous_Effigy#Transmutaion_Spheres|Transumation Sphere]] | *[[Ruinous_Effigy#Transmutaion_Spheres|Transumation Sphere]]—dropped by enemies killed with the [[Ruinous Effigy]] exotic [[trace rifle]]. | ||
*[[Valkyrie]] | *[[Valkyrie]]—explosive javelins created by [[Rasputin]] and used against [[Xol, Will of the Thousands]]. | ||
*[[Vex Cranium]] | *[[Vex Cranium]]—[[Vex]] heads that produce a Solar, Arc or Void laser, used for certain objectives in [[Leviathan, Eater of Worlds]], the [[Menagerie]] and other activities. | ||
*[[Taken Essence]] | *[[Taken Essence]]—[[Taken]] power briefly wielded in the [[Last Wish]] and [[Vow of the Disciple]] raids, and other activities. | ||
*[[Behemoth|Diamond Lance]] | *[[Behemoth|Diamond Lance]]—A spear of [[Stasis]] energy generated by [[Behemoth]] [[Titan (class)|Titans]]. | ||
*[[The Aegis]] | *[[The Aegis]]—Returning with the reprised [[Vault of Glass (raid)|Vault of Glass]] raid. Also present in the [[Vow of the Disciple]] raid. | ||
*[[Resonant Shard]] | *[[Resonant Shard]]—A shard in the shape of a [[Pyramid]] used in the Vow of the Disciple raid. | ||
*[[Synaptic Spear]] | *[[Synaptic Spear]]—A Cabal-made psionic weapon wielded in the [[Mindscape]]. | ||
*[[Scythe]] | *[[Scythe]]—A relic generated by the [[Nightmare Harvester]] on the [[Derelict Leviathan]]. | ||
*[[PDT Refraction Core]] | *[[PDT Refraction Core]]—A [[Warmind]]-manufactured beam emitter employed in [[Heist Battlegrounds]]. | ||
===Enemy weapons=== | ===Enemy weapons=== | ||
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====[[Fallen]]==== | ====[[Fallen]]==== | ||
*[[Arc Spear]] | *[[Arc Spear]]—[[Arc]] damage spears used by [[Wretch|Wretches]]. | ||
*[[Molten Welder]] | *[[Molten Welder]]—[[Solar]] shoulder cannon that fires explosive projectiles in an arc. Used by [[Captain]]s. | ||
*[[Shieldbreaker]] | *[[Shieldbreaker]]—Stolen human Arc shotgun used by the [[Kell's Scourge]] [[Berserker, Kell's Scourge|Berserker]]s. | ||
*[[Shock Pistol]] | *[[Shock Pistol]]—Arc pistol wielded by [[Dreg]]s. <ref name = "Grimoire">'''Bungie (2014-6-12)''', ''Destiny: Alpha PlayStation 4, Activision Blizzard, Grimoire Text''</ref> | ||
*[[Shock Dagger]] | *[[Shock Dagger]]—Arc one-handed knife wielded by Dregs. | ||
*[[Shock Blade]] | *[[Shock Blade]]s—Arc swords wielded by [[Marauder]]s and Captains. Used in pairs. | ||
*[[Shock Rifle]] | *[[Shock Rifle]]—Arc rifle that fires homing projectiles. Used by [[Vandal]]s and Captains. | ||
*[[Shock Grenade]] | *[[Shock Grenade]]—Arc grenade used by the Fallen. | ||
*[[Shrapnel Launcher]] | *[[Shrapnel Launcher]]—Solar shotguns that deal high damage. Used by Captains, Vandals, Marauders and rarely Dregs. | ||
*[[Wire Rifle]] | *[[Wire Rifle]]—Arc sniper rifle used by Vandals. | ||
====[[Hive]]==== | ====[[Hive]]==== | ||
*[[Shredder]] | *[[Shredder]]—[[Void]] damage carbine wielded by [[Acolytes]] and [[Knight]]s. <ref name = "Alpha"/> | ||
*[[Boomer]] | *[[Boomer]]—Arc damage siege weapon that fires explosive bolts. Used by Knights and Acolytes. | ||
*[[Cleaver]] | *[[Cleaver]]—Heavy duty Sword used by Knights. | ||
*[[Splinter]] | *[[Splinter]]—Solar damage crossbow that fires a fan of projectiles. Used by Knights and Acolytes. | ||
====[[Vex]]==== | ====[[Vex]]==== | ||
*[[Vex Laser Rifle]] | *[[Vex Laser Rifle]]—Void damage beam rifle employed by Vex [[Minotaur]]s, [[Hobgoblin]]s and [[Harpy|Harpies]]. | ||
*[[Slap Rifle]] | *[[Slap Rifle]]—Solar damage firearm used primarily by [[Goblin]]s and Harpies. Uncommonly used by Minotaurs and Hobgoblins. | ||
*[[Slap Grenade]]—Void damage grenade used by Hobgoblins. | |||
*[[Slap Grenade]] | *[[Torch Hammer]]—Void damage siege weapon that fires explosive bolts. Used by Minotaurs and Goblins. | ||
*[[Torch Hammer]] | *[[Line Rifle]]—Solar damage Sniper Rifle used by Hobgoblins. | ||
*[[Line Rifle]] | *[[Aeon Maul]]—Void damage siege weapon that fires large energy slugs. Used exclusively by [[Hydra]]s. | ||
*[[Aeon Maul]] | *[[Warp Lance]]—Void damage siege weapon that fires slugs which split into shotgun-like projectiles after travelling a certain distance. Used exclusively by [[Wyvern]]s. | ||
*[[Warp Lance]] | |||
====[[Cabal]]==== | ====[[Cabal]]==== | ||
*[[Cabal Bronto Cannon]] | *[[Cabal Bronto Cannon]]—Void damage portable siege cannon employed by Red Legion [[Centurion]]s. | ||
*[[Cabal Frag Detonator]] | *[[Cabal Frag Detonator]]—Wrist-mounted blade that can be fired like a grenade. Solar version used by [[Legionary|Legionaries]], Void version used by Centurions. | ||
*[[Cabal Headhunter]] | *[[Cabal Headhunter]]—Solar damage precision rifle employed by Red Legion [[Psion]]s. | ||
*[[Cabal Magma Launcher]] | *[[Cabal Magma Launcher]]—Pyrotechnic weapons employed by [[Incendior]]s. | ||
*[[Cabal Severus]] | *[[Cabal Severus]]—dual wielded blade weapons employed by [[Gladiator]]s. | ||
*[[Cabal Slug Launcher]] | *[[Cabal Slug Launcher]]—Arc-damage automatic energy cannon employed by the Red Legion Colossi and some [[Ultra]] Psions. | ||
*[[Cabal Slug Shotgun]] | *[[Cabal Slug Shotgun]]—Arc damage shotgun employed by [[Red Legion]] Legionaries, [[Phalanx]]es and rarely Psions. | ||
*[[Heavy Slug Thrower]] | *[[Heavy Slug Thrower]]—Solar damage machine gun used by certain [[Colossus|Colossi]]. | ||
*[[Projection Rifle]] | *[[Projection Rifle]]—Solar grenade launcher rarely employed by various Red Legion Cabal. | ||
*[[Slug Rifle]] | *[[Slug Rifle]]—Solar damage firearm used by Legionaries, Psions and Phalanxes. | ||
====[[Scorn]]==== | ====[[Scorn]]==== | ||
*[[Fallen Mace]] | *[[Fallen Mace]]—Kinetic maces used by [[Stalker]]s. | ||
*[[Scorn Shield]] | *[[Scorn Shield]]—Kinetic shields used by [[Lurker]]s. | ||
*[[Fanatic's Staff]] | *[[Fanatic's Staff]]—Arc staff used by [[Fikrul, the Fanatic]]. | ||
*[[Flame Censer]] | *[[Flame Censer]]—Solar damage spears chained weapons used by [[Ravager|Ravagers]]. | ||
**[[Stasis Censer]] | **[[Stasis Censer]]—[[Stasis]] version of the above. | ||
*[[Flame Torch]] | *[[Flame Torch]]—Solar damage torches used by [[Wraith|Wraith]]s. | ||
*[[Scorn Blaster]] | *[[Scorn Blaster]]—Solar scatter shotgun used by [[Chieftain]]s. | ||
*[[Scorn Boomer]] | *[[Scorn Boomer]]—Variant Hive Boomer used by [[Hiraks, the Mindbender]]. | ||
*[[Scorn Cannon]] | *[[Scorn Cannon]]—Solar rocket launcher wielded by Chieftains. | ||
*[[Scorn Crossbow]] | *[[Scorn Crossbow]]—Void sniper rifles used by Raiders and some Chieftains. | ||
*[[Scorn Grenade]] | *[[Scorn Grenade]]—Void grenade used by the Scorn. | ||
*[[Scorn Mine Launcher]] | *[[Scorn Mine Launcher]]—Arc grenade launcher used by Chieftains and rare Raiders. | ||
*[[Scorn Pistol]] | *[[Scorn Pistol]]—Modified Shock Pistols that dish out Solar damage, used by Lurkers. | ||
*[[Scorn Repeater Pistol]] | *[[Scorn Repeater Pistol]]—Void pistol used by [[Stalker]]s. | ||
*[[Scorn Rifle]] | *[[Scorn Rifle]]—Void sawblade launchers used by Raiders and some Chieftains. | ||
====[[Taken]]==== | ====[[Taken]]==== | ||
As with the previous game, being Taken changes the element of the weapons wielded by a Taken creature. Few weapons retain their element. | As with the previous game, being Taken changes the element of the weapons wielded by a Taken creature. Few weapons retain their element. | ||
*[[Acolyte's Eye]] | *[[Acolyte's Eye]]—Arc damage turret deployed by [[Taken Acolyte]]s. | ||
*[[Taken Blight]] | *[[Taken Blight]]—sphere of Darkness that slows down Guardians as well as disabling recovery. | ||
*[[Stasis Boomer]] | *[[Stasis Boomer]]—Variant of the Taken Boomer that fires Stasis blasts that slow down enemies. Used by [[Elite]] [[Taken Acolyte]]s, [[Taken Knight]]s, and [[Overload Taken Hobgoblin]]s. | ||
==Trivia== | ==Trivia== |