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As a [[ | {{New content|The Witch Queen}} | ||
As a [[first-person shooter]], ''[[Destiny]]'' features numerous '''weapons''' for [[Guardian]]s to use in combat. | |||
==Overview== | ==Overview== | ||
===Destiny 1=== | ===Destiny 1=== | ||
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====Weapon crafting==== | ====Weapon crafting==== | ||
Weapon crafting, referred to in-universe as shaping, is a new feature introduced in ''[[The Witch Queen]]'' that allows players to control the attributes of a weapon to a greater degree than previously possible.<ref name="2021Showcase">[https://youtu.be/ktTfzug0Qbc?t=4765 '''YouTube''' - ''Destiny 2 Showcase 2021 - Livestream'']</ref><ref name="WitchQueenSite">[https://www.bungie.net/7/en/Destiny/WitchQueen '''Bungie.net''' - ''WITCH QUEEN'']</ref> Crafted weapons can be levelled by using them, allowing them to be customized further. It is done at [[the Relic]] at [[the Enclave]], accessed through [[Savathûn's Throne World]] in the [[Director]], and is unlocked after completing [[The Arrival]]. Only select weapons can be crafted, and their Patterns must be unlocked beforehand, either by quest progress or attuning craftable weapons that drop with Deepsight Resonance. Deepsight Resonant weapons appear after completing The Arrival and are marked with a red border. Defeating enemies and completing activities with the weapon will eventually allow the weapon to be attuned, extracting crafting materials and progressing Pattern unlocks if applicable.<ref name="CraftingHelpPage">[https://help.bungie.net/hc/en-us/articles/4415502983188 '''help.bungie.net''' - ''Weapon Crafting Guide '']</ref> | |||
Weapon | |||
Weapon crafting is a seven step process. As the player levels a weapon, they can return to the Relic to modify their weapon with new options. | |||
# Select a [[Intrinsic Traits|Frame Intrinsic]]. This does not mean one can choose weapon archetype, rather it serves to provide a selection of unlockable stat boosts. | |||
# Select a Barrel perk. | |||
# Select a Magazine perk. | |||
# Choose a Trait perk. | |||
# Choose another Trait perk. | |||
# Optionally choose a Memento, if available. | |||
# The selected customizations can now be finalized. | |||
The following is a list of crafting materials (also referred to as Resonant Materials): | |||
* Resonant Alloys - Acquired by dismantling weapons and completing activities, and may be of a type specific to an activity like a [[Raid]]. Used for Frame Intrinsics. | |||
* Ascendant Alloys - Acquired from Throne World pinnacle activities and a limited number can be purchased from [[Rahool]] or [[Banshee-44]] each week. Required for Enhanced Trait perks that grant extra bonuses. | |||
* Resonant Elements - Acquired from Deepsight Resonant weapons. Neutral elements are required for all perks, while Enhanced Traits additionally require specific element types. When attuning a weapon, only neutral elements and one specific element can be extracted from that weapon. | |||
** Ruinous Elements - Damage or projectile modification perks | |||
** Adroit Elements - Handling and stability perks | |||
** Mutable Elements - Ability modification perks | |||
** Energetic Elements - Ammo and reload perks | |||
** Drowned Elements - Raid-exclusive perks | |||
* Mementos - Special cosmetic items which can grant special [[shader]]s and trackers. Can currently be acquired from [[Nightfall]]s, [[Trials of Osiris]], and [[Gambit]]. | |||
==Weapon types (Destiny 1)== | ==Weapon types (Destiny 1)== | ||
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Primary weapons are all-purpose weapons for most combat scenarios. Primary ammo is easy to come by and is stored in large quantities, so players will find themselves relying on these weapons the most. | Primary weapons are all-purpose weapons for most combat scenarios. Primary ammo is easy to come by and is stored in large quantities, so players will find themselves relying on these weapons the most. | ||
*[[Auto | *[[Auto rifle]]—fully automatic weapons capable of engaging multiple enemies at close-mid range, but require recoil control to use at longer distances. | ||
*[[Hand | *[[Hand cannon]]—double-action handguns with high impact and stopping power. Rewards a steady hand. | ||
*[[Pulse | *[[Pulse rifle]]—burst fire, mid-range weapons with moderate recoil. | ||
*[[Scout | *[[Scout rifle]]—semi auto precision weapons meant for long range engagements. | ||
===Special weapons=== | ===Special weapons=== | ||
Special weapons are more situational than primary weapons, filling specific niches. They are useful for tackling high-priority targets, or for backup in case a primary runs dry. Special ammo appears less often, and players cannot store as much special ammo. | Special weapons are more situational than primary weapons, filling specific niches. They are useful for tackling high-priority targets, or for backup in case a primary runs dry. Special ammo appears less often, and players cannot store as much special ammo. | ||
*[[Fusion | *[[Fusion rifle]]—medium range, high impact weapons that require the user to charge before firing. Fires bolts in groups of seven. | ||
*[[Shotgun]] | *[[Shotgun]]—close range firearms that provide immediate conflict resolution. Rewards aggressive play. | ||
*[[Sniper | *[[Sniper rifle]]—long range weaponry meant for causing high spikes of damage on their targets. | ||
*[[Sidearm]] | *[[Sidearm]]—semi-automatic pistols with high ammo reserves. Meant for taking out low-health targets in a pinch. | ||
===Heavy weapons=== | ===Heavy weapons=== | ||
Heavy weapons are the most powerful weapon a player can carry. They are great for dealing lots of damage against powerful targets, or for dispersing large swarms of enemies. Heavy ammo appears the least and players can only carry a limited reserve, so heavy weapon use is generally reserved for more difficult encounters. | Heavy weapons are the most powerful weapon a player can carry. They are great for dealing lots of damage against powerful targets, or for dispersing large swarms of enemies. Heavy ammo appears the least and players can only carry a limited reserve, so heavy weapon use is generally reserved for more difficult encounters. | ||
*[[Machine | *[[Machine gun]]—heavy-duty firearms built for suppression of hostile forces due to large magazine sizes and ammo reserves, good damage, and decent accuracy, even at long range. | ||
*[[Rocket | *[[Rocket launcher]]—shoulder-mounted weapon systems that fire an explosive projectile that detonates upon impact. | ||
*[[Sword]] | *[[Sword]]—melee weapons meant for dealing high damage against single targets at close range. | ||
===Melee=== | ===Melee=== | ||
Melee weapons and grenades fall under [[Guardian]] abilities, rather than collectible weapons. | Melee weapons and grenades fall under [[Guardian]] abilities, rather than collectible weapons. | ||
*[[Hunter Knife]] | *[[Hunter's Knife|Hunter's knife]]—Throwing Knife ([[Gunslinger]]), [[Blink]] Strike ([[Bladedancer]]), Smoke ([[Nightstalker]]) | ||
*[[Warlock]] | *[[Warlock]] Melee—Scorch ([[Sunsinger]]), Energy Drain ([[Voidwalker]]), Thunderstrike ([[Stormcaller]]) | ||
*[[Titan (class)|Titan]] | *[[Titan (class)|Titan]] Melee—Storm Fist ([[Striker]]), Disintegrate ([[Defender]]), Sunstrike ([[Sunbreaker]]) | ||
===Relic weapons=== | ===Relic weapons=== | ||
Relic weapons and objects are items that only appear in specific circumstances and have a limited time to use. They provide unique abilities that aid players during high-level encounters. Switching to another weapon will drop the relic weapon. | Relic weapons and objects are items that only appear in specific circumstances and have a limited time to use. They provide unique abilities that aid players during high-level encounters. Switching to another weapon will drop the relic weapon. | ||
*[[Ascendant Sword]] | *[[Ascendant Sword]]—dropped by [[Swordbearer]]s, [[Gatekeeper (Knight)|Gatekeeper]]s, [[Blade of Crota|Blades of Crota]], and [[Hagrist, Blade's Edge]]. Serve as the only means of damage against [[Crota, Son of Oryx]] and [[Thalnok, Fanatic of Crota]]. | ||
*[[Chalice of Light]] | *[[Chalice of Light]]—Relic that appears in [[Crota's End]]; serves as the only way to combat the "Presence of Crota" debuff by providing health regeneration. Unavailable in Hard Mode. | ||
*[[Scorch Cannon]] | *[[Scorch Cannon]]—dropped by [[Scorch Captain]]s, [[Wolves' Guard]]s, and [[Taniks, the Scarred]]. A [[Solar]]-damage rocket launcher with high velocity, a degree of tracking, and a feature that allows rockets to be converted into sticky-bombs upon holding the trigger; does more damage the longer the trigger is held. Holds ten rounds when equipped. | ||
*[[Shock Cannon]] | *[[Shock Cannon]]−[[Arc]] version of the Scorch Cannon. Used by [[Shock Captain]]s and [[Taniks Perfected]]. | ||
*[[Null Cannon]] | *[[Null Cannon]]−[[Void]] version of the Scorch Cannon. Used by [[Null Captain]]s and Taniks Perfected. | ||
*[[Saladin]]'s [[Iron Battle Axe]] | *[[Saladin]]'s [[Iron Battle Axe]]—Relic weapon in the Rise of Iron. Deals heavy Solar damage, regenerates energy when landing a hit, and can perform a special attack, where a line of fire is launched forward and creates a huge burning spot afterward. Can send enemies flying upwards.<ref name = "EverythingWeKnow">[http://www.polygon.com/2016/6/22/11997170/destiny-rise-of-iron-ps4-xbox-one-bungie-explainer/ ''Destiny: Rise of Iron: Everything We Know'']</ref> | ||
*[[The Aegis]] | *[[The Aegis]]—Shield Relic in the [[Vault of Glass]] [[Raid]] that negates debuffs inflicted by [[Oracle]]s and [[Atheon, Time's Conflux]], and increases damage against the latter. Has a Super attack that serves as the only way of breaking the [[Templar]]'s shield | ||
*[[Tomb Husk]] | *[[Tomb Husk]]—Handheld Hive Relic that opens Hive doors. | ||
===Enemy weapons=== | ===Enemy weapons=== | ||
====[[Fallen]]==== | ====[[Fallen]]==== | ||
*[[Shock Pistol]] | *[[Shock Pistol]]—handheld [[Arc]] pistol wielded by [[Dreg]]s.<ref name = "Grimoire">'''Bungie (2014-6-12)''', ''Destiny: Alpha PlayStation 4, Activision Blizzard, Grimoire Text''</ref> | ||
*[[Shock Dagger]] | *[[Shock Dagger]]—Arc one-handed knife wielded by Dregs. | ||
*[[Shock Blade]] | *[[Shock Blade]]s—Arc swords wielded by [[Vandal]]s and [[Captain]]s. Used in pairs. | ||
*[[Shock Rifle]] | *[[Shock Rifle]]—Arc rifle that fires homing projectiles. Used by Vandals and Captains. | ||
*[[Shrapnel Launcher]] | *[[Shrapnel Launcher]]—[[Solar]] shotguns that deal high damage. Used by Captains and Vandals. | ||
*[[Trip Mine]] | *[[Trip Mine]]—[[Solar]] trip-mines that trigger when stepped through and detonate in a focused area. | ||
*[[ | *[[Void]] [[Sniper rifle|Sniper Rifle]]—[[Void]] sniper rifles that are used by [[Scorn]] [[Raider]]s. | ||
*[[Wire Rifle]] | *[[Web Mine]]—Arc mines that trigger when stepped on and release a web of energy upon detonation. | ||
*[[Wire Rifle]]—Arc sniper rifle used by Vandals. | |||
====[[Hive]]==== | ====[[Hive]]==== | ||
*[[Shredder]] | *[[Shredder]]—[[Void]] damage carbine wielded by [[Acolytes]] and [[Knight]]s.<ref name = "Alpha"/> | ||
*[[Boomer]] | *[[Boomer]]—Arc damage siege weapon that fires explosive bolts. Used by Knights and Acolytes. | ||
*[[Cleaver]] | *[[Cleaver]]—Heavy duty Sword used by Knights. | ||
====[[Vex]]==== | ====[[Vex]]==== | ||
*[[Slap Rifle]] | *[[Slap Rifle]]—Solar damage firearm used by [[Goblin]]s. | ||
*[[Slap Grenade]]—Void damage grenade used by [[Hobgoblin]]s. | |||
*[[Slap Grenade]] | *[[Torch Hammer]]—Void damage siege weapon that fires explosive bolts. Used by [[Minotaur]]s and Goblins. | ||
*[[Torch Hammer]] | *[[Line Rifle]]—Solar damage Sniper Rifle used by Hobgoblins. | ||
*[[Line Rifle]] | *[[Aeon Maul]]—Void damage siege weapon that fires large energy slugs. Used exclusively by [[Hydra]]s. | ||
*[[Aeon Maul]] | |||
====[[Cabal]]==== | ====[[Cabal]]==== | ||
*[[Slug Rifle]] | *[[Slug Rifle]]—Solar damage firearm used by [[Legionary|Legionaries]] and [[Psion]]s. | ||
*[[Cabal Shield]] | *[[Cabal Shield]]−Shield utilized by [[Phalanx]]es. | ||
*[[Projection Rifle]] | *[[Projection Rifle]]—Solar damage grenade launcher used by [[Centurion]]s. | ||
*[[Heavy Slug Thrower]] | *[[Heavy Slug Thrower]]—Solar damage machine gun used by the [[Colossus]]. | ||
==== | ====Taken==== | ||
*[[Acolyte's Eye]]—Arc damage turret deployed by [[Taken Acolyte]]s. | |||
*[[Acolyte's Eye]] | *[[Taken Blight]]—Sphere of Darkness that slows down Guardians as well as disabling recovery. | ||
*[[Taken Blight]] | |||
====Splicer==== | ====Splicer==== | ||
*[[SIVA Charge]]—Solar damage grenade used by [[Splicer Dreg]]s. | |||
*[[SIVA Charge]] | *[[Wretched Gaze]]—Void damage machine cannon used by [[Kovik, Splicer Priest]]. | ||
*[[Wretched Gaze]] | *[[SIVA Cannon]]−Solar damage artillery cannon used by [[Aksis, Archon Prime]]. | ||
*[[SIVA Cannon]] | |||
==Weapon types (Destiny 2)== | ==Weapon types (Destiny 2)== | ||
There is a new weapons system in place for [[Guardian]]s: instead of primary, special, and heavy weapons, there are kinetic, energy, and power weapons respectively. As of ''Forsaken'', the weapons system was reworked, with shotguns, sniper rifles, fusion rifles, and single-shot grenade launchers moving to kinetic and energy weapons slots, with the exceptions of [[Legend of Acrius]], [[Tractor Cannon]], [[D.A.R.C.I.]], [[Whisper of the Worm]], and [[One Thousand Voices]]. Some later Exotic weapons also appear outside their usual category, such as [[Leviathan's Breath]]. | |||
===Kinetic and energy weapons=== | ===Kinetic and energy weapons=== | ||
Kinetic and energy weapons | Kinetic and energy weapons will be the same types of weapons, but the differentiation is that kinetic weapons will deal more damage against non-shielded enemies, whereas energy weapons will have an element on them, be it [[Arc]], [[Solar]], or [[Void]], and will deal more damage against enemy shields. Weapons in the kinetic slot may have a Darkness element such as [[Stasis]], but this simply allows perks based on that element to appear on the weapon.<ref>[https://www.bungie.net/en/Explore/Detail/News/50572 '''This Week At Bungie''' - ''8/19/2021'']</ref> The concept of primary and special weapons is retained from ''Destiny'', though players can opt to carry any combination of the two in their kinetic and energy slots. As of ''[[Season of the Lost]]'', primary weapons have infinite ammo. | ||
====Primary weapons==== | ====Primary weapons==== | ||
*[[Auto Rifle]] | *[[Auto Rifle]]—fully automatic carbines with large magazine sizes meant for engaging multiple enemies at close range. | ||
*[[Bow]] | *[[Bow]]—great for taking out single targets with long-range precision. | ||
*[[Pulse Rifle]] | *[[Pulse Rifle]]—burst-fire carbines built for tackling foes at a middling distance. | ||
*[[Scout Rifle]] | *[[Scout Rifle]]—semi-automatic carbines made for long-range engagements centered around precision. | ||
*[[Hand Cannon]] | *[[Hand Cannon]]—revolver-style handguns with high stopping power at close range. | ||
* | *[[Sidearm]]—compact pistols with high ammo reserves for complimenting other weapons. | ||
*[[Submachine Gun]] | *[[Submachine Gun]]—fully-automatic firearms with fast fire rates meant for quickly hosing down enemies at close range. | ||
====Special weapons==== | ====Special weapons==== | ||
*[[Shotgun]] | *[[Shotgun]]—tubular firearms meant for dealing high spikes of damage at close range. | ||
* | *Breech-loaded [[Grenade Launcher]]—single-shot firearms useful for quickly deploying an explosive, blinding, or concussion munition. | ||
*[[Sniper Rifle]] | *[[Sniper Rifle]]—long-range rifles built for high precision damage against large enemies. | ||
*[[Fusion Rifle]] | *[[Fusion Rifle]]—charge-fire weapons that release a volley of elemental bolts that can kill at medium range. | ||
*[[Trace | *[[Trace rifle]]—powerful energy rifles that fire concentrated, singular beams that can be focused down upon targets. | ||
*[[Glaive]] | *[[Glaive]]—a melee & ranged weapon all in one. | ||
===Power weapons=== | ===Power weapons=== | ||
Power weapons have a defined role and will be used to take on either entire crowds of enemies at once (referred to as add clear), engage a single high-priority target, or deal a high amount of damage incredibly fast (referred to as burst damage).<ref>[https://www.bungie.net/en/Explore/Detail/News/50287 '''This Week At Bungie''' - ''4/29/2021'']</ref> They can come with any damage type except kinetic damage. | Power weapons have a defined role and will be used to take on either entire crowds of enemies at once (referred to as add clear), engage a single high-priority target, or deal a high amount of damage incredibly fast (referred to as burst damage).<ref>[https://www.bungie.net/en/Explore/Detail/News/50287 '''This Week At Bungie''' - ''4/29/2021'']</ref> They can come with any damage type except kinetic damage. | ||
* | *Drum-loaded [[Grenade Launcher]]—drum-loaded firearms capable of firing multiple grenades to rapidly siege enemy positions. Also effective against single targets. | ||
*[[Linear Fusion Rifle]] | *[[Linear Fusion Rifle]]—stronger fusion rifles that fire powerful precision beams. Effective against single targets with a crit spot or for burst damage. | ||
*[[Machine | *[[Machine gun]]—heavy-duty firearms built for suppression of hostile forces due to large magazine sizes and ammo reserves, good damage, and decent accuracy, even at long range. Also usable for sustained single target damage. | ||
*[[Rocket Launcher]] | *[[Rocket Launcher]]—shoulder mounted weapons that fire a warhead with a high blast radius. Effective for burst damage and add clear. | ||
*[[Sword]] | *[[Sword]]—melee weapons meant for dealing high damage against single targets at close range. Effective in all roles, at the cost of requiring the user to be dangerously close to targets. | ||
===Melee=== | ===Melee=== | ||
Melee weapons and grenades fall under [[Guardian]] abilities, rather than collectible weapons. | Melee weapons and grenades fall under [[Guardian]] abilities, rather than collectible weapons. | ||
*[[Hunter]] | *[[Hunter's Knife|Hunter's knife]]—Throwing Knife ([[Gunslinger]]), Smoke grenade ([[Nightstalker]]) | ||
*[[Warlock]] Melee—Scorch ([[Dawnblade]]), Energy Drain ([[Voidwalker]]) | |||
*[[Titan (class)|Titan]] | *[[Titan (class)|Titan]] Melee—Storm Fist ([[Striker]]), Disintegrate ([[Sentinel]]) | ||
*[[Hunter]] Melee—Arc Fist ([[Arcstrider]]) | |||
===Relic weapons=== | ===Relic weapons=== | ||
{{Template:Expand-section}} | |||
Like in the original game, relic weapons and objects are items that only appear in specific circumstances and have a limited time to use. They provide unique abilities that aid players during high-level encounters and [[Public Event]]s. Switching to another weapon will drop the relic weapon. | Like in the original game, relic weapons and objects are items that only appear in specific circumstances and have a limited time to use. They provide unique abilities that aid players during high-level encounters and [[Public Event]]s. Switching to another weapon will drop the relic weapon. | ||
*[[Ascendant Sword]] | *[[Ascendant Sword]]—dropped during [[Escalation Protocol]]. Can be used to cleave enemies up during the encounter. | ||
*Elemental | *Elemental charge—spheres of Arc, Solar, or Void energy that can perform a basic melee attack and are deposited at a specific mission objective to advance. | ||
* | *Explosives—[[Fallen]] explosive charges dropped by [[Exploder Shank]]s during [[WANTED: Silent Fang]] used to destroy shield generators and [[Servitor]]s. | ||
*[[Prism Weapon]]—prisms used to focus light to damage enemies or produce Empowering Spores within the Pleasure Gardens encounter of the [[Leviathan (raid)|Leviathan]] [[Raid]]. | |||
*[[Prism Weapon]] | *[[Scorch Cannon]]—dropped during certain [[Public Event]]s. | ||
*[[Ruinous_Effigy#Transmutaion_Spheres|Transumation Sphere]] | *[[Ruinous_Effigy#Transmutaion_Spheres|Transumation Sphere]]—dropped by enemies killed with the [[Ruinous Effigy]] exotic [[trace rifle]]. | ||
*[[Valkyrie]] | *[[Valkyrie]]—explosive javelins created by [[Rasputin]] and used against [[Xol, Will of the Thousands]]. | ||
*[[Vex Cranium]] | *[[Vex Cranium]]—[[Vex]] heads that produce an Arc or Void laser, used for certain objectives in [[Leviathan, Eater of Worlds]] and the [[Menagerie]]. | ||
===Enemy weapons=== | ===Enemy weapons=== | ||
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====[[Fallen]]==== | ====[[Fallen]]==== | ||
*[[Arc Spear]] | *[[Arc Spear]]—Arc damage spears used by [[Wretch|Wretches]]. | ||
*[[ | *[[Fallen Mace]]—Kinetic maces used by [[Stalker]]s. | ||
*[[ | *[[Fallen Shield]]—Kinetic shields used by [[Lurker]]s. | ||
*[[Shock Pistol]] | *[[Fanatic's Staff]]—Arc staff used by [[Fikrul, the Fanatic]]. | ||
*[[Shock Dagger]] | *[[Flame Censer]]—Solar damage spears used by [[Ravager|Ravagers]]. | ||
*[[Shock Blade]] | *[[Flame Torch]]-Solar damage torches used by [[Wraith|Wraith]]s. | ||
*[[Shock Rifle]] | *[[Scorn Crossbow]]—[[Void]] sniper rifles used by [[Scorn]] [[Raider]]s and [[Pirrha, the Rifleman]]. | ||
*[[Shock Grenade]] | *[[Scorn Grenade]]—Void grenade used by the [[Scorn]]. | ||
*[[Shrapnel Launcher]] | *[[Scorn Repeater Pistol]]—Arc used by [[Scorn]] [[Stalker]]s. | ||
*[[ | *[[Scorn Rifle]]—[[Void]] launchers used by [[Scorn]] [[Raider]]s. | ||
*[[Shock Pistol]]—[[Arc]] pistol wielded by [[Dreg]]s. <ref name = "Grimoire">'''Bungie (2014-6-12)''', ''Destiny: Alpha PlayStation 4, Activision Blizzard, Grimoire Text''</ref> | |||
*[[Shock Dagger]]—Arc one-handed knife wielded by Dregs. | |||
*[[Shock Blade]]s—Arc swords wielded by [[Vandal]]s and [[Captain]]s. Used in pairs. | |||
*[[Shock Rifle]]—Arc rifle that fires homing projectiles. Used by Vandals and Captains. | |||
*[[Shock Grenade]]—Arc grenade used by the [[Fallen]]. | |||
*[[Shrapnel Launcher]]—[[Solar]] shotguns that deal high damage. Used by Lurkers, Captains, Vandals, and Marauders. | |||
*[[Scorn Pistol]]—Modified [[Shock Pistol]]s that dish out [[Solar]] damage. | |||
*[[Wire Rifle]]—Arc sniper rifle used by Vandals. | |||
====[[Hive]]==== | ====[[Hive]]==== | ||
*[[Shredder]] | *[[Shredder]]—[[Void]] damage carbine wielded by [[Acolytes]] and [[Knight]]s. <ref name = "Alpha"/> | ||
*[[Boomer]] | *[[Boomer]]—Arc damage siege weapon that fires explosive bolts. Used by Knights and Acolytes. | ||
*[[Cleaver]] | *[[Cleaver]]—Heavy duty Sword used by Knights. | ||
*[[Splinter]] | *[[Splinter]]—Solar damage crossbow that fires a fan of projectiles. Used by Knights and Acolytes. | ||
====[[Vex]]==== | ====[[Vex]]==== | ||
*[[Vex Laser Rifle]] | *[[Vex Laser Rifle]]—Void damage Trace Rifle employed by [[Nessus]]-born Vex [[Minotaur]]s, [[Hobgoblin]]s and [[Harpy|Harpies]]. | ||
*[[Slap Rifle]] | *[[Slap Rifle]]—Solar damage firearm used primarily by [[Goblin]]s and Harpies. Uncommonly used by Minotaurs and Hobgoblins. | ||
*[[Slap Grenade]]—Void damage grenade used by Hobgoblins. | |||
*[[Slap Grenade]] | *[[Torch Hammer]]—Void damage siege weapon that fires explosive bolts. Used by Minotaurs and Goblins. | ||
*[[Torch Hammer]] | *[[Line Rifle]]—Solar damage Sniper Rifle used by Hobgoblins. | ||
*[[Line Rifle]] | *[[Aeon Maul]]—Void damage siege weapon that fires large energy slugs. Used exclusively by [[Hydra]]s. | ||
*[[Aeon Maul]] | *[[Warp Lance]]—Void damage siege weapon that fires slugs which split into shotgun-like projectiles after travelling a certain distance. Used exclusively by [[Wyvern]]s. | ||
*[[Warp Lance]] | |||
====[[Cabal]]==== | ====[[Cabal]]==== | ||
*[[ | *[[Heavy Slug Thrower]]—Solar damage machine gun used by certain Colossi. | ||
*[[ | *[[Slug Rifle]]—Solar damage firearm used by [[Legionary|Legionaries]]. | ||
*[[Cabal | *[[Cabal Slug Shotgun]]—Arc damage shotgun employed by [[Red Legion]] [[Legionary|Legionaires]] and [[Phalanx]]es. | ||
*[[Cabal Severus]]—dual wielded blade weapons employed by [[Gladiator]]s. | |||
*[[Cabal Severus]] | *[[Cabal Headhunter]]—Solar damage precision rifle employed by Red Legion [[Psion]]s. | ||
*[[Cabal | *[[Cabal Magma Launcher]]—Pyrotechnic weapons employed by [[Incendior]]s. | ||
*[[Cabal | *[[Cabal Bronto Cannon]]—Void damage portable siege cannon employed by Red Legion [[Centurion]]s. | ||
*[[ | *[[Cabal Slug Launcher]]—Arc-damage automatic energy cannon employed by the Red Legion [[Colossus]]. | ||
*[[ | |||
====[[Taken]]==== | ====[[Taken]]==== | ||
*[[Acolyte's Eye]]—Arc damage turret deployed by [[Taken Acolyte]]s. | |||
*[[Acolyte's Eye]] | *[[Taken Blight]]—sphere of Darkness that slows down Guardians as well as disabling recovery. | ||
*[[Taken Blight]] | |||
==Trivia== | ==Trivia== |