Editing Wayfinder's Compass
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[[File:WayfindersCompass.jpg|thumb|right|300px|Wayfinder's Compass]] | |||
[[File:WayfindersCompass.jpg|thumb|300px|Wayfinder's Compass]] | |||
{{Quote|The needle guides the thread to a goal. Obstacles stripped from the path.| Artifact description}} | {{Quote|The needle guides the thread to a goal. Obstacles stripped from the path.| Artifact description}} | ||
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==Seasonal Artifact mods== | ==Seasonal Artifact mods== | ||
===Column 1=== | ===Column 1=== | ||
*'''Anti-Barrier Auto Rifle (Arms):''' | *'''Anti-Barrier Auto Rifle (Arms):''' Auto Rifles you are wielding fire shield-piercing rounds and stun Barrier Champions. Auto Rifles deal bonus damage against Barrier Champions. | ||
:''Requires 1 Energy'' | :''Requires 1 Energy'' | ||
*'''Overload | *'''Overload Bow (Arms):''' Damage by fully drawn arrows disrupts combatants, stunning them, delaying ability energy regeneration and lowering combatant damage output. Strong against Overload Champions. | ||
:''Requires 1 Energy'' | :''Requires 1 Energy'' | ||
*'''Unstoppable Pulse Rifle (Arms):''' Aiming down | *'''Unstoppable Pulse Rifle (Arms):''' Aiming down Pulse Rifle sights loads a high-impact burst that stuns unshielded combatants. Strong against Unstoppable Champions. | ||
:''Requires 1 Energy'' | :''Requires 1 Energy'' | ||
*'''Unstoppable Sidearm (Arms):''' Aiming down sights with any | *'''Unstoppable Sidearm (Arms):''' Aiming down sights with any Sidearm you are wielding loads a powerful explosive payload that stuns unshielded combatants. Strong against Unstoppable Champions. | ||
:''Requires 1 Energy'' | :''Requires 1 Energy'' | ||
*'''Disrupting Blade (Arms):''' Landing consecutive hits with any | *'''Disrupting Blade (Arms):''' Landing consecutive hits with any Sword you are wielding disrupts combatants, stunning them, delaying ability energy regeneration and lowering combatant damage output. Strong against Overload Champions. | ||
:''Requires 1 Energy'' | :''Requires 1 Energy'' | ||
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*'''Hands-On (Helmet):''' Gain bonus Super energy on melee kills. | *'''Hands-On (Helmet):''' Gain bonus Super energy on melee kills. | ||
:''Requires 1 Energy'' | :''Requires 1 Energy'' | ||
*'''Shotgun Dexterity (Arms):''' Faster ready and stow speed for | *'''Shotgun Dexterity (Arms):''' Faster ready and stow speed for Shotguns. | ||
:''Requires 1 Energy'' | :''Requires 1 Energy'' | ||
*'''Sword Scavenger (Leg):''' Swords get larger bonus reserves when you pick up ammo. | *'''Sword Scavenger (Leg):''' Swords get larger bonus reserves when you pick up ammo. | ||
:''Requires 1 Energy'' | :''Requires 1 Energy'' | ||
*'''Fusion Rifle Loader (Arms):''' Increases reload speed of | *'''Fusion Rifle Loader (Arms):''' Increases reload speed of Fusion Rifles. | ||
:''Requires 1 Energy'' | :''Requires 1 Energy'' | ||
*'''Linear Fusion Rifle Targeting (Helmet):''' Improved target acquisition, accuracy, and aim-down-sights speed for | *'''Linear Fusion Rifle Targeting (Helmet):''' Improved target acquisition, accuracy, and aim-down-sights speed for Linear Fusion Rifles. | ||
:''Requires 1 Energy'' | :''Requires 1 Energy'' | ||
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===Column 4=== | ===Column 4=== | ||
*'''Unstoppable Fusion Rifles (Arms):''' Aiming down Fusion Rifles and Linear Fusion Rifle sights loads a high-impact burst that stuns unshielded combatants. Strong against | *'''Unstoppable Fusion Rifles (Arms):''' Aiming down Fusion Rifles and Linear Fusion Rifle sights loads a high-impact burst that stuns unshielded combatants. Strong against Unstoppable Champions. | ||
:''Requires 6 Energy'' | :''Requires 6 Energy'' | ||
*'''Withering Heat (Class Item):''' Causing damage with | *'''Withering Heat (Class Item):''' Causing damage with Solar ability weakens Champions for a short duration. | ||
:''Requires 6 Energy'' | :''Requires 6 Energy'' | ||
*'''Resonance Siphon (Class Item):''' Gain | *'''Resonance Siphon (Class Item):''' Gain Stasis ability energy whenever you or a member of your fireteam stuns a Champion. | ||
:''Requires 2 Energy'' | :''Requires 2 Energy'' | ||
*'''Thermoclastic Strike (Class Item):''' Solar and Stasis melee disrupt combatants. Strong against | *'''Thermoclastic Strike (Class Item):''' Solar and Stasis melee disrupt combatants. Strong against Overload Champions. Refresh your melee ability whenever you or a member of your fireteam stuns an Overload Champion. | ||
:''Requires 3 Energy'' | :''Requires 3 Energy'' | ||
*'''Fire and Ice (Elemental Well):''' Defeating a Champion spawns a random array of Solar and Stasis wells. | *'''Fire and Ice (Elemental Well):''' Defeating a Champion spawns a random array of Solar and Stasis wells. | ||
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==Lore== | ==Lore== | ||
'''''The needle guides the thread to a goal. Obstacles stripped from the path.''''' | '''''The needle guides the thread to a goal. Obstacles stripped from the path.''''' | ||
[Cimmerian Garrison]<br> | [Cimmerian Garrison]<br> | ||
Borrowed a Wayfinder's Compass. It keeps leading | Borrowed a Wayfinder's Compass. It keeps leading me to places that are almost familiar. But there are missing pieces. I tell [[Glint]] I feel drawn here when he asks. I know he doesn't buy it, but he doesn't want to call me a liar. It's pretty deep in the caves. I found a shard of glass, stained with [[Tincture of Queensfoil|queensfoil]]. Sniffing the glass made my mouth flare with menthol. Smelled nostalgic. That's the only way I can explain it. | ||
[Ouroborea]<br> | [Ouroborea]<br> | ||
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[[Category:Artifacts]] | [[Category:Artifacts]] | ||