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[[File:WayfindersCompass.jpg|thumb|right|300px|Wayfinder's Compass]] | |||
[[File:WayfindersCompass.jpg|thumb|300px|Wayfinder's Compass]] | |||
{{Quote|The needle guides the thread to a goal. Obstacles stripped from the path.| Artifact description}} | {{Quote|The needle guides the thread to a goal. Obstacles stripped from the path.| Artifact description}} | ||
The '''Wayfinder's Compass''' is a [[Artifact#Destiny 2 Artifacts|Seasonal Artifact]] for the ''[[Season of the Lost]]''. | The '''Wayfinder's Compass''' is a [[Artifact#Destiny 2 Artifacts|Seasonal Artifact]] for the ''[[Season of the Lost]]''. | ||
==Seasonal Artifact | ==Seasonal Artifact Mods== | ||
===Column 1=== | ===Column 1=== | ||
*'''Anti-Barrier Auto Rifle (Arms):''' | *'''Anti-Barrier Auto Rifle (Arms):''' Auto Rifles you are wielding fire shield-piercing rounds and stun Barrier Champions. Auto Rifles deal bonus damage against Barrier Champions. | ||
:''Requires 1 Energy'' | :''Requires 1 Energy'' | ||
*'''Overload | *'''Overload Bow (Arms):''' Damage by fully drawn arrows disrupts combatants, stunning them, delaying ability energy regeneration and lowering combatant damage output. Strong against Overload Champions. | ||
:''Requires 1 Energy'' | :''Requires 1 Energy'' | ||
*'''Unstoppable Pulse Rifle (Arms):''' Aiming down | *'''Unstoppable Pulse Rifle (Arms):''' Aiming down Pulse Rifle sights loads a high-impact burst that stuns unshielded combatants. Strong against Unstoppable Champions. | ||
:''Requires 1 Energy'' | :''Requires 1 Energy'' | ||
*'''Unstoppable Sidearm (Arms):''' Aiming down sights with any | *'''Unstoppable Sidearm (Arms):''' Aiming down sights with any Sidearm you are wielding loads a powerful explosive payload that stuns unshielded combatants. Strong against Unstoppable Champions. | ||
:''Requires 1 Energy'' | :''Requires 1 Energy'' | ||
*'''Disrupting Blade (Arms):''' Landing consecutive hits with any | *'''Disrupting Blade (Arms):''' Landing consecutive hits with any Sword you are wielding disrupts combatants, stunning them, delaying ability energy regeneration and lowering combatant damage output. Strong against Overload Champions. | ||
:''Requires 1 Energy'' | :''Requires 1 Energy'' | ||
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*'''Hands-On (Helmet):''' Gain bonus Super energy on melee kills. | *'''Hands-On (Helmet):''' Gain bonus Super energy on melee kills. | ||
:''Requires 1 Energy'' | :''Requires 1 Energy'' | ||
*'''Shotgun Dexterity (Arms):''' Faster ready and stow speed for | *'''Shotgun Dexterity (Arms):''' Faster ready and stow speed for Shotguns. | ||
:''Requires 1 Energy'' | :''Requires 1 Energy'' | ||
*'''Sword Scavenger (Leg):''' Swords get | *'''Sword Scavenger (Leg):''' Swords get larget bonus reserves when you pick up ammo. | ||
:''Requires 1 Energy'' | :''Requires 1 Energy'' | ||
*'''Fusion Rifle Loader (Arms):''' Increases reload speed of | *'''Fusion Rifle Loader (Arms):''' Increases reload speed of Fusion Rifles. | ||
:''Requires 1 Energy'' | :''Requires 1 Energy'' | ||
*'''Linear Fusion Rifle Targeting (Helmet):''' Improved target acquisition, accuracy, and aim-down-sights speed for | *'''Linear Fusion Rifle Targeting (Helmet):''' Improved target acquisition, accuracy, and aim-down-sights speed for Linear Fusion Rifles. | ||
:''Requires 1 Energy'' | :''Requires 1 Energy'' | ||
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===Column 4=== | ===Column 4=== | ||
*'''Unstoppable Fusion Rifles (Arms):''' Aiming down Fusion Rifles and Linear Fusion Rifle sights loads a high-impact burst that stuns unshielded combatants. Strong against | *'''Unstoppable Fusion Rifles (Arms):''' Aiming down Fusion Rifles and Linear Fusion Rifle sights loads a high-impact burst that stuns unshielded combatants. Strong against Unstoppable Champions. | ||
:''Requires 6 Energy'' | :''Requires 6 Energy'' | ||
*'''Withering Heat (Class Item):''' Causing damage with | *'''Withering Heat (Class Item):''' Causing damage with Solar ability weakens Champions for a short duration. | ||
:''Requires 6 Energy'' | :''Requires 6 Energy'' | ||
*'''Resonance Siphon (Class Item):''' Gain | *'''Resonance Siphon (Class Item):''' Gain Stasis ability energy whenever you or a member of your fireteam stuns a Champion. | ||
:''Requires 2 Energy'' | :''Requires 2 Energy'' | ||
*'''Thermoclastic Strike (Class Item):''' Solar and Stasis melee disrupt combatants. Strong against | *'''Thermoclastic Strike (Class Item):''' Solar and Stasis melee disrupt combatants. Strong against Overload Champions. Refresh your melee ability whenever you or a member of your fireteam stuns an Overload Champion. | ||
:''Requires 3 Energy'' | :''Requires 3 Energy'' | ||
*'''Fire and Ice (Elemental Well):''' Defeating a Champion spawns a random array of Solar and Stasis wells. | *'''Fire and Ice (Elemental Well):''' Defeating a Champion spawns a random array of Solar and Stasis wells. | ||
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==Lore== | ==Lore== | ||
'''''The needle guides the thread to a goal. Obstacles stripped from the path.''''' | '''''The needle guides the thread to a goal. Obstacles stripped from the path.''''' | ||
[Cimmerian Garrison]<br> | [Cimmerian Garrison]<br> | ||
Borrowed a Wayfinder's Compass. It keeps leading | Borrowed a Wayfinder's Compass. It keeps leading me to places that are almost familiar. But there are missing pieces. I tell Glint I feel drawn here when he asks. I know he doesn't buy it, but he doesn't want to call me a liar. It's pretty deep in the caves. I found a shard of glass, stained with queensfoil. Sniffing the glass made my mouth flare with menthol. Smelled nostalgic. That's the only way I can explain it. | ||
[Ouroborea]<br> | [Ouroborea]<br> | ||
Compass keeps leading me around here, but… only for a few weeks at a time. I feel like I know which weeks it'll be before the compass tries to bring me here. It's like an internal clock going off. I saw a | Compass keeps leading me around here, but… only for a few weeks at a time. I feel like I know which weeks it'll be before the compass tries to bring me here. It's like an internal clock going off. I saw a Taken Wizard disappear in thin air. I feel like I should know why, but it's buried underneath a fog. I'll keep looking and see if it clears up. | ||
[Forfeit Shrine]<br> | [Forfeit Shrine]<br> | ||
Waking up on that gravestone was like carving a border through my brain. Sometimes I feel like things cross over it, one way or the other. But it blurs and I'm not sure if it's something new or just new to this me. I remember standing here, making a wish. I don't know if it was before or… I just know it's something I started doing… or kept doing… back when I first became a | Waking up on that gravestone was like carving a border through my brain. Sometimes I feel like things cross over it, one way or the other. But it blurs and I'm not sure if it's something new or just new to this me. I remember standing here, making a wish. I don't know if it was before or… I just know it's something I started doing… or kept doing… back when I first became a Lightbearer. I'd flick coins off the cliff and whisper little wishes—nothing big, just little stuff I thought I could get away with. Seems less silly now that I know about the Ahamkara. | ||
[Shattered Ruins]<br> | [Shattered Ruins]<br> | ||
There's this spot near the | There's this spot near the Spine of Keres. Big guy, that Keres. Carrying the whole Dreaming City on his back. Her back? Every day, I realize how little I actually know, and no one seems keen on filling in the blanks. Anyway, it feels… right. Like home. Glint tells me there's some kind of palace hidden underneath the Dreaming City, but I just see more mist. Jumping might be a good idea… the worst it could do is kill me. Maybe I'll see something useful on my way down. Glint disagrees. | ||
[Keep of Honed Edges]<br> | [Keep of Honed Edges]<br> | ||
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==References== | ==References== | ||
{{Reflist|2}} | |||
[[Category:Artifacts]] | [[Category:Artifacts]] | ||