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{{Level infobox | {{Level infobox | ||
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|prev= [[Ghosts of the Deep]] | |prev= [[Ghosts of the Deep]] | ||
|next= | |next= TBA | ||
|game= [[Season of the Wish]] | |game= [[Season of the Wish]] | ||
|name= Warlord's Ruin | |name= Warlord's Ruin | ||
|image= [[File:Warlord'sRuinPromo.jpg| | |image= [[File:Warlord'sRuinPromo.jpg|300px]] | ||
|player= 1-3 | |player= 1-3 | ||
|light= 1790 | |light= 1790 | ||
|place= [[Windswept Crag]], [[European Dead Zone]] | |place= [[Windswept Crag]], [[European Dead Zone]] | ||
|objective= | |objective= | ||
|nowalk= | |||
|nowalk= | |||
}} | }} | ||
{{ | {{quote|Nestled deep in the mountains of the EDZ, Scorn lay claim to a Dark Age Castle containing dangerous relics, and a blighted vengeance festers in the dirt.}} | ||
'''Warlord's Ruin''' is a [[Dungeon]] that was added to ''[[Destiny 2]]'' in the ''[[Season of the Wish]]'' | '''Warlord's Ruin''' is a [[Dungeon]] that was added to ''[[Destiny 2]]'' in the ''[[Season of the Wish]]''. | ||
== | ==Transcript== | ||
==Walkthrough== | ==Walkthrough== | ||
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Players begin in the Windswept Crag, at the bottom of a trail leading to an outpost for the castle. After trekking through the dangerous, mountainous cliffs and creeping through the ancient outpost, players will find themselves faced against [[Rathil, First Broken Knight of Fikrul]], who overlooks the Warlord's Ruin. | Players begin in the Windswept Crag, at the bottom of a trail leading to an outpost for the castle. After trekking through the dangerous, mountainous cliffs and creeping through the ancient outpost, players will find themselves faced against [[Rathil, First Broken Knight of Fikrul]], who overlooks the Warlord's Ruin. | ||
This boss fight introduces the Imminent Wish and Blighted Eye mechanic, which will be seen throughout the rest of the dungeon. Imminent Wish allows players to stand in specific areas with corrupted [[Ether Totem|Ether Totems]] and cleanse them for 30 seconds. After some time, Rathil will activate the Imminent Wish buff and teleport Guardians into cages elevated above the arena. To escape before being impaled by the spikes, Guardians will need to shoot the three Blighted Eyes surrounding their cage. Upon doing this, the cage door will open, allowing players to fall back down to the arena and cleanse as many totems as they can. Totems are cleansed when the | This boss fight introduces the Imminent Wish and Blighted Eye mechanic, which will be seen throughout the rest of the dungeon. Imminent Wish allows players to stand in specific areas with corrupted [[Ether Totem|Ether Totems]] and cleanse them for 30 seconds. After some time, Rathil will activate the Imminent Wish buff and teleport Guardians into cages elevated above the arena. To escape before being impaled by the spikes, Guardians will need to shoot the three Blighted Eyes surrounding their cage. Upon doing this, the cage door will open, allowing players to fall back down to the arena and cleanse as many totems as they can. Totems are cleansed when the taken [[blight]] in the middle disappears, revealing a light blue glow within. | ||
After totems are cleansed and Imminent Wish hits zero, Rathil's hex will backfire, giving Guardians a buff called Naeem's Wish Empowerment, which allows them to damage Rathil. The time given by Naeem's Wish Empowerment is directly connected to however many totems Guardians cleanse, so Guardians should try to cleanse as many totems as they can to maximize their DPS phase. | After totems are cleansed and Imminent Wish hits zero, Rathil's hex will backfire, giving Guardians a buff called Naeem's Wish Empowerment, which allows them to damage Rathil. The time given by Naeem's Wish Empowerment is directly connected to however many totems Guardians cleanse, so Guardians should try to cleanse as many totems as they can to maximize their DPS phase. | ||
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===Imprisoned!=== | ===Imprisoned!=== | ||
After being teleported to a prison cell, Guardians will have to shoot specific nodes throughout the prison to release the lock and open the doors. These nodes are circular in shape and stand out from the rusted objects in the room. When shot, the nodes will | After being teleported to a prison cell, Guardians will have to shoot specific nodes throughout the prison to release the lock and open the doors. These nodes are circular in shape and stand out from the rusted objects in the room. When shot, the nodes will start spinning counterclockwise and when shot again twice, will start spinning clockwise. | ||
Around corners of each cell, a set of tally marks can be seen with a number of tallies as well as a direction they face. Guardians will need to read the number of tallies and their direction and correspond that information with the nodes they need to shoot. After setting the nodes going in a certain direction, a glowing switch can be seen at the lock of one of the cells. This needs to be shot to trigger the mechanism that unlocks the cell doors. When a guardian is solo, they will have access to all prison cells and will be able to likewise access all nodes throughout the prison. | |||
After setting the nodes going in a certain direction, a glowing switch can be seen at the lock of one of the cells. This needs to be shot to trigger the mechanism that unlocks the cell doors. When a guardian is solo, they will have access to all prison cells and will be able to likewise access all nodes throughout the prison. | |||
After opening the doors, Guardians will grab their loot from the previous encounter and will continue on through the ancient castle. | After opening the doors, Guardians will grab their loot from the previous encounter and will continue on through the ancient castle. | ||
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The Locus will start by summoning a set of Blighted Eyes, shielding it and attacking players. Guardians will need to shoot these eyes to trigger Imminent Wish, which causes Broken Knights to spawn on each end of the arena. Upon death, Broken Knights will drop corrupted Ether Totems, which need to be cleansed with Imminent Wish. Broken Knights will occasionally also spawn ether totems through their attacks, so it is best to wait for Broken Knights to summon their totem before killing them. | The Locus will start by summoning a set of Blighted Eyes, shielding it and attacking players. Guardians will need to shoot these eyes to trigger Imminent Wish, which causes Broken Knights to spawn on each end of the arena. Upon death, Broken Knights will drop corrupted Ether Totems, which need to be cleansed with Imminent Wish. Broken Knights will occasionally also spawn ether totems through their attacks, so it is best to wait for Broken Knights to summon their totem before killing them. | ||
Upon attempting to cleanse totems, a howling snowstorm will occur, giving players the Biting Cold debuff. Upon reaching ten stacks, players with the debuff will be frozen and killed. Around | Upon attempting to cleanse totems, a howling snowstorm will occur, giving players the Biting Cold debuff. Upon reaching ten stacks, players with the debuff will be frozen and killed. Around the map are torches that provide the Shelter From The Storm buff, which if activated, will remove all stacks of Biting Cold. Guardians will need to continue to use Imminent Wish to cleanse the totems, while also looking out for Biting Cold and using Shelter from the storm to remove Biting Cold. | ||
After Imminent Wish ends, [[ | After Imminent Wish ends, [[solar]] charges will spawn in the center of the arena. These charges must be transported to any one of the four pillars in the center of the arena and lit to bring Guardians one step closer to a damage phase. Guardians should keep in mind that the amount of solar charges that spawn are influenced by however many totems are cleansed. | ||
After all four pillars have been lit, damage can begin. Guardians should stand in the vicinity of the pillar that was activated last to receive Shelter From the Storm, as well as Naeem’s Wish Empowerment to wound the Locus. After Naeem’s Wish Empowerment runs out, Shelter From The Storm will | |||
run out, and Guardians will have to run to another pillar and activate it to receive Naeem’s Wish Empowerment. | run out, and Guardians will have to run to another pillar and activate it to receive Naeem’s Wish Empowerment. It is recommended that Guardians move together to maximize their DPS and prevent any other pillars from activating. | ||
After the Locus is banished, the taken barrier at the back of the arena | After the Locus is banished, the taken barrier at the back of the arena will dissipate. Guardians should grab their loot and continue on their way to the mountain summit and the top of the castle. | ||
===Vengeful Peak=== | ===Vengeful Peak=== | ||
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Upon climbing through ancient ruins and frozen ice rooms, Guardians will find themselves on the side of the mountain, at risk of plummeting down. Guardians should trek with caution as they eventually reach a massive Blight with rocks flying around it. Here, Guardians should exercise extreme caution and take their time to not get hit. Eventually, Guardians will find themselves at the summit of the mountain, with a spiral of moving [[Ahamkara]] Bones and the final encounter of the dungeon. | Upon climbing through ancient ruins and frozen ice rooms, Guardians will find themselves on the side of the mountain, at risk of plummeting down. Guardians should trek with caution as they eventually reach a massive Blight with rocks flying around it. Here, Guardians should exercise extreme caution and take their time to not get hit. Eventually, Guardians will find themselves at the summit of the mountain, with a spiral of moving [[Ahamkara]] Bones and the final encounter of the dungeon. | ||
===Quell | ===Quell The Corruption=== | ||
After shooting the small | After shooting the small blight in the center of the map, Hefnd’s Vengeance, Blighted Chimaera will appear, attempting to neutralize Guardians with its Void Eversion. Guardians should shoot the Blighted Eyes shielding the Chimaera to spawn two Broken Knights on each side of the map. | ||
Upon death, | Upon death, knights will drop corrupted ether totems and will also spawn them on their own. While this is happening, Guardians will be given Imminent Wish and will proceed to cleanse the totems. | ||
While the totems are being cleansed, Guardians will be inflicted with the Hex of Vengeful Corruption. This debuff lasts for fifteen seconds, and anybody who has the buff when it ends will die. To be released of the Hex, Guardians will need to locate [[Corrupted Hex-Drinker|Corrupted Hex-Drinkers]] scattered across the map. These immune [[Wraith|Wraiths]] can be struck with a melee to transfer the Hex to them from Guardians. Guardians should be aware that Hex-Drinkers can melee them and transfer the Hex back to them, so they should advise caution when in close proximity to a Hex-Drinker. | While the totems are being cleansed, Guardians will be inflicted with the Hex of Vengeful Corruption. This debuff lasts for fifteen seconds, and anybody who has the buff when it ends will die. To be released of the Hex, Guardians will need to locate [[Corrupted Hex-Drinker|Corrupted Hex-Drinkers]] scattered across the map. These immune [[Wraith|Wraiths]] can be struck with a melee to transfer the Hex to them from Guardians. Guardians should be aware that Hex-Drinkers can melee them and transfer the Hex back to them, so they should advise caution when in close proximity to a Hex-Drinker. | ||
After all | After all Hex’s have killed something, and totems have been cleansed, Naeem’s Wish Empowerment will be granted and damage can begin. Like in the first encounter, Naeem’s Wish Empowerment is increased in time depending on the amount of totems cleansed. | ||
After | After Naeem’s Wish Empowerment runs out, the Chimaera will retreat to a higher floor. Guardians should climb the ruins to the next floor to repeat the mechanics. It should be noted that if not enough damage is done, the Chimaera will remain on the floor it is currently on, awaiting a repeat to meet the damage check. | ||
Eventually, Guardians will reach the final floor, which is made up of three platforms that when stood on, will grant | Eventually, Guardians will reach the final floor, which is made up of three platforms that when stood on, will grant Naeem’s Wish Empowerment. Surrounding the boss are many Blighted Eyes, which if shot, increase the duration of Naeem’s Wish Empowerment. It is recommended that after doing some damage, Guardians shoot some Blighted Eyes to extend their phase. After Naeem’s Wish Empowerment runs out, the Chimaera will teleport to another platform, awaiting Guardians to wound it. | ||
After all three platforms are activated, the Chimaera teleports Guardians back down to the first floor to repeat the mechanics and reach final stand. | After all three platforms are activated, the Chimaera teleports Guardians back down to the first floor to repeat the mechanics and reach final stand. | ||
At final stand, | At final stand, Naeem’s Wish Empowerment will be granted to Guardians, allowing damage to the Chimaera. Naeem’s Wish Empowerment is indefinite here, so it is recommended that Guardians take their time to finish the fight. | ||
After the Chimaera is banished, Guardians should collect their loot and also collect the Ahamkara Bone to officially complete the dungeon. | After the Chimaera is banished, Guardians should collect their loot and also collect the Ahamkara Bone to officially complete the dungeon. | ||
==Heed The Whispers, O Vengeance Mine== | |||
Scattered throughout the dungeon are eleven Ahamkara Bones, that tell the story of [[Hefnd]] and [[Naeem]] through the perspective of [[The Crow]] and [[Petra Venj]]. The first bone is acquired through Guardians’s first completion of the dungeon, and the last bone is found after all previous bones have been collected. Other bones can found in later clears of the dungeon after the first. Each bone is acquired through different levels of dispel, so each set of dispelled bones must be found before going back into the dungeon to collect the next tier of bones. The first and last bone do not require Dispel. | Scattered throughout the dungeon are eleven Ahamkara Bones, that tell the story of [[Hefnd]] and [[Naeem]] through the perspective of [[The Crow]] and [[Petra Venj]]. The first bone is acquired through Guardians’s first completion of the dungeon, and the last bone is found after all previous bones have been collected. Other bones can found in later clears of the dungeon after the first. Each bone is acquired through different levels of dispel, so each set of dispelled bones must be found before going back into the dungeon to collect the next tier of bones. The first and last bone do not require Dispel. | ||
===Bone 1 (First Completion)=== | |||
*'''Petra Venj:''' This is all that remains of the Ahamkara, then. Even like this, in its silence, it could move worlds. The damage the Scorn could have caused had one of them realized what they possessed… We’ll secure the bones and make sure this can’t happen again. | *'''Petra Venj:''' This is all that remains of the Ahamkara, then. Even like this, in its silence, it could move worlds. The damage the Scorn could have caused had one of them realized what they possessed… We’ll secure the bones and make sure this can’t happen again. | ||
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*'''Petra Venj:''' No. You’re helping break the cycle; that should be more than enough. | *'''Petra Venj:''' No. You’re helping break the cycle; that should be more than enough. | ||
===Bone 2 (Dispel 1)=== | |||
*'''The Crow:''' Is this bone all that’s left? Not much of a territorial claim. | *'''The Crow:''' Is this bone all that’s left? Not much of a territorial claim. | ||
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*'''Petra Venj:''' Yes, like poison in the marrow... but I don't understand how. | *'''Petra Venj:''' Yes, like poison in the marrow... but I don't understand how. | ||
===Bone 3 (Dispel 1)=== | |||
*'''Petra Venj:''' It's like the Ahamkara here was... feeding off the [[Taken]], preying on their desire to fulfill a purpose. We understand what that's like. | *'''Petra Venj:''' It's like the Ahamkara here was... feeding off the [[Taken]], preying on their desire to fulfill a purpose. We understand what that's like. | ||
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*'''Petra Venj:''' Any Scorn making a wish probably doesn't realize they're doing it. At least, let's hope not... | *'''Petra Venj:''' Any Scorn making a wish probably doesn't realize they're doing it. At least, let's hope not... | ||
===Bone 4 (Dispel 1)=== | |||
*'''The Crow:''' The [[Great Ahamkara Hunt|"Great Hunt"]] doesn't seem to have stopped the Ahamkara from granting wishes. It's a shame... to shed so much blood for so little return. | *'''The Crow:''' The [[Great Ahamkara Hunt|"Great Hunt"]] doesn't seem to have stopped the Ahamkara from granting wishes. It's a shame... to shed so much blood for so little return. | ||
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*'''The Crow:''' Like I said... a shame. Ahamkara were all across Sol. Maybe they're not all dead. I wonder who this one was. | *'''The Crow:''' Like I said... a shame. Ahamkara were all across Sol. Maybe they're not all dead. I wonder who this one was. | ||
===Bone 5 (Dispel 2)=== | |||
*'''The Crow:''' You know... you sit around enough campfires with [[Lord Saladin|Saladin]], and you hear about castles like this. There was this Warlord in the [[Dark Age]] named, um, um... | *'''The Crow:''' You know... you sit around enough campfires with [[Lord Saladin|Saladin]], and you hear about castles like this. There was this Warlord in the [[Dark Age]] named, um, um... | ||
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*'''Petra Venj:''' You found your people; Guardians do love their myths and stories. | *'''Petra Venj:''' You found your people; Guardians do love their myths and stories. | ||
===Bone 6 (Dispel 2)=== | |||
*'''The Crow:''' Wait. Guardian... the Knights you've fought are marked. Something we did with the Barons. | *'''The Crow:''' Wait. Guardian... the Knights you've fought are marked. Something we did with the Barons. | ||
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*'''Petra Venj:''' [[Fikrul, the Fanatic|Fikrul]] has been missing from the [[Tangled Shore|Shore]] for some time. You can let this go. | *'''Petra Venj:''' [[Fikrul, the Fanatic|Fikrul]] has been missing from the [[Tangled Shore|Shore]] for some time. You can let this go. | ||
===Bone 7 (Dispel 2)=== | |||
*'''The Crow:''' Naeem and Hefnd - that's the Ahamkara's name - they'd become friends. Pretty tragic, actually. Saladin said their bond was "like a mutual domestication." But it wasn't long before the [[House of Kings]] stormed the castle. | *'''The Crow:''' Naeem and Hefnd - that's the Ahamkara's name - they'd become friends. Pretty tragic, actually. Saladin said their bond was "like a mutual domestication." But it wasn't long before the [[House of Kings]] stormed the castle. | ||
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*'''The Crow:''' No. And in her final breath, she wished ruin on their House, that "her vengeance follow them into the [[Scorn|grave]]." Very particular wording. | *'''The Crow:''' No. And in her final breath, she wished ruin on their House, that "her vengeance follow them into the [[Scorn|grave]]." Very particular wording. | ||
===Bone 8 (Dispel 3)=== | |||
*'''The Crow:''' [[Uldren Sov|Uldren]] had a history with the House of Kings. That's what led to the Scorn in the first place. | *'''The Crow:''' [[Uldren Sov|Uldren]] had a history with the House of Kings. That's what led to the Scorn in the first place. | ||
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*'''Petra Venj:''' She drew attention from the House of Kings, who coveted this power. | *'''Petra Venj:''' She drew attention from the House of Kings, who coveted this power. | ||
===Bone 9 (Dispel 3)=== | |||
*'''The Crow:''' This all feels... personal. Uldren links to the Kings, both link to Fikrul. My one dangling thread. | *'''The Crow:''' This all feels... personal. Uldren links to the Kings, both link to Fikrul. My one dangling thread. | ||
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*'''Petra Venj:''' Then maybe you can still get through to him. | *'''Petra Venj:''' Then maybe you can still get through to him. | ||
===Bone 10 (Dispel 3)=== | |||
*'''The Crow:''' This has to be the castle from Saladin's story. The Scorn have to be Kings. It's the only thing that makes sense. Hefnd was buried here since the Dark Age, but the instant he could, he lured the Taken in... Poisoned himself, feeding off their ties to the [[Darkness]], their want. He found a loophole to raise the Kings into Scorn and enact his friend's dying wish for revenge. | *'''The Crow:''' This has to be the castle from Saladin's story. The Scorn have to be Kings. It's the only thing that makes sense. Hefnd was buried here since the Dark Age, but the instant he could, he lured the Taken in... Poisoned himself, feeding off their ties to the [[Darkness]], their want. He found a loophole to raise the Kings into Scorn and enact his friend's dying wish for revenge. | ||
*'''Petra Venj:''' Holding onto that anger for what... centuries? Just to destroy itself with Taken corruption - of course. Vengeance is an ouroboros. And everything cyclical is doomed to destroy itself, eventually. | *'''Petra Venj:''' Holding onto that anger for what... centuries? Just to destroy itself with Taken corruption - of course. Vengeance is an ouroboros. And everything cyclical is doomed to destroy itself, eventually. | ||
===Bone 11 (Final Bone)=== | |||
*'''Petra Venj:''' Something is different about this one… | *'''Petra Venj:''' Something is different about this one… | ||
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*'''The Crow:''' Well, Hefnd, I’m sure the Guardian found you a worthy opponent to. We were glad to hear your story. Who wants to ask Shaxx about this? | *'''The Crow:''' Well, Hefnd, I’m sure the Guardian found you a worthy opponent to. We were glad to hear your story. Who wants to ask Shaxx about this? | ||
==Bosses== | ==Bosses== | ||
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*[[Nymeks, Fourth Broken Knight]] | *[[Nymeks, Fourth Broken Knight]] | ||
*[[Sirloks, Fifth Broken Knight]] | *[[Sirloks, Fifth Broken Knight]] | ||
===Main Bosses=== | ===Main Bosses=== | ||
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==Unique Enemies== | ==Unique Enemies== | ||
*[[Blighted Eye]] | *[[Blighted Eye]] | ||
*[[Corrupted | *[[Corrupted Hexdrinker]] | ||
*[[Thieving Wretch]] | *[[Thieving Wretch]] | ||
*[[Tarnished Ravager]] | *[[Tarnished Ravager]] | ||
==Rewards== | ==Rewards== | ||
===Weapons=== | ===Weapons=== | ||
*'''[[Buried Bloodline]]''' - | *'''[[Buried Bloodline]]''' - Exotic {{Icon|Void}} [[Sidearm]] | ||
*[[Dragoncult Sickle]] - | *[[Dragoncult Sickle]] - Legendary {{Icon|Strand}} [[Sword]] | ||
*[[Naeem's Lance]] - Legendary {{Icon|Strand}} [[Sniper Rifle]] | *[[Naeem's Lance]] - Legendary {{Icon|Strand}} [[Sniper Rifle]] | ||
*[[Indebted Kindness]] - Legendary {{Icon|Arc}} Sidearm | *[[Indebted Kindness]] - Legendary {{Icon|Arc}} Sidearm | ||
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==Gallery== | ==Gallery== | ||
==Trivia== | ==Trivia== | ||
*Warlord's Ruin is the first dungeon to feature [[Scorn]]. | *Warlord's Ruin is the first dungeon to feature [[Scorn]]. | ||
*Warlord's Ruin is | *Warlord's Ruin is the third dungeon to contain two different enemy types, after [[The Shattered Throne]] and [[Grasp of Avarice]]. | ||
*At the beginning of the dungeon, players can find an alcove with three different skeletons representing different classes from a traditional RPG game. | *At the beginning of the dungeon, players can find an alcove with three different skeletons representing different classes from a traditional RPG game. | ||
==Appearance== | ==Appearance== | ||
*''[[Destiny 2]]'': ''[[Season of the Wish]]'' {{1st}} | *''[[Destiny 2]]'': ''[[Season of the Wish]]'' {{1st}} | ||
[[Category:Dungeons]] | [[Category:Dungeons]] |