Editing Vow of the Disciple

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To make reading easy for everyone, you should assign static callouts to the pillars. One popular method is to name them L1, L2, L3, R1, R2 and R3. The 1's are closest to where you place the rally flag, the 3's are the furthest away pair that flank the thin stairs at the back. Feel free to use any method that your fireteam can collectively agree is most simple.
To make reading easy for everyone, you should assign static callouts to the pillars. One popular method is to name them L1, L2, L3, R1, R2 and R3. The 1's are closest to where you place the rally flag, the 3's are the furthest away pair that flank the thin stairs at the back. Feel free to use any method that your fireteam can collectively agree is most simple.


'''First Phase''': As the fight begins, waves of [[Taken Psion]]s will spawn, with periodic [[Lacerated Abomination]]s and [[Taken Hobgoblin]]s during specific waves. After one wave, the second wave will spawn with two Glyphkeepers (Taken Phalanx on left, Scorn Chieftan on right). Killing these will spawn two columns of symbols, which can be seen on the left and right of the arena respectively. Anyone holding Leeching/Emanating Force can see the left column, anyone without it can see the right column. A Guardian holding Leeching/Emanating should call out the symbols they see on the left hand side, and the Reader should prepare to identify the safe pillars to dunk at from the common symbol between the two columns.
'''First Phase''': As the fight begins, waves of [[Taken Psion]]s will spawn, with periodic Scorn [[Abomination]]s and [[Taken Hobgoblin]]s during specific waves. After one wave, the second wave will spawn with two Glyphkeepers (Taken Phalanx on left, Scorn Chieftan on right). Killing these will spawn two columns of symbols, which can be seen on the left and right of the arena respectively. Anyone holding Leeching/Emanating Force can see the left column, anyone without it can see the right column. A Guardian holding Leeching/Emanating should call out the symbols they see on the left hand side, and the Reader should prepare to identify the safe pillars to dunk at from the common symbol between the two columns.


During this, Rhulk will continually teleport to the left, middle or right of the arena, and fire a large beam of Darkness that covers one whole third of the arena, dealing heavy damage and transforming Leeching Force to Emanating Force for anyone touching it. Anyone without a specific role can call this teleport out for the other fireteam members, though the time between teleport and beam is largely telegraphed and should be easy to avoid.
During this, Rhulk will continually teleport to the left, middle or right of the arena, and fire a large beam of Darkness that covers one whole third of the arena, dealing heavy damage and transforming Leeching Force to Emanating Force for anyone touching it. Anyone without a specific role can call this teleport out for the other fireteam members, though the time between teleport and beam is largely telegraphed and should be easy to avoid.

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