Editing Vow of the Disciple

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When enough time has passed of Rhulk being enraged, he will slam his glaive into the ground and begin charging up. This is your cue to begin running back to the very start of the first phase arena. After a set amount of time, Rhulk will summon a force field that will push any Guardian back. This can be an easy death sentence, as if you hit any objects on the way back, you can be killed. You may also get sent off the arena, if you are caught mid-jump by the force field. If you are unable to get to safety before the field is summoned, try to stick to the middle of the arena. This will mean no obstacles to splat off, and you have a good chance of stopping via basic floor friction when the force field stops pushing you.
When enough time has passed of Rhulk being enraged, he will slam his glaive into the ground and begin charging up. This is your cue to begin running back to the very start of the first phase arena. After a set amount of time, Rhulk will summon a force field that will push any Guardian back. This can be an easy death sentence, as if you hit any objects on the way back, you can be killed. You may also get sent off the arena, if you are caught mid-jump by the force field. If you are unable to get to safety before the field is summoned, try to stick to the middle of the arena. This will mean no obstacles to splat off, and you have a good chance of stopping via basic floor friction when the force field stops pushing you.


Repeat the process of the first phase to get back to the top. Once up there, the same applies to your previous second phase. However, once you reach the final stand stage of his health pool, Rhulk will apply constant Pervading Darkness stacks while still chasing Guardians and casting beams. This means the fireteam has a limited amount of time to kill him before being forcibly wiped out. Saving supers for the final stand is recommended, and also making sure you go into it without any prior stacks of Pervading Darkness.
Repeat the exact same as the first phase to get back to the top. Once up there, the same applies as your previous second phase. However, once you reach the final stand, Rhulk will apply constant Pervading Darkness stacks while still chasing Guardians and casting beams. This means the fireteam has a limited amount of time to kill him before being forcibly wiped out. Saving supers for the final stand is recommended, and also making sure you go into it without any prior stacks of Pervading Darkness.


Once defeated, enjoy the unique death animation for Rhulk, and claim your loot from his glaive in the center.
Once defeated, enjoy the unique death animation for Rhulk, and claim your loot from his glaive in the center.

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