Editing Vow of the Disciple
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'''Dunker''': The role of the Dunker involves taking Leeching Force, and then transforming it into Emanating Force by being hit by Rhulk's beam of Darkness. Once Emanating Force is held, it must be deposited at a specific point in the raid arena to push back the force field, allowing the fireteam to progress the fight. Possessing Emanating Force means the barrier will no longer push you back. | '''Dunker''': The role of the Dunker involves taking Leeching Force, and then transforming it into Emanating Force by being hit by Rhulk's beam of Darkness. Once Emanating Force is held, it must be deposited at a specific point in the raid arena to push back the force field, allowing the fireteam to progress the fight. Possessing Emanating Force means the barrier will no longer push you back. | ||
'''Reader''': The role of Reader is to take note of the symbols appearing on six different pillars spread around the arena. | '''Reader''': The role of Reader is to take note of the symbols appearing on six different pillars spread around the arena. Depending upon which symbol is in common with some earlier callouts, the Reader will indicate which pillar to go to for a Guardian holding Emanating Force, so they can dunk it to progress the fight. Advising a Dunker to deposit at the wrong pillar will cause them to die, as the symbol must match for a safe dunk. A good spot for the Reader to be able to see almost all symbols at once is by standing on the top of the left pillar just at the top of the first set of small stairs, where the fight is triggered. | ||
To make reading easy for everyone, you should assign static callouts to the pillars. One popular method is to name them L1, L2, L3, R1, R2 and R3. The 1's are closest to where you place the rally flag, the 3's are the furthest away pair that flank the thin stairs at the back. Feel free to use any method that your fireteam can collectively agree is most simple. | To make reading easy for everyone, you should assign static callouts to the pillars. One popular method is to name them L1, L2, L3, R1, R2 and R3. The 1's are closest to where you place the rally flag, the 3's are the furthest away pair that flank the thin stairs at the back. Feel free to use any method that your fireteam can collectively agree is most simple. | ||
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Repeat the process of the first phase to get back to the top. Once up there, the same applies to your previous second phase. However, once you reach the final stand stage of his health pool, Rhulk will apply constant Pervading Darkness stacks while still chasing Guardians and casting beams. This means the fireteam has a limited amount of time to kill him before being forcibly wiped out. Saving supers for the final stand is recommended, and also making sure you go into it without any prior stacks of Pervading Darkness. | Repeat the process of the first phase to get back to the top. Once up there, the same applies to your previous second phase. However, once you reach the final stand stage of his health pool, Rhulk will apply constant Pervading Darkness stacks while still chasing Guardians and casting beams. This means the fireteam has a limited amount of time to kill him before being forcibly wiped out. Saving supers for the final stand is recommended, and also making sure you go into it without any prior stacks of Pervading Darkness. | ||
Once defeated, enjoy the unique death animation for Rhulk, and claim your loot from his glaive in the center. | Once defeated, enjoy the unique death animation for Rhulk, and claim your loot from his glaive in the center. | ||
===Secret Deepsight Puzzle=== | ===Secret Deepsight Puzzle=== |