Editing Vosik, the Archpriest

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{{Boss infobox
{{Boss infobox
|nameBG=#660000
|BG=#282828
|sectionBG=#660000
|lineBG=#282828
|name= Vosik, the Archpriest
|name= Vosik, the Archpriest
|image= [[File:Grimoire Vosik, the Archpriest.jpg|300px]]
|image= [[File:Grimoire Vosik, the Archpriest.jpg|300px]]
|species= [[Fallen]]
|species= [[Fallen]]
|faction= [[Devil Splicers]]
|faction= [[Devil Splicers]]
|rank= Archpriest <br> [[Ultra]]
|rank= Archpriest
|class= [[Captain]]
|class= [[Archon]]
|mission= [[Wrath of the Machine]]
|mission= [[Wrath of the Machine]]
|gender= Male
|gender= Male
|height=
|height=
|weapon= {{icon|Solar}} Arm Mounted [[Scorch Cannon]]
|mass=  
|ability= Summon Splicers <br> High Durability <br> Rapid Movement <br> Teleportation <br> Immunity Shield <br> Voltage Discharge <br> [[SIVA]] Critical Density <br> {{icon|Solar}} Critical SIVA Density <br> Door Shutdown <br> {{icon|Kinetic}} Ultra Smash
|weapon= [[Scorch Cannon]]
|ability= Immunity Shield <br> [[SIVA]] Teleport <br> Ultra Smash <br> Summon [[Splicer]]s <br> Critical SIVA Density <br> Voltage Discharge <br> Health Regen
}}
}}
{{quote|In due time, Vosik will ascend. All his people will. And worlds will fall.|Grimoire description}}<ref>'''Bungie (2016/20/9)''', ''[[Destiny]]: [[Rise of Iron]], [[Grimoire]]: [[Grimoire:Enemies/Fallen Leadership#Vosik, the Archpriest|Vosik, the Archpriest]]''</ref>
'''Vosik, the Archpriest''' is the general of the [[Devil Splicers]] and second-in-command to [[Aksis, Archon Prime]]. He has the intention of ascending to godhood the way Aksis has, unless a team of [[Guardian]]s kill him before it happens.


'''Vosik, the Archpriest''' was the general of the [[Devil Splicers]] and second-in-command to [[Aksis, Archon Prime]]. He had the intention of ascending to godhood the way Aksis has until he was killed by a fireteam of Guardians defending the Devil Splicer's hideout.
==Gameplay==


==Gameplay==
Vosik's boss battle encompasses two phases.  
Vosik's boss battle encompasses two phases.  


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Phase two is slightly modified in the sense that you no longer need to rely on Foundry Spinners to obtain SIVA Charges. They instead drop from the ceiling every so often. However, throwing them now requires more careful timing, as they must be thrown at Vosik, who will have fully regenerated his health, at around the same time to bring down his shield. In addition, he will activate a monitor when the charges are picked up. This monitor must be destroyed quickly or it will fill the room with a critical density of SIVA. Once his shield is down, unload everything you have, including the charges, into him; the damage phase only lasts twenty seconds before he brings it back up and activates all monitors for a critical SIVA density. You must then run into an illuminated room and activate a lock to ensure your survival, but once Vosik's attack ends, that lock can no longer be activated. There are four rooms that you can use. This process repeats until either Vosik is killed or your team runs out of rooms to use as safe zones.
Phase two is slightly modified in the sense that you no longer need to rely on Foundry Spinners to obtain SIVA Charges. They instead drop from the ceiling every so often. However, throwing them now requires more careful timing, as they must be thrown at Vosik, who will have fully regenerated his health, at around the same time to bring down his shield. In addition, he will activate a monitor when the charges are picked up. This monitor must be destroyed quickly or it will fill the room with a critical density of SIVA. Once his shield is down, unload everything you have, including the charges, into him; the damage phase only lasts twenty seconds before he brings it back up and activates all monitors for a critical SIVA density. You must then run into an illuminated room and activate a lock to ensure your survival, but once Vosik's attack ends, that lock can no longer be activated. There are four rooms that you can use. This process repeats until either Vosik is killed or your team runs out of rooms to use as safe zones.


===Heroic Mode Changes===
==Trivia==
Hard Mode brings a few changes to the floor, but they all occur during phase two. For instance, six SIVA Charges will drop instead of three and all players will need to throw them at the same time. Once this has happened, Vosik will activate a giant monitor in the center of the room, except this one is a lot more durable than the others, and therefore requires a lot more firepower to destroy. This will begin the damage phase as normal, but when it ends, as you run to a safety room, the doors will be partially closed. You will have to slide under these doors to get inside and activate the lock so that your team does not wipe.
During the development of ''Rise of Iron'', Vosik was originally named "The Machinist".
 
===Challenge Mode Changes===
Challenge Mode introduces a new mechanic for the clean rooms: instead of shooting the locks, they now have to be activated via SIVA Charge detonation. Two charges will drop at the end of the damage phase, indicating that two of the four available clean rooms must be used every time Vosik activates the critical SIVA density. Once inside a clean room, throw the SIVA charge at the lock to close the room. This means that Vosik must be killed within 3 damage phases, because on third phase there will be no clean rooms to protect the fireteam from critical SIVA density.
 
==The Monitor==
*Either after or before the 2nd encounter begins, if the players are in the room in which the 2nd encounter with [[Vosik, the Archpriest]] takes place, the players can access a secret area that is located in a hole on the ceiling in the safe room that is on the left side of the room and is closest to the platform where [[Vosik, the Archpriest]] appears. This secret room contains a monitor that can be activated to disable one of the lasers that is located at the end of the [[Wrath of the Machine]] raid which blocks players from obtaining the Siva Engine item which when obtained starts the [[Channeling The Corruption]] quest.
*If your team is wiped on phase two and they activated the monitor then the monitor is reset as if it was never activated and can be activated again.


==Gallery==
==Gallery==
<gallery>
<gallery>
File:Machinist 2.jpg|Vosik standing tall at the entrance to the [[Splicer's Den]].
File:Splicer Machinist.jpg|
File:Vosikattackl.jpg
File:Machinist 2.jpg|
File:SplicerRise.jpg
File:Splicer Machinist.jpg|Vosik starting to teleport.
</gallery>
</gallery>
==Trivia==
*During the development of ''Rise of Iron'', Vosik was originally named "The Machinist."
**The title would later be reused for the [[Scorn]] [[Baron|Baroness]] of the [[Elykris, the Machinist|same name]].
*Unlike other Scorch Cannons, Vosik's is mounted on his right and has a unique design. It also behaves similar to a [[Grenade Launcher]].
*Due to his Scorch Cannon arm, Vosik only possesses three arms altogether, making him one of only two Fallen to possess said amount, alongside [[Kaniks, the Mad Bomber]]. All other Fallen possess either two or all four.
*Vosik is the third [[Fallen]] boss to wield a [[Scorch Cannon]], after [[Taniks, the Scarred]], and [[Skolas, Kell of Kells]].
*Vosik is one of the tallest [[Fallen]] enemies; his height is equivalent to the Elykris, the Machinist.


==List of appearances==
==List of appearances==
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<references/>
<references/>


{{Bosses|D1}}
{{boss}}


[[Category:Splicer]]
[[Category:Fallen]]
[[Category:Characters]]
[[Category:Characters]]
[[Category:Enemies]]
[[Category:Fallen]]
[[Category:Splicers]]

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