Editing Vertigo
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==Strategies== | ==Strategies== | ||
Players must avoid falling to their deaths as there are open spaces one can inadvertently jump into. Small, with narrow, high tunnels, precision weapons are useful for long-range combat; [[Scout Rifle]]s and [[Sniper | Players must avoid falling to their deaths as there are open spaces one can inadvertently jump into. Small, with narrow, high tunnels, precision weapons are useful for long-range combat; [[Scout Rifle]]s and [[Sniper rifle]]s are recommended. Long-range [[Supers]] such as [[Nightstalker]] or [[Gunslinger]] are excellent for this type of map. There are many blind spots, and tight turns, so short range weapons such as [[Shotgun]]s are recommended. | ||
There is a teleporter on one side connecting to an isolated platform perfect for sniping, but watch your back; if you hide at the very edges of the teleporter you won't get sent through. The platform overlooks both Alpha and Bravo spawns, particularly in Rift, and the Spark spawner is directly before the other teleporter. A well coordinated team can defend itself and take the enemy out easily. | There is a teleporter on one side connecting to an isolated platform perfect for sniping, but watch your back; if you hide at the very edges of the teleporter you won't get sent through. The platform overlooks both Alpha and Bravo spawns, particularly in Rift, and the Spark spawner is directly before the other teleporter. A well coordinated team can defend itself and take the enemy out easily. |